Files
FNGameProj/Source/FortniteGame/Private/FortPlayspaceComponent.cpp
T
2024-06-07 01:17:09 +02:00

22 lines
852 B
C++

#include "FortPlayspaceComponent.h"
void UFortPlayspaceComponent::OnMeshNetworkReady(EMeshNetworkNodeType NodeType) {
}
void UFortPlayspaceComponent::OnMeshNetworkEventStart(const FName EventName, const FDateTime& EventStartTime, const EMeshNetworkNodeType NodeType, const FString& EventParameters) {
}
void UFortPlayspaceComponent::OnMeshNetworkEventEnd(const FName EventName, const EMeshNetworkNodeType NodeType) {
}
void UFortPlayspaceComponent::OnMeshNetworkEventChange(const FName EventName, const FDateTime& EventStartTime, const EMeshNetworkNodeType NodeType, const FString& EventParameters) {
}
void UFortPlayspaceComponent::OnMeshNetworkEventBurst(const FName EventName, const EMeshNetworkNodeType NodeType, const FString& EventParameters) {
}
UFortPlayspaceComponent::UFortPlayspaceComponent() {
bSubscribeToMeshNetwork = false;
}