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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
#include "FortServerBotManagerAthena.h"
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AFortPlayerPawnAthena* UFortServerBotManagerAthena::SpawnBot(const FVector& InSpawnLocation, const FRotator& InSpawnRotation, const UFortAthenaAIBotCustomizationData* InBotData, const FFortAthenaAIBotRunTimeCustomizationData& InRuntimeBotData) {
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return NULL;
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}
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APawn* UFortServerBotManagerAthena::SpawnAI(const FVector& InSpawnLocation, const FRotator& InSpawnRotation, const UFortAthenaAISpawnerDataComponentList* AISpawnerComponentList) {
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return NULL;
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}
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void UFortServerBotManagerAthena::OnGamePhaseStepChanged(const TScriptInterface<IFortSafeZoneInterface>& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) {
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}
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void UFortServerBotManagerAthena::KillBots(bool bKillPlayers, bool bKillNoneParticipants, uint8 TeamIndex, AActor* BotOwner) {
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}
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void UFortServerBotManagerAthena::JoinTeam(const AController* SourceTeamController, AController* DestinationTeamController) {
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}
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UFortServerBotManagerAthena::UFortServerBotManagerAthena() {
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CachedGameMode = NULL;
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CachedGameState = NULL;
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CachedBotMutator = NULL;
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bBotHostileToHumanPlayersOnly = false;
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TagQueryWeightChance = NULL;
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BotItemDataTable = NULL;
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MaxAroundBotDistanceToSearchPOIToLand = 1;
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LastTeamPlayerStart = NULL;
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DeadBotCleanupMinDelay = 1;
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CurrentFillingTeam = NULL;
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CurrentBotControllerUID = 0;
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CachedAIPopulationTracker = NULL;
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}
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