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https://github.com/FortniteModdingHub/FNGameProj.git
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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#include "FortSpectateAFriendController.h"
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#include "Net/UnrealNetwork.h"
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void AFortSpectateAFriendController::OnRep_TeamToFollow() {
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}
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void AFortSpectateAFriendController::OnRep_TeamJoinedOnPlacement() {
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}
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void AFortSpectateAFriendController::OnRep_PlayerJoinedOn() {
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}
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void AFortSpectateAFriendController::OnRep_HasValidTarget() {
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}
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void AFortSpectateAFriendController::OnRep_FollowAnyTeam() {
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}
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void AFortSpectateAFriendController::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortSpectateAFriendController, PlayerJoinedOn);
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DOREPLIFETIME(AFortSpectateAFriendController, HasValidTarget);
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DOREPLIFETIME(AFortSpectateAFriendController, TeamToFollow);
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DOREPLIFETIME(AFortSpectateAFriendController, FollowAnyTeam);
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DOREPLIFETIME(AFortSpectateAFriendController, TeamJoinedOnPlacement);
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}
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AFortSpectateAFriendController::AFortSpectateAFriendController() {
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PlayerJoinedOn = NULL;
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HasValidTarget = false;
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TeamToFollow = 0;
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FollowAnyTeam = false;
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TeamJoinedOnPlacement = 0;
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TeamJoinedOn = NULL;
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FollowAnyTeamAfterFirst = false;
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StartingDiconnectTimerLength = 1;
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InvalidTargetDiconnectTimerLength = 1;
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}
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