Files
FNGameProj/Source/FortniteGame/Private/FortTracerBase.cpp
T
2024-06-07 01:17:09 +02:00

26 lines
769 B
C++

#include "FortTracerBase.h"
#include "Components/StaticMeshComponent.h"
#include "MovementComp_Tracer.h"
void AFortTracerBase::Init(const FVector& Start, const FVector& End) {
}
AFortTracerBase::AFortTracerBase() {
TracerMovementComponent = CreateDefaultSubobject<UMovementComp_Tracer>(TEXT("TracerComp0"));
TracerMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("TracerMesh0"));
BulletWhipTrackerComponent = NULL;
SpeedScaleMinRange = 1;
SpeedScaleMaxRange = 1;
SpeedScaleMinMultiplier = 1;
SpeedScaleMaxMultiplier = 1;
MeshScaleTime = 1;
BulletWhipTrackerComponentClass = NULL;
bScaleOnDeath = true;
bScaleSpeed = true;
bScaledUp = false;
bDead = false;
bOwnedByPool = false;
currentScale = 1;
}