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24 lines
636 B
C++
24 lines
636 B
C++
#include "FortPoiVolume.h"
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#include "FortPoiCollisionComponent.h"
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bool AFortPoiVolume::DoesShapeComponentOverlap(UShapeComponent* Shape) {
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return false;
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}
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bool AFortPoiVolume::ContainsLocationTag(const FGameplayTag& Tag) const {
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return false;
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}
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void AFortPoiVolume::CalendarEventsShouldBeReady(const TArray<FString>& NewEvents) {
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}
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AFortPoiVolume::AFortPoiVolume() {
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bIsLargeGameVolume = false;
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CurrentFortPoiVolumeSize = 1;
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VolumeThresholdForLargeGameVolume = 1;
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LargeGameVolume = 1;
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AudioBank = NULL;
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PoiCollisionComp = CreateDefaultSubobject<UFortPoiCollisionComponent>(TEXT("TestPrimComp0"));
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}
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