Files
FNGameProj/Source/FortniteGame/Private/FortProjectileMoveComp_Drunk.cpp
T
2024-06-07 01:17:09 +02:00

27 lines
794 B
C++

#include "FortProjectileMoveComp_Drunk.h"
#include "Net/UnrealNetwork.h"
void UFortProjectileMoveComp_Drunk::SetDrunkConfig(const FProjectileMovementDrunkConfig& NewConfig) {
}
void UFortProjectileMoveComp_Drunk::OnRep_RandSeed() {
}
void UFortProjectileMoveComp_Drunk::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortProjectileMoveComp_Drunk, RandSeed);
}
UFortProjectileMoveComp_Drunk::UFortProjectileMoveComp_Drunk() {
DrunkTravelTime = 1;
bDrunkDirectionChange = false;
RandSeed = 0;
DrunkDirectionChangeTimer = 1;
DrunkHomingDirectionChangeTimer = 1;
DrunkBlendOutMaxRange = 1;
bDoingTimeBasedBlendOut = false;
CachedBlendAlpha = 1;
}