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19 lines
596 B
C++
19 lines
596 B
C++
#include "FortVehiclePontoonsComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortVehiclePontoonsComponent::OnRep_PontoonRadius(const TArray<float>& PrevPontoonRadiuses) {
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}
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void UFortVehiclePontoonsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortVehiclePontoonsComponent, OverridePontoonRadiuses);
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}
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UFortVehiclePontoonsComponent::UFortVehiclePontoonsComponent() {
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OwnerVehicle = NULL;
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WaterLineStartPontoonIndex = 0;
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WaterLineEndPontoonIndex = 0;
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}
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