Files
FNGameProj/Source/FortniteGame/Private/FortVehiclePontoonsComponent.cpp
T
2024-06-07 01:17:09 +02:00

19 lines
596 B
C++

#include "FortVehiclePontoonsComponent.h"
#include "Net/UnrealNetwork.h"
void UFortVehiclePontoonsComponent::OnRep_PontoonRadius(const TArray<float>& PrevPontoonRadiuses) {
}
void UFortVehiclePontoonsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortVehiclePontoonsComponent, OverridePontoonRadiuses);
}
UFortVehiclePontoonsComponent::UFortVehiclePontoonsComponent() {
OwnerVehicle = NULL;
WaterLineStartPontoonIndex = 0;
WaterLineEndPontoonIndex = 0;
}