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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#include "FortStreamMediaSource.h"
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FMediaPlayerOptions UFortStreamMediaSource::UpdatePlayerOptions(FMediaPlayerOptions PlayerOptions) const {
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return FMediaPlayerOptions{};
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}
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bool UFortStreamMediaSource::ShouldStreamBePlaying(const UObject* WorldContextObject, const UPrimitiveComponent* PrimitiveComponent, float CullRadius) const {
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return false;
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}
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FString UFortStreamMediaSource::ShouldProtectPlayerFromContent() const {
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return TEXT("");
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}
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void UFortStreamMediaSource::SetPlaybackStartTime(float StartTime) {
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}
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void UFortStreamMediaSource::RequestVideoUrl(const APlayerController* FortPC) {
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}
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void UFortStreamMediaSource::ReinstateSharing() {
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}
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bool UFortStreamMediaSource::IsScreenRecordingInProgress() {
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return false;
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}
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bool UFortStreamMediaSource::HasLocalFilePlayback() const {
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return false;
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}
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int32 UFortStreamMediaSource::GetCDNNumber() {
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return 0;
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}
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void UFortStreamMediaSource::DisableSharing() {
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}
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UFortStreamMediaSource::UFortStreamMediaSource() {
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VideoStreamSource = TEXT("Rabbit:ElectraA");
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VideoStreamSourceAB = 1;
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bIsLive = false;
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bBlurlLive = false;
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MaxResolution = 0;
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MaxBandwidth = 0;
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AspectRatio = 1;
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bShareLock = false;
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bAudioOnly = false;
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bPartySync = true;
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MediaDuration = 1;
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bAutoClearCDNDistribution = true;
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FortDownloadLocalizedOverlays = NULL;
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LocalFilePlaybackAsset = NULL;
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}
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