Files
FNGameProj/Source/FortniteGame/Private/FortSpaghettiTowhookAttachableProjectile.cpp
T
2024-06-07 01:17:09 +02:00

23 lines
772 B
C++

#include "FortSpaghettiTowhookAttachableProjectile.h"
#include "Net/UnrealNetwork.h"
FVector AFortSpaghettiTowhookAttachableProjectile::GetRopeAttachLocation() const {
return FVector{};
}
void AFortSpaghettiTowhookAttachableProjectile::DestroyProjectile() {
}
void AFortSpaghettiTowhookAttachableProjectile::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortSpaghettiTowhookAttachableProjectile, OwningVehicle);
}
AFortSpaghettiTowhookAttachableProjectile::AFortSpaghettiTowhookAttachableProjectile() {
RopeAttachSocketName = TEXT("RopeAttach");
CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns");
OwningVehicle = NULL;
}