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19 lines
720 B
C++
19 lines
720 B
C++
#include "FortSplineAudioActor.h"
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#include "Components/AudioComponent.h"
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#include "Components/SplineComponent.h"
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AFortSplineAudioActor::AFortSplineAudioActor() {
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UpdateFrequencyInaudible = 1;
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UpdateFrequencyAudible = 1;
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MaxAudibleRange = 1;
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NumSamplePoints = 0;
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ClosestPointSound = NULL;
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NextClosestPointSound = NULL;
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MidPointSound = NULL;
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AudioSpline = CreateDefaultSubobject<USplineComponent>(TEXT("AudioSpline"));
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AudioAtClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("ClosestPoint"));
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AudioAtNextClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("NextClosestPoint"));
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AudioAtMidPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("Midpoint"));
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}
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