mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
274 lines
8.1 KiB
C++
274 lines
8.1 KiB
C++
#include "FortPlayerStateAthena.h"
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#include "Net/UnrealNetwork.h"
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EDeathCause AFortPlayerStateAthena::ToDeathCause(const FGameplayTagContainer& InTags, bool bWasDBNO) {
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return EDeathCause::OutsideSafeZone;
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}
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void AFortPlayerStateAthena::Server_TogglePreserveSquad_Implementation() {
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}
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bool AFortPlayerStateAthena::Server_TogglePreserveSquad_Validate() {
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return true;
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}
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void AFortPlayerStateAthena::Server_SetCanEditCreativeIsland_Implementation(bool bCanEdit, const TArray<FString>& WhiteList) {
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}
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bool AFortPlayerStateAthena::Server_SetCanEditCreativeIsland_Validate(bool bCanEdit, const TArray<FString>& WhiteList) {
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return true;
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}
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void AFortPlayerStateAthena::OnRep_TotalPlayerScore() {
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}
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void AFortPlayerStateAthena::OnRep_ThankedBusDriver() {
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}
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void AFortPlayerStateAthena::OnRep_TeamScorePlacement() {
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}
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void AFortPlayerStateAthena::OnRep_TeamScore() {
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}
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void AFortPlayerStateAthena::OnRep_TeamKillScore() {
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}
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void AFortPlayerStateAthena::OnRep_TeamIndex(uint8 OldVal) {
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}
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void AFortPlayerStateAthena::OnRep_TeamAverageDamageDealt() {
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}
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void AFortPlayerStateAthena::OnRep_StormSurgeEffectCount() {
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}
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void AFortPlayerStateAthena::OnRep_SquadId() {
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}
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void AFortPlayerStateAthena::OnRep_SimpleMetricInformation() {
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}
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void AFortPlayerStateAthena::OnRep_SeasonLevelUIDisplay() {
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}
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void AFortPlayerStateAthena::OnRep_ResurrectionChipReplicated() {
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}
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void AFortPlayerStateAthena::OnRep_ResurrectingNow(const bool bPreviousResurrectingNow) {
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}
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void AFortPlayerStateAthena::OnRep_ReplicatedTeamMemberState() {
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}
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void AFortPlayerStateAthena::OnRep_RebootCounter() {
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}
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void AFortPlayerStateAthena::OnRep_PreserveSquad() {
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}
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void AFortPlayerStateAthena::OnRep_Place() {
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}
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void AFortPlayerStateAthena::OnRep_NumSupplyDropsOpened() {
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}
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void AFortPlayerStateAthena::OnRep_NumSilverCoinsCollected() {
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}
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void AFortPlayerStateAthena::OnRep_NumMinutesAlive() {
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}
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void AFortPlayerStateAthena::OnRep_NumLlamasOpened() {
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}
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void AFortPlayerStateAthena::OnRep_NumGoldCoinsCollected() {
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}
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void AFortPlayerStateAthena::OnRep_NumForagedItemsConsumed() {
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}
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void AFortPlayerStateAthena::OnRep_NumChestsOpened() {
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}
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void AFortPlayerStateAthena::OnRep_NumBronzeCoinsCollected() {
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}
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void AFortPlayerStateAthena::OnRep_NumAmmoCansOpened() {
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}
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void AFortPlayerStateAthena::OnRep_MetricInformation() {
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}
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void AFortPlayerStateAthena::OnRep_MatchAbandonState(const EMatchAbandonState PrevMatchAbandonState) {
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}
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void AFortPlayerStateAthena::OnRep_Kills() {
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}
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void AFortPlayerStateAthena::OnRep_Downs() {
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}
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void AFortPlayerStateAthena::OnRep_DidNotThankBusDriver() {
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}
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void AFortPlayerStateAthena::OnRep_DeathInfo() {
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}
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void AFortPlayerStateAthena::OnRep_ChangeTeamInfo() {
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}
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void AFortPlayerStateAthena::OnRep_AIKills() {
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}
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bool AFortPlayerStateAthena::IsSquadDead() const {
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return false;
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}
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bool AFortPlayerStateAthena::IsResurrectionChipAvailable() const {
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return false;
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}
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bool AFortPlayerStateAthena::IsResurrectingNow() const {
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return false;
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}
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bool AFortPlayerStateAthena::IsInSquad() const {
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return false;
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}
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bool AFortPlayerStateAthena::IsDisconnected() const {
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return false;
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}
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float AFortPlayerStateAthena::GetRemainingResurrectionChipExpirationTime() const {
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return 0.0f;
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}
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FLinearColor AFortPlayerStateAthena::GetPinColor() const {
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return FLinearColor{};
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}
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FDeathInfo AFortPlayerStateAthena::GetDeathInfo() const {
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return FDeathInfo{};
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}
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void AFortPlayerStateAthena::ClientReportTeamKill_Implementation(int32 TeamKills) {
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}
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void AFortPlayerStateAthena::ClientReportKill_Implementation(const AFortPlayerStateAthena* Player) {
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}
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void AFortPlayerStateAthena::ClientReportDBNO_Implementation(const AFortPlayerStateAthena* Player) {
