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35 lines
1003 B
C++
35 lines
1003 B
C++
#include "FortPoiManager.h"
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#include "Net/UnrealNetwork.h"
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void AFortPoiManager::OnRep_PoiTagContainerTable() {
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}
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void AFortPoiManager::OnRep_PoiGridForDebugDisplay() {
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}
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void AFortPoiManager::OnRep_FortPoiGridInfo() {
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}
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void AFortPoiManager::ClientsideMinimalInitPostEventsReady(const TArray<FString>& NewEvents) {
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}
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void AFortPoiManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPoiManager, FortPoiGridInfo);
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DOREPLIFETIME(AFortPoiManager, PoiTagContainerTable);
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DOREPLIFETIME(AFortPoiManager, PoiTagContainerTableSize);
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DOREPLIFETIME(AFortPoiManager, PoiGridForDebugDisplay);
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}
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AFortPoiManager::AFortPoiManager() {
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TestPlayerIndex = 0;
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POIsExcludedFromBeginGolden.AddDefaulted(1);
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MaxNumTestsPerFrame = 0;
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PoiTagContainerTableSize = 0;
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bIsReinitializingGrid = false;
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bHasInitalized = false;
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PoiGridPrevSizeForDebugDisplay = 0;
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}
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