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19 lines
430 B
C++
19 lines
430 B
C++
#include "FortSphereEdgeAudioComponent.h"
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void UFortSphereEdgeAudioComponent::SetRadius(float InRadius) {
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}
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bool UFortSphereEdgeAudioComponent::GetIsPlayerInside() const {
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return false;
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}
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UFortSphereEdgeAudioComponent::UFortSphereEdgeAudioComponent() {
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SoundOnEdge = NULL;
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SoundOnInside = NULL;
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Radius = 1;
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FadeOutDuration = 1;
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SphereEdgeAudioComponent = NULL;
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SphereInsideAudioComponent = NULL;
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}
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