Files
FNGameProj/Source/FortniteGame/Private/FortSplineAudioActor.cpp
T
2024-06-07 01:17:09 +02:00

19 lines
720 B
C++

#include "FortSplineAudioActor.h"
#include "Components/AudioComponent.h"
#include "Components/SplineComponent.h"
AFortSplineAudioActor::AFortSplineAudioActor() {
UpdateFrequencyInaudible = 1;
UpdateFrequencyAudible = 1;
MaxAudibleRange = 1;
NumSamplePoints = 0;
ClosestPointSound = NULL;
NextClosestPointSound = NULL;
MidPointSound = NULL;
AudioSpline = CreateDefaultSubobject<USplineComponent>(TEXT("AudioSpline"));
AudioAtClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("ClosestPoint"));
AudioAtNextClosestPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("NextClosestPoint"));
AudioAtMidPoint = CreateDefaultSubobject<UAudioComponent>(TEXT("Midpoint"));
}