mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
122 lines
4.0 KiB
C++
122 lines
4.0 KiB
C++
#include "FortSafeZoneIndicator.h"
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#include "Components/StaticMeshComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortSafeZoneIndicator::SetSafeZoneRadiusAndCenter(float InRadius, FVector InLocation) {
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}
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void AFortSafeZoneIndicator::SetSafeZoneHeight(float NewWaterHeight) {
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}
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void AFortSafeZoneIndicator::OnRep_NumActiveMegaStormCircles(int32 PrevNumActiveMegaStormCircles) {
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}
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void AFortSafeZoneIndicator::OnBeginStartingStateEffects() {
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}
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void AFortSafeZoneIndicator::MegaStormMinTimerExpired() {
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}
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float AFortSafeZoneIndicator::GetTimeSinceSafeZonesStart() const {
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return 0.0f;
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}
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float AFortSafeZoneIndicator::GetSafeZoneStartShrinkTime() const {
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return 0.0f;
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}
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float AFortSafeZoneIndicator::GetSafeZoneShrinkSpeed() {
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return 0.0f;
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}
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float AFortSafeZoneIndicator::GetSafeZoneRadius() const {
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return 0.0f;
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}
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float AFortSafeZoneIndicator::GetSafeZoneFinishShrinkTime() const {
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return 0.0f;
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}
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FVector AFortSafeZoneIndicator::GetSafeZoneCenter() const {
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return FVector{};
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}
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void AFortSafeZoneIndicator::GetMovementAudioCurveValues(float Time, float& CrossfadeValue, float& PitchModValue) const {
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}
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void AFortSafeZoneIndicator::GetClockTickingAudioCurveValues(float Time, float& VolumeModValue, float& PitchModValue) const {
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}
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void AFortSafeZoneIndicator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortSafeZoneIndicator, LastRadius);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextRadius);
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DOREPLIFETIME(AFortSafeZoneIndicator, LastCenter);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextCenter);
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DOREPLIFETIME(AFortSafeZoneIndicator, bSafezoneEventDriven);
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DOREPLIFETIME(AFortSafeZoneIndicator, bPaused);
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DOREPLIFETIME(AFortSafeZoneIndicator, bPausedForPreview);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextNextMegaStormGridCellThickness);
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DOREPLIFETIME(AFortSafeZoneIndicator, NextMegaStormGridCellThickness);
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DOREPLIFETIME(AFortSafeZoneIndicator, MegaStormDelayTimeBeforeDestruction);
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DOREPLIFETIME(AFortSafeZoneIndicator, NumActiveMegaStormCircles);
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DOREPLIFETIME(AFortSafeZoneIndicator, ActiveMegaStormCircleGridCellCountFromEdge);
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DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneStartShrinkTime);
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DOREPLIFETIME(AFortSafeZoneIndicator, SafeZoneFinishShrinkTime);
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DOREPLIFETIME(AFortSafeZoneIndicator, Radius);
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DOREPLIFETIME(AFortSafeZoneIndicator, TimeRemainingWhenPhasePaused);
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DOREPLIFETIME(AFortSafeZoneIndicator, ForceUpdateCount);
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}
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AFortSafeZoneIndicator::AFortSafeZoneIndicator() {
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MinimapComp = NULL;
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LastRadius = 1;
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NextRadius = 1;
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NextNextRadius = 1;
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bSafezoneEventDriven = false;
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bPaused = false;
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bPausedForPreview = false;
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bPausedForPreview_Previous = false;
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NextNextMegaStormGridCellThickness = 0;
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NextMegaStormGridCellThickness = 0;
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MegaStormDelayTimeBeforeDestruction = 1;
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NumActiveMegaStormCircles = 0;
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ActiveMegaStormCircleGridCellCountFromEdge = 0;
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SafeZoneHeight = 1;
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SafeZoneStartShrinkTime = 1;
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SafeZoneFinishShrinkTime = 1;
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Radius = 1;
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SafeZoneMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("SafeZoneMesh"));
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MovementAudioCrossfadeCurve = NULL;
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MovementAudioPitchModCurve = NULL;
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ClockTickingAudioVolumeCurve = NULL;
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ClockTickingAudioPitchCurve = NULL;
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MaterialCollection = NULL;
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SafeZoneWorldScale = 1;
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bIsViewTargetPawnOutside = false;
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MegaStormFXAlphaFactor = 1;
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MegaStormFXFadeInTime = 1;
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MegaStormFXFadeOutTime = 1;
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bMegaStormGameplayCueStarted = false;
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bMegaStormStopPending = false;
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bCleanupFXWithAlphaFactor = false;
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MegaStormOneOverFXFadeInTime = 1;
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MegaStormOneOverFXFadeOutTime = 1;
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ShieldBoundaryAudio = NULL;
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HoldingAudio = NULL;
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HoldingTickAudio = NULL;
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bMegastormAudioActive = false;
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AudioLowPassValue = 1;
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AudioPitchMod = 1;
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AudioCrossfade = 1;
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MegastormAudioIntensity = 1;
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HoldingStartTime = 1;
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TimeRemainingWhenPhasePaused = 1;
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ForceUpdateCount = 0;
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FutureReplicator = NULL;
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}
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