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22 lines
852 B
C++
22 lines
852 B
C++
#include "FortPlayspaceComponent.h"
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void UFortPlayspaceComponent::OnMeshNetworkReady(EMeshNetworkNodeType NodeType) {
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}
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void UFortPlayspaceComponent::OnMeshNetworkEventStart(const FName EventName, const FDateTime& EventStartTime, const EMeshNetworkNodeType NodeType, const FString& EventParameters) {
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}
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void UFortPlayspaceComponent::OnMeshNetworkEventEnd(const FName EventName, const EMeshNetworkNodeType NodeType) {
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}
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void UFortPlayspaceComponent::OnMeshNetworkEventChange(const FName EventName, const FDateTime& EventStartTime, const EMeshNetworkNodeType NodeType, const FString& EventParameters) {
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}
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void UFortPlayspaceComponent::OnMeshNetworkEventBurst(const FName EventName, const EMeshNetworkNodeType NodeType, const FString& EventParameters) {
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}
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UFortPlayspaceComponent::UFortPlayspaceComponent() {
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bSubscribeToMeshNetwork = false;
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}
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