Files
FNGameProj/Source/FortniteGame/Private/FortSpectatorBeaconClient.cpp
T
2024-06-07 01:17:09 +02:00

30 lines
1012 B
C++

#include "FortSpectatorBeaconClient.h"
void AFortSpectatorBeaconClient::ServerReconnectExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
}
bool AFortSpectatorBeaconClient::ServerReconnectExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
return true;
}
void AFortSpectatorBeaconClient::ServerAbandonExistingReservation_Implementation(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
}
bool AFortSpectatorBeaconClient::ServerAbandonExistingReservation_Validate(const FString& InSessionId, FUniqueNetIdRepl RequestingPlayer) {
return true;
}
void AFortSpectatorBeaconClient::ClientAllowedToProceedFromReservationTimeout_Implementation() {
}
void AFortSpectatorBeaconClient::ClientAllowedToProceedFromReservation_Implementation() {
}
AFortSpectatorBeaconClient::AFortSpectatorBeaconClient() {
ReconnectionInitialTimeout = 1;
ReconnectionTimeout = 1;
bHasReconnected = false;
}