Files
FNGameProj/Source/FortniteGame/Private/FortSplineWaterAudioComponent.cpp
T
2024-06-07 01:17:09 +02:00

17 lines
495 B
C++

#include "FortSplineWaterAudioComponent.h"
void UFortSplineWaterAudioComponent::UpdateAudioZones(const TArray<FSplineWaterAudioZone>& NewZones) {
}
UFortSplineWaterAudioComponent::UFortSplineWaterAudioComponent() {
InsideSplineSound = NULL;
SplineEndSound = NULL;
SplineFacingDirection = ESplineWaterAudioFacingDirection::None;
bIsExclusionSpline = false;
ShorelineOffset = 1;
TerrainZOffset = 1;
MaxVerticalDistanceToCheckInside = 1;
WaterBodyOwner = NULL;
}