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11 lines
336 B
C++
11 lines
336 B
C++
#include "FortSpawnActorComponent.h"
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void UFortSpawnActorComponent::OnPlaylistDataLoaded(AFortGameStateAthena* GameState, const UFortPlaylist* Playlist, const FGameplayTagContainer& PlaylistContextTags) {
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}
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UFortSpawnActorComponent::UFortSpawnActorComponent() {
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ActorToSpawnClass = NULL;
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bAttachSpawnedActorToOwner = true;
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}
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