mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "FortPlaylist.h"
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UFortPlaylist::UFortPlaylist() {
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PlaylistId = 0;
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GameType = EFortGameType::BR;
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MinPlayers = 0;
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MaxPlayers = 0;
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bUnderfillMatchmaking = false;
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UnderfilledMaxPlayers = 0;
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bOverrideMaxPlayers = false;
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MaxHumanAndBotParticipants = 0;
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MaxTeamCount = 0;
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MaxTeamSize = 0;
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MaxSocialPartySize = 0;
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MaxSquadSize = 0;
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MaxSquads = 0;
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EnforceSquadFill = false;
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bAllowSquadFillOption = true;
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bShouldFillWhenNoSquadFillOption = false;
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bAllowJoinInProgress = false;
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EndOfMatchXpFirstElim = 0;
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EndOfMatchXpMultiplier = 0;
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UserOptions = NULL;
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bEnableBackfillDuringWarmupPhase = true;
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TimeAfterWarmupToDisableBackfill = 1;
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DefaultFirstTeam = 1;
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DefaultLastTeam = 1;
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FriendlyFireType = EFriendlyFireType::Off;
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bUseFriendlyFireAimAssist = false;
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LootLevel = 0;
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BuildingLevelOverride = 0;
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DBNOType = EDBNOType::On;
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bIgnoreWeatherEvents = false;
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SharedAssetGroup = NULL;
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ConditionalAssetGroup = NULL;
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bIsDefaultPlaylist = false;
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GarbageCollectionFrequency = 1;
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ServerPerformanceEventFrequency = 1;
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ServerMetricsEventFrequency = 1;
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bUseLocalizationService = false;
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}
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