mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#include "FortPortalComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortPortalComponent::ServerSetLinkCode_Complete(bool bSuccess, const FString& ErrorMessage, const FCreativeLoadedLinkData& InLinkData) {
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}
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void UFortPortalComponent::ServerSetLinkCode(const FString& InLinkCode) {
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}
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void UFortPortalComponent::OnRep_LoadedLinkData() {
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}
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void UFortPortalComponent::OnRep_LinkDataErrorStatus() {
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}
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void UFortPortalComponent::OnRep_LinkCodeLockStatus() {
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}
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void UFortPortalComponent::OnMinigameStarted() {
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}
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void UFortPortalComponent::OnLinkThumbnailDownloaded(bool bSuccess, UTexture2DDynamic* InThumbnailTexture) {
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}
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void UFortPortalComponent::OnLinkCodeLockExpired() {
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}
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bool UFortPortalComponent::IsPartyEligibleForMatchmaking() const {
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return false;
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}
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bool UFortPortalComponent::HasValidLinkData() const {
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return false;
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}
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FTimespan UFortPortalComponent::GetRemainingLockDuration() const {
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return FTimespan{};
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}
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bool UFortPortalComponent::CanSetLinkCode() const {
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return false;
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}
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void UFortPortalComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortPortalComponent, LoadedLinkData);
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DOREPLIFETIME(UFortPortalComponent, LinkDataErrorStatus);
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DOREPLIFETIME(UFortPortalComponent, LinkCodeLockMode);
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DOREPLIFETIME(UFortPortalComponent, LinkCodeLockStatus);
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DOREPLIFETIME(UFortPortalComponent, bHasValidLinkData);
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DOREPLIFETIME(UFortPortalComponent, LinkCodeLockExpirationTime);
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}
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UFortPortalComponent::UFortPortalComponent() {
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ThumbnailTexture = NULL;
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ThumbnailTextureWidth = 0;
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ThumbnailTextureHeight = 0;
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LinkCodeLockMode = EPortalLinkCodeLockMode::NeverLocked;
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LinkCodeLockStatus = EPortalLinkCodeLockStatus::Unlocked_NotSet;
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bHasValidLinkData = false;
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}
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