Files
FNGameProj/Source/FortniteGame/Private/FortPlaylist.cpp
T
2024-06-07 01:17:09 +02:00

43 lines
1.2 KiB
C++

#include "FortPlaylist.h"
UFortPlaylist::UFortPlaylist() {
PlaylistId = 0;
GameType = EFortGameType::BR;
MinPlayers = 0;
MaxPlayers = 0;
bUnderfillMatchmaking = false;
UnderfilledMaxPlayers = 0;
bOverrideMaxPlayers = false;
MaxHumanAndBotParticipants = 0;
MaxTeamCount = 0;
MaxTeamSize = 0;
MaxSocialPartySize = 0;
MaxSquadSize = 0;
MaxSquads = 0;
EnforceSquadFill = false;
bAllowSquadFillOption = true;
bShouldFillWhenNoSquadFillOption = false;
bAllowJoinInProgress = false;
EndOfMatchXpFirstElim = 0;
EndOfMatchXpMultiplier = 0;
UserOptions = NULL;
bEnableBackfillDuringWarmupPhase = true;
TimeAfterWarmupToDisableBackfill = 1;
DefaultFirstTeam = 1;
DefaultLastTeam = 1;
FriendlyFireType = EFriendlyFireType::Off;
bUseFriendlyFireAimAssist = false;
LootLevel = 0;
BuildingLevelOverride = 0;
DBNOType = EDBNOType::On;
bIgnoreWeatherEvents = false;
SharedAssetGroup = NULL;
ConditionalAssetGroup = NULL;
bIsDefaultPlaylist = false;
GarbageCollectionFrequency = 1;
ServerPerformanceEventFrequency = 1;
ServerMetricsEventFrequency = 1;
bUseLocalizationService = false;
}