Files
FNGameProj/Source/FortniteGame/Private/FortUICameraManagerComponent.cpp
T
2024-06-07 01:17:09 +02:00

39 lines
1.1 KiB
C++

#include "FortUICameraManagerComponent.h"
void UFortUICameraManagerComponent::SetZoomLevel(const float ZoomLevel) {
}
void UFortUICameraManagerComponent::SetFrameTarget(const TScriptInterface<IFortUICameraFrameTargetInterface>& FrameTarget) {
}
void UFortUICameraManagerComponent::SetCustomCameraRotationOffset(const FRotator Offset) {
}
void UFortUICameraManagerComponent::SetCameraFrame(const TScriptInterface<IFortUICameraFrameInterface> NewFrame) {
}
void UFortUICameraManagerComponent::SetCamera(EFrontEndCamera NewCamera) {
}
void UFortUICameraManagerComponent::HandleCameraFrameTargetSettingsChanged(TScriptInterface<IFortUICameraFrameTargetInterface> FrameTarget) {
}
float UFortUICameraManagerComponent::GetZoomLevel() const {
return 0.0f;
}
AFortCameraBase* UFortUICameraManagerComponent::GetCameraActor() const {
return NULL;
}
EFrontEndCamera UFortUICameraManagerComponent::GetCamera() const {
return EFrontEndCamera::Invalid;
}
UFortUICameraManagerComponent::UFortUICameraManagerComponent() {
ViewTarget = NULL;
bUpdatingViewTarget = false;
CurrentCamera = EFrontEndCamera::Invalid;
}