Files
FNGameProj/Source/FortniteGame/Private/FortVehicleImminentCollisionComponent.cpp
T
2024-06-07 01:17:09 +02:00

19 lines
720 B
C++

#include "FortVehicleImminentCollisionComponent.h"
UFortVehicleImminentCollisionComponent::UFortVehicleImminentCollisionComponent() {
bAllowHitPawns = true;
bAllowHitBuildingPieces = true;
bDoMultiSweep = false;
bOnlyAffectBuildingsIfKillingDamage = true;
ClientIgnoreBuildingActorsTime = 1;
NoVehicleDamageTagName = TEXT("NoVehicleDamage");
BoxTraceSingleName = TEXT("ImminentCollisionSweep");
DestructionTraceSocket = TEXT("DestructionTraceSocket");
bUpdateTimeoutIgnoreBuildingActors = false;
TraceChannel = ECC_GameTraceChannel10;
bAlignLookAheadDirectionWithVehicleYAxis = false;
bAlignLookAheadDirectionWithVehicleZAxis = false;
VehicleApproxHalfLength = 1;
}