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https://github.com/FortniteModdingHub/FNGameProj.git
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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#include "FortThreatVisualsManager.h"
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#include "Net/UnrealNetwork.h"
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bool AFortThreatVisualsManager::StormsExist() const {
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return false;
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}
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void AFortThreatVisualsManager::SetMinimumCloudAltitude(float NewMinimumAltitude) {
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}
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void AFortThreatVisualsManager::SetCloudsAreHidden(bool bHide) {
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}
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void AFortThreatVisualsManager::ResetMinimumCloudAltitude() {
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}
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void AFortThreatVisualsManager::OnRep_ThreatLocations() {
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}
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void AFortThreatVisualsManager::OnRep_StormWinds() {
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}
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void AFortThreatVisualsManager::OnRep_HideClouds() {
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}
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void AFortThreatVisualsManager::OnRep_GoalActorLocations() {
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}
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TArray<FThreatLocationInfo> AFortThreatVisualsManager::GetThreatClouds() const {
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return TArray<FThreatLocationInfo>();
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}
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AThreatCloud* AFortThreatVisualsManager::GetThreatCloud(const FThreatLocationInfo& ThreatLocInfo) const {
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return NULL;
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}
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bool AFortThreatVisualsManager::GetCloudsAreHidden() const {
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return false;
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}
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void AFortThreatVisualsManager::BeginThreatVisualsPrecursor_Implementation(AActor* SourceActor, FVector ThreatLocation) {
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}
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void AFortThreatVisualsManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortThreatVisualsManager, bHideClouds);
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DOREPLIFETIME(AFortThreatVisualsManager, ThreatLocations);
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DOREPLIFETIME(AFortThreatVisualsManager, StormWindArray);
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DOREPLIFETIME(AFortThreatVisualsManager, GoalActorLocations);
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}
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AFortThreatVisualsManager::AFortThreatVisualsManager() {
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CloudBlueprint = NULL;
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CloudRadius = 1;
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ThreatBoxVolumeTopPadding = 1;
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ThreatBoxVolumeBottomPadding = 1;
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bUseLocalPlayersOnlyForCloudMinimumHeight = true;
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bHideClouds = false;
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CloudMinimumHeightAbovePlayers = 1;
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CloudMinimumHeightAboveGround = 1;
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CloudMinimumAltitude = 1;
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CloudMaxVerticalDelta = 1;
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CloudMinSpeed = 1;
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CloudMaxSpeed = 1;
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StormWindCloudRadius = 1;
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StormWindGoalRadius = 1;
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StormWindFalloffRadius = 1;
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StormWindInactiveMagnitude = 1;
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StormWindActiveMagnitude = 1;
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StormWindDesiredDeltaBlendTime = 1;
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StormWindDirectionAdditionalAngle = 1;
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}
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