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https://github.com/FortniteModdingHub/FNGameProj.git
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67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
#include "FortSwimmingLayerAnimInstance.h"
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UFortSwimmingLayerAnimInstance::UFortSwimmingLayerAnimInstance() {
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SavedWeaponAbilityLastFireTime = 1;
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SwimmingYawDeltaRatePerSecond = 1;
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SwimmingSpeedRelativeToFlow = 1;
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SwimmingYawDeltaRatePerSecondSmooth = 1;
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SwimmingYawDeltaRatePerSecondSmoothClamped = 1;
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SwimmingSprintYawDeltaRatePerSecondSmooth = 1;
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SwimmingDivePitch = 1;
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SwimmingDivePitchDeltaRatePerSec = 1;
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SwimmingVelocityAngle = 1;
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SwimmingLocalAccelerationYawAngleSmooth = 1;
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SwimmingNonZeroLocalAccelYawAngle = 1;
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SwimmingWaterSurfacePitch = 1;
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SwimmingWaterSurfacePitchDelta = 1;
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SwimmingWaterSurfacePitchDeltaRatePerSecond = 1;
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SwimmingWaterSurfacePitchDeltaRatePerSecondSmooth = 1;
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SwimmingResetStoppedDivingWhileUnderWaterTime = 1;
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SwimmingNonTargetingBlendspaceDir = 1;
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AbsYawDeltaSmoothed = 1;
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LocalAccelYawAngle = 1;
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DefaultSwimmingLayerAlpha = 1;
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MovementAdditiveAndSprintSwimmingLayerAlpha = 1;
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IdlePelvisOffsetAlpha = 1;
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MeleeTwistCurveValue = 1;
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DBNOTurnPlayRateAbs = 1;
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Gender = EFortCustomGender::Invalid;
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bIsFemale = false;
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bIsDBNO = false;
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bIsWaterJump = false;
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bRecentlyFired = false;
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bIsSprinting = false;
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bIsAccelerating2D = false;
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bIsMoving2D = false;
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bIsOnGround = false;
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bIsCrouching = false;
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bIsTargeting = false;
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bIsSurfaceSwimming = false;
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bIsDiveJumping = false;
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bSwimmingAllowSlowSprint = false;
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bSwimmingIsWaterLanding = false;
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bSwimmingSharpAccelerationChange = false;
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bStoppedDivingWhileUnderWater = false;
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bSwimmingPlayDBNOTurnEast = false;
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bSwimmingSprintSlowEnoughTimePassed = true;
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bSwimmingIsJumpOrLanding = false;
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bEnteredWaterDiving = false;
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bSwimmingIsSurfaceSwimmingOrPaddlingToSurface = false;
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bTransition_Swimming_FullBody_Sprinting = false;
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bTransition_FullBody_SwimSprinting = false;
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bTransition_Swimming_LowerBody_Movement = false;
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bTransition_SwimSprintSlow_to_SwimSprintStart = false;
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bTransition_SwimSprintSlow_to_SwimSprint = false;
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bTransition_SwimSprint_to_SwimSprintSlow = false;
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bTransition_Idles_to_SwimStart = false;
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bTransition_SwimStart_to_SwimMovementAccel = false;
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bTransition_SwimStartAdditive_to_SwimMovementAccelAdditive = false;
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bTransition_SwimDiveLandOnGround_to_SplitBody = false;
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bTransition_Sprinting_to_Conduit = false;
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bTransition_InterruptSprintSwimming = false;
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bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false;
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bTransition_IdleAdditive_to_SwimStartAdditive = false;
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bTransition_LowerBody_Movement = false;
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}
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