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17 lines
495 B
C++
17 lines
495 B
C++
#include "FortSplineWaterAudioComponent.h"
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void UFortSplineWaterAudioComponent::UpdateAudioZones(const TArray<FSplineWaterAudioZone>& NewZones) {
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}
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UFortSplineWaterAudioComponent::UFortSplineWaterAudioComponent() {
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InsideSplineSound = NULL;
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SplineEndSound = NULL;
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SplineFacingDirection = ESplineWaterAudioFacingDirection::None;
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bIsExclusionSpline = false;
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ShorelineOffset = 1;
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TerrainZOffset = 1;
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MaxVerticalDistanceToCheckInside = 1;
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WaterBodyOwner = NULL;
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}
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