Files
FNGameProj/Source/FortniteGame/Private/FortVehicleOccupantAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

51 lines
1.4 KiB
C++

#include "FortVehicleOccupantAnimInstance.h"
UFortVehicleOccupantAnimInstance::UFortVehicleOccupantAnimInstance() {
VehicleAnimSet = NULL;
Speed = 1;
DesiredSpeed = 1;
SlopePitchDegreeAngle = 1;
SlopeRollDegreeAngle = 1;
SteeringAngle = 1;
DriveStartPlayRate = 1;
AimYawSmoothed = 1;
AimYawLastFrame = 1;
ReversingSpeedThreshold = 1;
BrakingDeltaThreshold = 1;
MovingThreshold = 1;
MovingForwardThreshold = 1;
MovingFastThreshold = 1;
SteeringLeftThreshold = 1;
SteeringRightThreshold = 1;
StartAimYawLerpingDeltaThreshold = 1;
StopAimYawLerpingDeltaThreshold = 1;
AimYawSmoothSpeed = 1;
PawnToVehicleDeltaYawAngleDegrees = 1;
AimCardDirDeadZoneAngleDegrees = 1;
AimCardDirAngleOffsetDegrees = 1;
AimFWDDeltaAngleDegrees = 1;
AimBWDDeltaAngleDegrees = 1;
AimLFTDeltaAngleDegrees = 1;
AimRGTDeltaAngleDegrees = 1;
LastCardDirIndex = 0;
bIsFemale = false;
bIsDriver = false;
bIsFrontPassenger = false;
bIsBackLeftPassenger = false;
bIsBackRightPassenger = false;
bIsBoosting = false;
bIsReversing = false;
bIsBraking = false;
bIsMoving = false;
bIsMovingForward = false;
bIsMovingFast = false;
bIsSteeringRight = false;
bIsSteeringLeft = false;
bIsSmoothingAimYaw = false;
bAimFWD = false;
bAimBWD = false;
bAimLFT = false;
bAimRGT = false;
}