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https://github.com/FortniteModdingHub/FNGameProj.git
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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include "FortVehicleConfigs.h"
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UFortVehicleConfigs::UFortVehicleConfigs() {
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VehicleSleepCounter = 1;
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VehicleMinSecondsBetweenUpdates = 1;
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VehicleMinFOV = 1;
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VehicleMaxFOV = 1;
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VehicleMinFOVSpeed = 1;
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VehicleMaxFOVSpeed = 1;
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VehicleFOVInterpSpeed = 1;
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InteractDistanceScalar = 1;
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MinFallDamageHeight = 1;
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MaxFallDamageHeight = 1;
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MinFallDamage = 1;
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MaxFallDamage = 1;
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PlayerFallDamageMultiplier = 1;
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VehicleEjectCooldown = 1;
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CameraSpaceForwardDistanceOverride = 1;
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PlayerToSocketSweepRadius = 1;
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VehicleGravity = 1;
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PlayerGravityMultiplier = 1;
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PassengerDamageOnDestruction = 1;
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MinFallDamageNormalScale = 1;
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DriverExitLaunchScalar = 1;
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DriverExitLaunchUpScalar = 1;
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DriverExitInAirLaunchScalar = 1;
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DriverExitInAirLaunchUpScalar = 1;
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PassengerExitLaunchScalar = 1;
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PassengerExitLaunchUpScalar = 1;
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PassengerExitInAirLaunchScalar = 1;
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PassengerExitInAirLaunchUpScalar = 1;
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bCanDoTricks = true;
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bShouldDriverHaveReticle = false;
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bSupportsWraps = true;
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ExitVehicleCoolDown = 1;
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bInheritScale = false;
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HoldToExitTime = 1;
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ForceExitZOffset = 1;
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bBlockBuilding = false;
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bPreferDriverSeatWhenEmpty = true;
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FireDamagePerSecond = 1;
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FireDamageTickRate = 1;
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bCanBeOnFire = false;
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LeakFuelProjectileTemplate = NULL;
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}
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