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27 lines
794 B
C++
27 lines
794 B
C++
#include "FortProjectileMoveComp_Drunk.h"
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#include "Net/UnrealNetwork.h"
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void UFortProjectileMoveComp_Drunk::SetDrunkConfig(const FProjectileMovementDrunkConfig& NewConfig) {
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}
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void UFortProjectileMoveComp_Drunk::OnRep_RandSeed() {
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}
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void UFortProjectileMoveComp_Drunk::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortProjectileMoveComp_Drunk, RandSeed);
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}
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UFortProjectileMoveComp_Drunk::UFortProjectileMoveComp_Drunk() {
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DrunkTravelTime = 1;
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bDrunkDirectionChange = false;
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RandSeed = 0;
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DrunkDirectionChangeTimer = 1;
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DrunkHomingDirectionChangeTimer = 1;
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DrunkBlendOutMaxRange = 1;
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bDoingTimeBasedBlendOut = false;
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CachedBlendAlpha = 1;
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}
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