Files
FNGameProj/Source/FortniteGame/Private/FortVehicleConfigs.cpp
T
2024-06-07 01:17:09 +02:00

47 lines
1.3 KiB
C++

#include "FortVehicleConfigs.h"
UFortVehicleConfigs::UFortVehicleConfigs() {
VehicleSleepCounter = 1;
VehicleMinSecondsBetweenUpdates = 1;
VehicleMinFOV = 1;
VehicleMaxFOV = 1;
VehicleMinFOVSpeed = 1;
VehicleMaxFOVSpeed = 1;
VehicleFOVInterpSpeed = 1;
InteractDistanceScalar = 1;
MinFallDamageHeight = 1;
MaxFallDamageHeight = 1;
MinFallDamage = 1;
MaxFallDamage = 1;
PlayerFallDamageMultiplier = 1;
VehicleEjectCooldown = 1;
CameraSpaceForwardDistanceOverride = 1;
PlayerToSocketSweepRadius = 1;
VehicleGravity = 1;
PlayerGravityMultiplier = 1;
PassengerDamageOnDestruction = 1;
MinFallDamageNormalScale = 1;
DriverExitLaunchScalar = 1;
DriverExitLaunchUpScalar = 1;
DriverExitInAirLaunchScalar = 1;
DriverExitInAirLaunchUpScalar = 1;
PassengerExitLaunchScalar = 1;
PassengerExitLaunchUpScalar = 1;
PassengerExitInAirLaunchScalar = 1;
PassengerExitInAirLaunchUpScalar = 1;
bCanDoTricks = true;
bShouldDriverHaveReticle = false;
bSupportsWraps = true;
ExitVehicleCoolDown = 1;
bInheritScale = false;
HoldToExitTime = 1;
ForceExitZOffset = 1;
bBlockBuilding = false;
bPreferDriverSeatWhenEmpty = true;
FireDamagePerSecond = 1;
FireDamageTickRate = 1;
bCanBeOnFire = false;
LeakFuelProjectileTemplate = NULL;
}