mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
94 lines
3.0 KiB
C++
94 lines
3.0 KiB
C++
#include "FortPlayerStateZone.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerStateZone::ServerSetInAircraft_Implementation(bool bNewInAircraft) {
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}
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bool AFortPlayerStateZone::ServerSetInAircraft_Validate(bool bNewInAircraft) {
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return true;
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}
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void AFortPlayerStateZone::OnRep_SpectatingTarget() {
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}
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void AFortPlayerStateZone::OnRep_QuickbarEquippedItems() {
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}
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void AFortPlayerStateZone::OnRep_NumRejoins() {
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}
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void AFortPlayerStateZone::OnRep_AccumulatedItems() {
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}
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void AFortPlayerStateZone::MulticastTriggerOnGadgetTrackedAttributeDestroyedFX_Implementation(const UFortGadgetItemDefinition* GadgetItemDefinition) {
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}
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bool AFortPlayerStateZone::IsPlayerDead() const {
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return false;
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}
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int32 AFortPlayerStateZone::GetSpectatorCount() {
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return 0;
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}
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float AFortPlayerStateZone::GetSimulatedAttributeValue(const FGameplayAttribute& Attribute, const float DefaultValue) const {
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return 0.0f;
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}
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FString AFortPlayerStateZone::GetPlayerNameForStreaming() const {
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return TEXT("");
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}
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int32 AFortPlayerStateZone::GetNumOfAccumulatedItem(const UFortWorldItemDefinition* ItemDefinition) const {
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return 0;
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}
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int32 AFortPlayerStateZone::GetNumOfAccumulatedBluGlo() const {
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return 0;
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}
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void AFortPlayerStateZone::GetHealthAndShields(float& Health, float& HealthMax, float& Shield, float& ShieldMax) {
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}
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void AFortPlayerStateZone::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerStateZone, SpectatingTarget);
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DOREPLIFETIME(AFortPlayerStateZone, Spectators);
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DOREPLIFETIME(AFortPlayerStateZone, KickedFromSessionReason);
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DOREPLIFETIME(AFortPlayerStateZone, CarriedObject);
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DOREPLIFETIME(AFortPlayerStateZone, NumRejoins);
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DOREPLIFETIME(AFortPlayerStateZone, bInvincibleDueToUI);
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DOREPLIFETIME(AFortPlayerStateZone, CurrentHealth);
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DOREPLIFETIME(AFortPlayerStateZone, MaxHealth);
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DOREPLIFETIME(AFortPlayerStateZone, CurrentShield);
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DOREPLIFETIME(AFortPlayerStateZone, MaxShield);
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DOREPLIFETIME(AFortPlayerStateZone, CurrentSignalInStorm);
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DOREPLIFETIME(AFortPlayerStateZone, MaxSignalInStorm);
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DOREPLIFETIME(AFortPlayerStateZone, AccumulatedItems);
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DOREPLIFETIME(AFortPlayerStateZone, SimulatedAttributes);
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DOREPLIFETIME(AFortPlayerStateZone, bInAircraft);
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DOREPLIFETIME(AFortPlayerStateZone, bHasEverSkydivedFromBus);
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DOREPLIFETIME(AFortPlayerStateZone, bHasEverSkydivedFromBusAndLanded);
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DOREPLIFETIME(AFortPlayerStateZone, QuickbarEquippedItems);
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}
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AFortPlayerStateZone::AFortPlayerStateZone() {
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SpectatingTarget = NULL;
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KickedFromSessionReason = EFortKickReason::NotKicked;
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CarriedObject = NULL;
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NumRejoins = 0;
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OldTotalScoreStat = 0;
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bInvincibleDueToUI = false;
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CurrentHealth = 1;
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MaxHealth = 1;
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CurrentShield = 1;
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MaxShield = 1;
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CurrentSignalInStorm = 1;
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MaxSignalInStorm = 1;
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PendingDestroyedGadgetItemDefinition = NULL;
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bInAircraft = false;
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bHasEverSkydivedFromBus = false;
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bHasEverSkydivedFromBusAndLanded = false;
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}
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