mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#include "FortPlayerStateOutpost.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AFortPlayerStateOutpost::SetHasPermissionToEditOutpost(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
|
|
}
|
|
|
|
void AFortPlayerStateOutpost::ServerSetHasPermissionToEditOutpost_Implementation(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
|
|
}
|
|
bool AFortPlayerStateOutpost::ServerSetHasPermissionToEditOutpost_Validate(AFortPlayerStateOutpost* InPlayer, bool bHasPermission) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerStateOutpost::OnRep_HasPermissionToEditOutpost() {
|
|
}
|
|
|
|
bool AFortPlayerStateOutpost::IsOutpostOwner() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerStateOutpost::HasPermissionToEditOutpost() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerStateOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortPlayerStateOutpost, bHasPermissionToEditOutpost);
|
|
}
|
|
|
|
AFortPlayerStateOutpost::AFortPlayerStateOutpost() {
|
|
bHasPermissionToEditOutpost = false;
|
|
}
|
|
|