Files
FNGameProj/Source/FortniteGame/Private/FortStormShieldComponent.cpp
T
2024-06-07 01:17:09 +02:00

25 lines
713 B
C++

#include "FortStormShieldComponent.h"
#include "Net/UnrealNetwork.h"
void UFortStormShieldComponent::StormShieldDestroyed(AActor* DestroyedActor) {
}
void UFortStormShieldComponent::StormShieldCreated(AFortMissionStormShield* Shield) {
}
void UFortStormShieldComponent::OwnerDestroyed(AActor* InOwner) {
}
void UFortStormShieldComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortStormShieldComponent, bCareAboutEdgeOfStorm);
}
UFortStormShieldComponent::UFortStormShieldComponent() {
bCareAboutEdgeOfStorm = false;
bDisabled = false;
DistanceFromEdgeOfStormShield = 1;
}