Files
FNGameProj/Source/FortniteGame/Private/FortSprayDecalInstance.cpp
T
2024-06-07 01:17:09 +02:00

27 lines
745 B
C++

#include "FortSprayDecalInstance.h"
#include "Net/UnrealNetwork.h"
void AFortSprayDecalInstance::StartSprayFadeOutDueToNewPlacement_Implementation() {
}
void AFortSprayDecalInstance::SetSprayParameters(AFortPlayerController* SpawningPC, UAthenaSprayItemDefinition* InSprayAsset) {
}
void AFortSprayDecalInstance::OnRep_SprayInfo() {
}
void AFortSprayDecalInstance::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortSprayDecalInstance, SprayInfo);
}
AFortSprayDecalInstance::AFortSprayDecalInstance() {
bDestroyOnNearbyDestruction = false;
bDestroyOnNearbyDamageTaken = false;
bDestroyOnNearbyBounce = false;
}