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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#include "FortThumbnailRenderer.h"
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void UFortThumbnailRenderer::SetRenderTargetSize(int32 Width, int32 Height) {
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}
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void UFortThumbnailRenderer::SetCaptureTarget(AActor* InCaptureTarget) {
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}
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void UFortThumbnailRenderer::SetAlphaMaskedActors(const TArray<AActor*>& InCaptureTarget) {
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}
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void UFortThumbnailRenderer::ReleaseResources() {
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}
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void UFortThumbnailRenderer::ReclaimResources() {
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}
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int32 UFortThumbnailRenderer::GetRendererIndex() const {
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return 0;
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}
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UTextureRenderTarget2D* UFortThumbnailRenderer::GetOrCreateEffectsRenderTarget() {
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return NULL;
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}
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UTextureRenderTarget2D* UFortThumbnailRenderer::GetOrCreateDiffuseRenderTarget() {
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return NULL;
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}
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UTextureRenderTarget2D* UFortThumbnailRenderer::GetOrCreateAlphaMaskRenderTarget() {
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return NULL;
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}
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void UFortThumbnailRenderer::CaptureEffects() {
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}
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void UFortThumbnailRenderer::CaptureDiffuse() {
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}
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void UFortThumbnailRenderer::CaptureAlphaMask() {
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}
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UFortThumbnailRenderer::UFortThumbnailRenderer() {
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AlphaMaskMaterial = NULL;
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EffectMaskMaterial = NULL;
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PrivateWorld = NULL;
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RendererIndex = 0;
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SurfaceWidth = 0;
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SurfaceHeight = 0;
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DiffuseRT = NULL;
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AlphaMaskRT = NULL;
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EffectsRT = NULL;
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CaptureComponent = NULL;
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}
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