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25 lines
713 B
C++
25 lines
713 B
C++
#include "FortStormShieldComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortStormShieldComponent::StormShieldDestroyed(AActor* DestroyedActor) {
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}
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void UFortStormShieldComponent::StormShieldCreated(AFortMissionStormShield* Shield) {
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}
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void UFortStormShieldComponent::OwnerDestroyed(AActor* InOwner) {
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}
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void UFortStormShieldComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortStormShieldComponent, bCareAboutEdgeOfStorm);
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}
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UFortStormShieldComponent::UFortStormShieldComponent() {
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bCareAboutEdgeOfStorm = false;
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bDisabled = false;
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DistanceFromEdgeOfStormShield = 1;
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}
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