Files
FNGameProj/Source/FortniteGame/Private/FortSwimmingLayerAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

67 lines
2.6 KiB
C++

#include "FortSwimmingLayerAnimInstance.h"
UFortSwimmingLayerAnimInstance::UFortSwimmingLayerAnimInstance() {
SavedWeaponAbilityLastFireTime = 1;
SwimmingYawDeltaRatePerSecond = 1;
SwimmingSpeedRelativeToFlow = 1;
SwimmingYawDeltaRatePerSecondSmooth = 1;
SwimmingYawDeltaRatePerSecondSmoothClamped = 1;
SwimmingSprintYawDeltaRatePerSecondSmooth = 1;
SwimmingDivePitch = 1;
SwimmingDivePitchDeltaRatePerSec = 1;
SwimmingVelocityAngle = 1;
SwimmingLocalAccelerationYawAngleSmooth = 1;
SwimmingNonZeroLocalAccelYawAngle = 1;
SwimmingWaterSurfacePitch = 1;
SwimmingWaterSurfacePitchDelta = 1;
SwimmingWaterSurfacePitchDeltaRatePerSecond = 1;
SwimmingWaterSurfacePitchDeltaRatePerSecondSmooth = 1;
SwimmingResetStoppedDivingWhileUnderWaterTime = 1;
SwimmingNonTargetingBlendspaceDir = 1;
AbsYawDeltaSmoothed = 1;
LocalAccelYawAngle = 1;
DefaultSwimmingLayerAlpha = 1;
MovementAdditiveAndSprintSwimmingLayerAlpha = 1;
IdlePelvisOffsetAlpha = 1;
MeleeTwistCurveValue = 1;
DBNOTurnPlayRateAbs = 1;
Gender = EFortCustomGender::Invalid;
bIsFemale = false;
bIsDBNO = false;
bIsWaterJump = false;
bRecentlyFired = false;
bIsSprinting = false;
bIsAccelerating2D = false;
bIsMoving2D = false;
bIsOnGround = false;
bIsCrouching = false;
bIsTargeting = false;
bIsSurfaceSwimming = false;
bIsDiveJumping = false;
bSwimmingAllowSlowSprint = false;
bSwimmingIsWaterLanding = false;
bSwimmingSharpAccelerationChange = false;
bStoppedDivingWhileUnderWater = false;
bSwimmingPlayDBNOTurnEast = false;
bSwimmingSprintSlowEnoughTimePassed = true;
bSwimmingIsJumpOrLanding = false;
bEnteredWaterDiving = false;
bSwimmingIsSurfaceSwimmingOrPaddlingToSurface = false;
bTransition_Swimming_FullBody_Sprinting = false;
bTransition_FullBody_SwimSprinting = false;
bTransition_Swimming_LowerBody_Movement = false;
bTransition_SwimSprintSlow_to_SwimSprintStart = false;
bTransition_SwimSprintSlow_to_SwimSprint = false;
bTransition_SwimSprint_to_SwimSprintSlow = false;
bTransition_Idles_to_SwimStart = false;
bTransition_SwimStart_to_SwimMovementAccel = false;
bTransition_SwimStartAdditive_to_SwimMovementAccelAdditive = false;
bTransition_SwimDiveLandOnGround_to_SplitBody = false;
bTransition_Sprinting_to_Conduit = false;
bTransition_InterruptSprintSwimming = false;
bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false;
bTransition_IdleAdditive_to_SwimStartAdditive = false;
bTransition_LowerBody_Movement = false;
}