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https://github.com/FortniteModdingHub/FNGameProj.git
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52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
#include "FortVehicleAimingWeaponComp.h"
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#include "Net/UnrealNetwork.h"
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void UFortVehicleAimingWeaponComp::OnRep_TargetLocalAimOrientationRepped() {
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}
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void UFortVehicleAimingWeaponComp::OnRep_TargetLocalAimOrientationCorrectedRepped() {
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}
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void UFortVehicleAimingWeaponComp::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortVehicleAimingWeaponComp, TargetLocalAimOrientationRepped);
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DOREPLIFETIME(UFortVehicleAimingWeaponComp, TargetLocalAimOrientationCorrectedRepped);
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}
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UFortVehicleAimingWeaponComp::UFortVehicleAimingWeaponComp() {
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bShouldResetCameraHorizontallyToBarrelWhenEntered = false;
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bShouldResetCameraVerticallyToBarrelWhenEntered = true;
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StartCameraResetToBarrelTime = 1;
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bAllowCameraLocalVerticalRotationOnly = false;
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AimBlendInSpeed = 1;
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AimBlendOutSpeed = 1;
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bSetDesiredPitchWhenUnmanned = false;
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bSetDesiredYawWhenUnmanned = false;
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bUseGlobalOnlyAiming = false;
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RotCyclesPerFullTurnHoriz = 1;
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RotCyclesPerFullTurnVert = 1;
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bCorrectAimFromCameraToMuzzle = false;
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YawDiffRemaining = 1;
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PitchDiffRemaining = 1;
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bInterpolateAimToDesired = true;
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LastTickTime = 1;
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TickCount = 0;
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CameraAimBlendFactor = 1;
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UnmannedDesiredPitch = 1;
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UnmannedDesiredYaw = 1;
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HorizAimRotDelta = 1;
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VertAimRotDelta = 1;
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AimSourceType = EFortAbilityTargetingSource::Camera;
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bPlayerEnteredThisFrame = false;
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bApplyOwnerRotationToAimWhenUnmanned = false;
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MaxYawPerSecondThreshold = 1;
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MaxPitchPerSecondThreshold = 1;
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PitchConstraintAngleOffset = 1;
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AimInterpSpeed = 1;
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InitialCameraInterpSpeed = 1;
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InitialCameraLerpTime = 1;
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MinDistanceForCorrection = 1;
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}
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