Files
FNGameProj/Source/FortniteGame/Private/FortSpectateAFriendController.cpp
T
2024-06-07 01:17:09 +02:00

41 lines
1.2 KiB
C++

#include "FortSpectateAFriendController.h"
#include "Net/UnrealNetwork.h"
void AFortSpectateAFriendController::OnRep_TeamToFollow() {
}
void AFortSpectateAFriendController::OnRep_TeamJoinedOnPlacement() {
}
void AFortSpectateAFriendController::OnRep_PlayerJoinedOn() {
}
void AFortSpectateAFriendController::OnRep_HasValidTarget() {
}
void AFortSpectateAFriendController::OnRep_FollowAnyTeam() {
}
void AFortSpectateAFriendController::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortSpectateAFriendController, PlayerJoinedOn);
DOREPLIFETIME(AFortSpectateAFriendController, HasValidTarget);
DOREPLIFETIME(AFortSpectateAFriendController, TeamToFollow);
DOREPLIFETIME(AFortSpectateAFriendController, FollowAnyTeam);
DOREPLIFETIME(AFortSpectateAFriendController, TeamJoinedOnPlacement);
}
AFortSpectateAFriendController::AFortSpectateAFriendController() {
PlayerJoinedOn = NULL;
HasValidTarget = false;
TeamToFollow = 0;
FollowAnyTeam = false;
TeamJoinedOnPlacement = 0;
TeamJoinedOn = NULL;
FollowAnyTeamAfterFirst = false;
StartingDiconnectTimerLength = 1;
InvalidTargetDiconnectTimerLength = 1;
}