Files
FNGameProj/Source/FortniteGame/Private/FortVehicleAudioVoice.cpp
T
2024-06-07 01:17:09 +02:00

22 lines
470 B
C++

#include "FortVehicleAudioVoice.h"
void UFortVehicleAudioVoice::StopAllAudio() {
}
void UFortVehicleAudioVoice::SetParamRange(float min, float max) {
}
void UFortVehicleAudioVoice::SetParamExplicit(FName Name, float Param) {
}
void UFortVehicleAudioVoice::SetParam(float Param) {
}
UFortVehicleAudioVoice::UFortVehicleAudioVoice() {
LoopingSound = NULL;
bFadeWhenOwnerDestroyed = true;
FadeTimeWhenOwnerDestroyed = 1;
OneShotGateInterpSpeed = 1;
}