Files
FNGameProj/Source/FortniteGame/Private/FortTrackMovementComponent.cpp
T
2024-06-07 01:17:09 +02:00

42 lines
1.1 KiB
C++

#include "FortTrackMovementComponent.h"
#include "Net/UnrealNetwork.h"
void UFortTrackMovementComponent::OnRep_ReplicatedTrackMovement() {
}
bool UFortTrackMovementComponent::IsReverseDirection() const {
return false;
}
AFortTrack* UFortTrackMovementComponent::GetTrack() const {
return NULL;
}
USplineComponent* UFortTrackMovementComponent::GetSpline() const {
return NULL;
}
float UFortTrackMovementComponent::GetDistanceAlongSpline() const {
return 0.0f;
}
void UFortTrackMovementComponent::FlipDirection() {
}
void UFortTrackMovementComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortTrackMovementComponent, TrackVelocity);
DOREPLIFETIME(UFortTrackMovementComponent, ReplicatedTrackMovement);
}
UFortTrackMovementComponent::UFortTrackMovementComponent() {
OptionalEditorPlacedTrack = NULL;
SplineLocationOffsetZ = 1;
DiscoverSplineFrequency = 1;
TrackVelocity = 1;
bReverseYawWhenReversedOnSpline = true;
ClientPredictionSpeedModifier = 1;
}