Files
FNGameProj/Source/FortniteGame/Private/FortPoiManager.cpp
T
2024-06-07 01:17:09 +02:00

35 lines
1003 B
C++

#include "FortPoiManager.h"
#include "Net/UnrealNetwork.h"
void AFortPoiManager::OnRep_PoiTagContainerTable() {
}
void AFortPoiManager::OnRep_PoiGridForDebugDisplay() {
}
void AFortPoiManager::OnRep_FortPoiGridInfo() {
}
void AFortPoiManager::ClientsideMinimalInitPostEventsReady(const TArray<FString>& NewEvents) {
}
void AFortPoiManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPoiManager, FortPoiGridInfo);
DOREPLIFETIME(AFortPoiManager, PoiTagContainerTable);
DOREPLIFETIME(AFortPoiManager, PoiTagContainerTableSize);
DOREPLIFETIME(AFortPoiManager, PoiGridForDebugDisplay);
}
AFortPoiManager::AFortPoiManager() {
TestPlayerIndex = 0;
POIsExcludedFromBeginGolden.AddDefaulted(1);
MaxNumTestsPerFrame = 0;
PoiTagContainerTableSize = 0;
bIsReinitializingGrid = false;
bHasInitalized = false;
PoiGridPrevSizeForDebugDisplay = 0;
}