mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#include "FortSkyTubePhysicsComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UFortSkyTubePhysicsComponent::SetMagnetization(const bool bInMagnetized) {
|
|
}
|
|
|
|
void UFortSkyTubePhysicsComponent::OnRep_SkyTube(AFortSkyTube* PreviousSkyTube) {
|
|
}
|
|
|
|
void UFortSkyTubePhysicsComponent::OnRep_Magnetized(bool bPreviousMagnetized) {
|
|
}
|
|
|
|
bool UFortSkyTubePhysicsComponent::IsSkyTubeForceEnabled() const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortSkyTubePhysicsComponent::IsMagnetized() const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortSkyTubePhysicsComponent::IsInSkyTube() const {
|
|
return false;
|
|
}
|
|
|
|
void UFortSkyTubePhysicsComponent::ExitSkyTube(AFortSkyTube* InSkyTube) {
|
|
}
|
|
|
|
void UFortSkyTubePhysicsComponent::EnterSkyTube(AFortSkyTube* InSkyTube) {
|
|
}
|
|
|
|
void UFortSkyTubePhysicsComponent::ComputeAccelerations(const float DeltaTime, UPrimitiveComponent* PrimComp, FVector& OutLinearAcceleration, FVector& OutAngularAccelerationRad) {
|
|
}
|
|
|
|
void UFortSkyTubePhysicsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortSkyTubePhysicsComponent, SkyTube);
|
|
DOREPLIFETIME(UFortSkyTubePhysicsComponent, bMagnetized);
|
|
}
|
|
|
|
UFortSkyTubePhysicsComponent::UFortSkyTubePhysicsComponent() {
|
|
MaxTubeSpeed = 1;
|
|
MaxTubeAcceleration = 1;
|
|
bMagnetizeWhenNotInSkytube = true;
|
|
SkyTube = NULL;
|
|
PrevSkyTube = NULL;
|
|
bMagnetized = true;
|
|
}
|
|
|