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19 lines
720 B
C++
19 lines
720 B
C++
#include "FortVehicleImminentCollisionComponent.h"
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UFortVehicleImminentCollisionComponent::UFortVehicleImminentCollisionComponent() {
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bAllowHitPawns = true;
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bAllowHitBuildingPieces = true;
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bDoMultiSweep = false;
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bOnlyAffectBuildingsIfKillingDamage = true;
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ClientIgnoreBuildingActorsTime = 1;
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NoVehicleDamageTagName = TEXT("NoVehicleDamage");
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BoxTraceSingleName = TEXT("ImminentCollisionSweep");
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DestructionTraceSocket = TEXT("DestructionTraceSocket");
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bUpdateTimeoutIgnoreBuildingActors = false;
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TraceChannel = ECC_GameTraceChannel10;
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bAlignLookAheadDirectionWithVehicleYAxis = false;
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bAlignLookAheadDirectionWithVehicleZAxis = false;
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VehicleApproxHalfLength = 1;
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}
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