Files
FNGameProj/Source/FortniteGame/Private/FortToyContext.cpp
T
2024-03-03 23:44:39 +01:00

25 lines
698 B
C++

#include "FortToyContext.h"
void UFortToyContext::PrintToMessageFeed(const FText& Message) {
}
FText UFortToyContext::PickToyOwnerNameStyle(AFortPlayerState* Instigator) {
return FText::GetEmpty();
}
FString UFortToyContext::GetFilteredPlayerName(AFortPlayerState* Instigator) {
return TEXT("");
}
FText UFortToyContext::FormatPlayerNameForDisplay(AFortPlayerState* Subject, EMessageFeedSubject SubjectType) {
return FText::GetEmpty();
}
bool UFortToyContext::ConditionalPrintToMessageFeed(AFortPlayerState* Instigator, FVector MessageLocation, EMessageFeedRelationshipFilter RelationshipFilter, const FText& Message) {
return false;
}
UFortToyContext::UFortToyContext() {
}