mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
23 lines
772 B
C++
23 lines
772 B
C++
#include "FortSpaghettiTowhookAttachableProjectile.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
FVector AFortSpaghettiTowhookAttachableProjectile::GetRopeAttachLocation() const {
|
|
return FVector{};
|
|
}
|
|
|
|
void AFortSpaghettiTowhookAttachableProjectile::DestroyProjectile() {
|
|
}
|
|
|
|
void AFortSpaghettiTowhookAttachableProjectile::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortSpaghettiTowhookAttachableProjectile, OwningVehicle);
|
|
}
|
|
|
|
AFortSpaghettiTowhookAttachableProjectile::AFortSpaghettiTowhookAttachableProjectile() {
|
|
RopeAttachSocketName = TEXT("RopeAttach");
|
|
CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns");
|
|
OwningVehicle = NULL;
|
|
}
|
|
|