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https://github.com/FortniteModdingHub/FNGameProj.git
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32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
#include "FortServerDebugActor.h"
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#include "Net/UnrealNetwork.h"
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void AFortServerDebugActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortServerDebugActor, ServerMemSharedInKb);
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DOREPLIFETIME(AFortServerDebugActor, ServerMemUniqueInKb);
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DOREPLIFETIME(AFortServerDebugActor, ServerMemVirtualInKb);
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DOREPLIFETIME(AFortServerDebugActor, ServerMemPhysicalInKb);
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DOREPLIFETIME(AFortServerDebugActor, SharedDeltaInLastMinute);
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DOREPLIFETIME(AFortServerDebugActor, SharedDeltaSinceProcessStart);
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DOREPLIFETIME(AFortServerDebugActor, SharedDeltaSinceDebugStart);
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DOREPLIFETIME(AFortServerDebugActor, UniqueDeltaInLastMinute);
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DOREPLIFETIME(AFortServerDebugActor, UniqueDeltaSinceProcessStart);
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DOREPLIFETIME(AFortServerDebugActor, UniqueDeltaSinceDebugStart);
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}
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AFortServerDebugActor::AFortServerDebugActor() {
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ServerMemSharedInKb = 0;
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ServerMemUniqueInKb = 0;
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ServerMemVirtualInKb = 0;
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ServerMemPhysicalInKb = 0;
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SharedDeltaInLastMinute = 0;
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SharedDeltaSinceProcessStart = 0;
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SharedDeltaSinceDebugStart = 0;
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UniqueDeltaInLastMinute = 0;
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UniqueDeltaSinceProcessStart = 0;
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UniqueDeltaSinceDebugStart = 0;
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}
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