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}
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void AFortPlayerStateAthena::ClientNotifyMatchEntered_Implementation(const FEventTournamentIds& EventIds) {
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}
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void AFortPlayerStateAthena::ClientAddKillFeedErrorMessage_Implementation(const TArray<FFortCreativeMessageDispatcherErrorMessage>& ErrorMessages) {
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}
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void AFortPlayerStateAthena::Client_OnNewLevel_Implementation(int32 NewLevel) {
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}
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bool AFortPlayerStateAthena::CanEditCreativeIsland() const {
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return false;
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}
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bool AFortPlayerStateAthena::CanBeResurrected() const {
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return false;
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}
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void AFortPlayerStateAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerStateAthena, PersonalLobbyAction);
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DOREPLIFETIME(AFortPlayerStateAthena, ReplicatedTeamMemberState);
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DOREPLIFETIME(AFortPlayerStateAthena, TeamKillScore);
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DOREPLIFETIME(AFortPlayerStateAthena, TeamIndex);
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DOREPLIFETIME(AFortPlayerStateAthena, TeamScorePlacement);
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DOREPLIFETIME(AFortPlayerStateAthena, TeamScore);
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DOREPLIFETIME(AFortPlayerStateAthena, Place);
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DOREPLIFETIME(AFortPlayerStateAthena, DownScore);
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DOREPLIFETIME(AFortPlayerStateAthena, KillScore);
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DOREPLIFETIME(AFortPlayerStateAthena, SeasonLevelUIDisplay);
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DOREPLIFETIME(AFortPlayerStateAthena, NumChestsOpened);
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DOREPLIFETIME(AFortPlayerStateAthena, NumAmmoCansOpened);
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DOREPLIFETIME(AFortPlayerStateAthena, NumSupplyDropsOpened);
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DOREPLIFETIME(AFortPlayerStateAthena, NumLlamasOpened);
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DOREPLIFETIME(AFortPlayerStateAthena, NumForagedItemsConsumed);
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DOREPLIFETIME(AFortPlayerStateAthena, NumMinutesAlive);
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DOREPLIFETIME(AFortPlayerStateAthena, NumBronzeCoinsCollected);
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DOREPLIFETIME(AFortPlayerStateAthena, NumSilverCoinsCollected);
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DOREPLIFETIME(AFortPlayerStateAthena, NumGoldCoinsCollected);
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DOREPLIFETIME(AFortPlayerStateAthena, TotalPlayerScore);
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DOREPLIFETIME(AFortPlayerStateAthena, StormSurgeEffectCount);
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DOREPLIFETIME(AFortPlayerStateAthena, TeamAverageDamageDealt);
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DOREPLIFETIME(AFortPlayerStateAthena, SquadId);
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DOREPLIFETIME(AFortPlayerStateAthena, bThankedBusDriver);
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DOREPLIFETIME(AFortPlayerStateAthena, bDidNotThankBusDriver);
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DOREPLIFETIME(AFortPlayerStateAthena, bUsingAnonymousMode);
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DOREPLIFETIME(AFortPlayerStateAthena, bUsingAnonymousCharacterMode);
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DOREPLIFETIME(AFortPlayerStateAthena, PlayerNameCustomOverride);
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DOREPLIFETIME(AFortPlayerStateAthena, MetricInformation);
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DOREPLIFETIME(AFortPlayerStateAthena, SimpleMetricInformation);
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DOREPLIFETIME(AFortPlayerStateAthena, bIsDisconnected);
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DOREPLIFETIME(AFortPlayerStateAthena, DeathInfo);
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DOREPLIFETIME(AFortPlayerStateAthena, ChangeTeamInfo);
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DOREPLIFETIME(AFortPlayerStateAthena, ResurrectionChipAvailable);
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DOREPLIFETIME(AFortPlayerStateAthena, bResurrectingNow);
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DOREPLIFETIME(AFortPlayerStateAthena, RebootCounter);
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DOREPLIFETIME(AFortPlayerStateAthena, bHoldsRebootVanLock);
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DOREPLIFETIME(AFortPlayerStateAthena, MatchAbandonState);
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DOREPLIFETIME(AFortPlayerStateAthena, bIsAnAthenaGameParticipant);
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DOREPLIFETIME(AFortPlayerStateAthena, BotUniqueId);
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DOREPLIFETIME(AFortPlayerStateAthena, bPreserveSquad);
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}
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AFortPlayerStateAthena::AFortPlayerStateAthena() {
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PersonalLobbyAction = 0;
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ReplicatedTeamMemberState = ETeamMemberState::None;
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TeamMemberState = ETeamMemberState::None;
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TeamMemberStateRepTime = 1;
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bHasWonAGame = false;
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TeamKillScore = 0;
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TeamIndex = 0;
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TeamScorePlacement = 0;
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TeamScore = 0;
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Place = 0;
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DownScore = 0;
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KillScore = 0;
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SeasonLevelUIDisplay = 0;
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HumanKillScore = 0;
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AIKillCount = 0;
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NumChestsOpened = 0;
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NumAmmoCansOpened = 0;
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NumSupplyDropsOpened = 0;
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NumLlamasOpened = 0;
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NumForagedItemsConsumed = 0;
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NumMinutesAlive = 0;
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NumBronzeCoinsCollected = 0;
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NumSilverCoinsCollected = 0;
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NumGoldCoinsCollected = 0;
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TotalPlayerScore = 0;
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StormSurgeEffectCount = 0;
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TeamAverageDamageDealt = 0;
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SquadId = 0;
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bThankedBusDriver = false;
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bDidNotThankBusDriver = false;
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bUsingAnonymousMode = false;
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bUsingAnonymousCharacterMode = false;
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bIsTalking = false;
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bIsMuted = false;
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SecondsAlive = 0;
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TimeOfPawnCreation = 0;
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bIsDisconnected = false;
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GameModeIcon = NULL;
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bResurrectionChipDisabled = false;
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bResurrectingNow = false;
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RebootCounter = 0;
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bHoldsRebootVanLock = false;
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MatchAbandonState = EMatchAbandonState::None;
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bIsAnAthenaGameParticipant = true;
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bPreserveSquad = false;
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}
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