Files
FNGameProj/Source/FortniteGame/Private/FortServerBotManagerAthena.cpp
T
2024-06-07 01:17:09 +02:00

35 lines
1.4 KiB
C++

#include "FortServerBotManagerAthena.h"
AFortPlayerPawnAthena* UFortServerBotManagerAthena::SpawnBot(const FVector& InSpawnLocation, const FRotator& InSpawnRotation, const UFortAthenaAIBotCustomizationData* InBotData, const FFortAthenaAIBotRunTimeCustomizationData& InRuntimeBotData) {
return NULL;
}
APawn* UFortServerBotManagerAthena::SpawnAI(const FVector& InSpawnLocation, const FRotator& InSpawnRotation, const UFortAthenaAISpawnerDataComponentList* AISpawnerComponentList) {
return NULL;
}
void UFortServerBotManagerAthena::OnGamePhaseStepChanged(const TScriptInterface<IFortSafeZoneInterface>& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) {
}
void UFortServerBotManagerAthena::KillBots(bool bKillPlayers, bool bKillNoneParticipants, uint8 TeamIndex, AActor* BotOwner) {
}
void UFortServerBotManagerAthena::JoinTeam(const AController* SourceTeamController, AController* DestinationTeamController) {
}
UFortServerBotManagerAthena::UFortServerBotManagerAthena() {
CachedGameMode = NULL;
CachedGameState = NULL;
CachedBotMutator = NULL;
bBotHostileToHumanPlayersOnly = false;
TagQueryWeightChance = NULL;
BotItemDataTable = NULL;
MaxAroundBotDistanceToSearchPOIToLand = 1;
LastTeamPlayerStart = NULL;
DeadBotCleanupMinDelay = 1;
CurrentFillingTeam = NULL;
CurrentBotControllerUID = 0;
CachedAIPopulationTracker = NULL;
}