Files
FNGameProj/Source/FortniteGame/Private/FortThumbnailRenderer.cpp
T
2024-06-07 01:17:09 +02:00

56 lines
1.2 KiB
C++

#include "FortThumbnailRenderer.h"
void UFortThumbnailRenderer::SetRenderTargetSize(int32 Width, int32 Height) {
}
void UFortThumbnailRenderer::SetCaptureTarget(AActor* InCaptureTarget) {
}
void UFortThumbnailRenderer::SetAlphaMaskedActors(const TArray<AActor*>& InCaptureTarget) {
}
void UFortThumbnailRenderer::ReleaseResources() {
}
void UFortThumbnailRenderer::ReclaimResources() {
}
int32 UFortThumbnailRenderer::GetRendererIndex() const {
return 0;
}
UTextureRenderTarget2D* UFortThumbnailRenderer::GetOrCreateEffectsRenderTarget() {
return NULL;
}
UTextureRenderTarget2D* UFortThumbnailRenderer::GetOrCreateDiffuseRenderTarget() {
return NULL;
}
UTextureRenderTarget2D* UFortThumbnailRenderer::GetOrCreateAlphaMaskRenderTarget() {
return NULL;
}
void UFortThumbnailRenderer::CaptureEffects() {
}
void UFortThumbnailRenderer::CaptureDiffuse() {
}
void UFortThumbnailRenderer::CaptureAlphaMask() {
}
UFortThumbnailRenderer::UFortThumbnailRenderer() {
AlphaMaskMaterial = NULL;
EffectMaskMaterial = NULL;
PrivateWorld = NULL;
RendererIndex = 0;
SurfaceWidth = 0;
SurfaceHeight = 0;
DiffuseRT = NULL;
AlphaMaskRT = NULL;
EffectsRT = NULL;
CaptureComponent = NULL;
}