Files
FNGameProj/Source/FortniteGame/Private/FortPortalComponent.cpp
T
2024-06-07 01:17:09 +02:00

64 lines
1.8 KiB
C++

#include "FortPortalComponent.h"
#include "Net/UnrealNetwork.h"
void UFortPortalComponent::ServerSetLinkCode_Complete(bool bSuccess, const FString& ErrorMessage, const FCreativeLoadedLinkData& InLinkData) {
}
void UFortPortalComponent::ServerSetLinkCode(const FString& InLinkCode) {
}
void UFortPortalComponent::OnRep_LoadedLinkData() {
}
void UFortPortalComponent::OnRep_LinkDataErrorStatus() {
}
void UFortPortalComponent::OnRep_LinkCodeLockStatus() {
}
void UFortPortalComponent::OnMinigameStarted() {
}
void UFortPortalComponent::OnLinkThumbnailDownloaded(bool bSuccess, UTexture2DDynamic* InThumbnailTexture) {
}
void UFortPortalComponent::OnLinkCodeLockExpired() {
}
bool UFortPortalComponent::IsPartyEligibleForMatchmaking() const {
return false;
}
bool UFortPortalComponent::HasValidLinkData() const {
return false;
}
FTimespan UFortPortalComponent::GetRemainingLockDuration() const {
return FTimespan{};
}
bool UFortPortalComponent::CanSetLinkCode() const {
return false;
}
void UFortPortalComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortPortalComponent, LoadedLinkData);
DOREPLIFETIME(UFortPortalComponent, LinkDataErrorStatus);
DOREPLIFETIME(UFortPortalComponent, LinkCodeLockMode);
DOREPLIFETIME(UFortPortalComponent, LinkCodeLockStatus);
DOREPLIFETIME(UFortPortalComponent, bHasValidLinkData);
DOREPLIFETIME(UFortPortalComponent, LinkCodeLockExpirationTime);
}
UFortPortalComponent::UFortPortalComponent() {
ThumbnailTexture = NULL;
ThumbnailTextureWidth = 0;
ThumbnailTextureHeight = 0;
LinkCodeLockMode = EPortalLinkCodeLockMode::NeverLocked;
LinkCodeLockStatus = EPortalLinkCodeLockStatus::Unlocked_NotSet;
bHasValidLinkData = false;
}