Files
FNGameProj/Source/FortniteGame/Private/FortUICameraFramingFunctionLibrary.cpp
T
2024-03-03 23:44:39 +01:00

34 lines
1.6 KiB
C++

#include "FortUICameraFramingFunctionLibrary.h"
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateVisibleItemDefinitionBoundsForCameraFraming(const UAthenaCharacterPartItemDefinition* ItemDefinition) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentSetBoundsForCameraFraming(const TSet<USceneComponent*>& Components, bool bIgnoreHiddenOrNotVisibleComponents, bool bIncludePSCs) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateComponentBoundsForCameraFraming(USceneComponent* ParentComponent, const bool bIncludePSCs) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterCapsuleForCameraFraming(const ACharacter* Character) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetSettings UFortUICameraFramingFunctionLibrary::CalculateCharacterBoundsForZoomedCameraFraming(const AFortPlayerPawn* PlayerPawn) {
return FFortUICameraFrameTargetSettings{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateCharacterBoundsForCameraFraming(const AFortPlayerPawn* PlayerPawn) {
return FFortUICameraFrameTargetBounds{};
}
FFortUICameraFrameTargetBounds UFortUICameraFramingFunctionLibrary::CalculateActorBoundsForCameraFraming(const AActor* Actor, bool bIgnoreHiddenOrNotVisibleComponents, bool bIncludePSCs) {
return FFortUICameraFrameTargetBounds{};
}
UFortUICameraFramingFunctionLibrary::UFortUICameraFramingFunctionLibrary() {
}