Files
FNGameProj/Source/FortniteGame/Private/FortPlayerStateAthena.cpp
T
2024-06-07 01:17:09 +02:00

274 lines
8.1 KiB
C++

#include "FortPlayerStateAthena.h"
#include "Net/UnrealNetwork.h"
EDeathCause AFortPlayerStateAthena::ToDeathCause(const FGameplayTagContainer& InTags, bool bWasDBNO) {
return EDeathCause::OutsideSafeZone;
}
void AFortPlayerStateAthena::Server_TogglePreserveSquad_Implementation() {
}
bool AFortPlayerStateAthena::Server_TogglePreserveSquad_Validate() {
return true;
}
void AFortPlayerStateAthena::Server_SetCanEditCreativeIsland_Implementation(bool bCanEdit, const TArray<FString>& WhiteList) {
}
bool AFortPlayerStateAthena::Server_SetCanEditCreativeIsland_Validate(bool bCanEdit, const TArray<FString>& WhiteList) {
return true;
}
void AFortPlayerStateAthena::OnRep_TotalPlayerScore() {
}
void AFortPlayerStateAthena::OnRep_ThankedBusDriver() {
}
void AFortPlayerStateAthena::OnRep_TeamScorePlacement() {
}
void AFortPlayerStateAthena::OnRep_TeamScore() {
}
void AFortPlayerStateAthena::OnRep_TeamKillScore() {
}
void AFortPlayerStateAthena::OnRep_TeamIndex(uint8 OldVal) {
}
void AFortPlayerStateAthena::OnRep_TeamAverageDamageDealt() {
}
void AFortPlayerStateAthena::OnRep_StormSurgeEffectCount() {
}
void AFortPlayerStateAthena::OnRep_SquadId() {
}
void AFortPlayerStateAthena::OnRep_SimpleMetricInformation() {
}
void AFortPlayerStateAthena::OnRep_SeasonLevelUIDisplay() {
}
void AFortPlayerStateAthena::OnRep_ResurrectionChipReplicated() {
}
void AFortPlayerStateAthena::OnRep_ResurrectingNow(const bool bPreviousResurrectingNow) {
}
void AFortPlayerStateAthena::OnRep_ReplicatedTeamMemberState() {
}
void AFortPlayerStateAthena::OnRep_RebootCounter() {
}
void AFortPlayerStateAthena::OnRep_PreserveSquad() {
}
void AFortPlayerStateAthena::OnRep_Place() {
}
void AFortPlayerStateAthena::OnRep_NumSupplyDropsOpened() {
}
void AFortPlayerStateAthena::OnRep_NumSilverCoinsCollected() {
}
void AFortPlayerStateAthena::OnRep_NumMinutesAlive() {
}
void AFortPlayerStateAthena::OnRep_NumLlamasOpened() {
}
void AFortPlayerStateAthena::OnRep_NumGoldCoinsCollected() {
}
void AFortPlayerStateAthena::OnRep_NumForagedItemsConsumed() {
}
void AFortPlayerStateAthena::OnRep_NumChestsOpened() {
}
void AFortPlayerStateAthena::OnRep_NumBronzeCoinsCollected() {
}
void AFortPlayerStateAthena::OnRep_NumAmmoCansOpened() {
}
void AFortPlayerStateAthena::OnRep_MetricInformation() {
}
void AFortPlayerStateAthena::OnRep_MatchAbandonState(const EMatchAbandonState PrevMatchAbandonState) {
}
void AFortPlayerStateAthena::OnRep_Kills() {
}
void AFortPlayerStateAthena::OnRep_Downs() {
}
void AFortPlayerStateAthena::OnRep_DidNotThankBusDriver() {
}
void AFortPlayerStateAthena::OnRep_DeathInfo() {
}
void AFortPlayerStateAthena::OnRep_ChangeTeamInfo() {
}
void AFortPlayerStateAthena::OnRep_AIKills() {
}
bool AFortPlayerStateAthena::IsSquadDead() const {
return false;
}
bool AFortPlayerStateAthena::IsResurrectionChipAvailable() const {
return false;
}
bool AFortPlayerStateAthena::IsResurrectingNow() const {
return false;
}
bool AFortPlayerStateAthena::IsInSquad() const {
return false;
}
bool AFortPlayerStateAthena::IsDisconnected() const {
return false;
}
float AFortPlayerStateAthena::GetRemainingResurrectionChipExpirationTime() const {
return 0.0f;
}
FLinearColor AFortPlayerStateAthena::GetPinColor() const {
return FLinearColor{};
}
FDeathInfo AFortPlayerStateAthena::GetDeathInfo() const {
return FDeathInfo{};
}
void AFortPlayerStateAthena::ClientReportTeamKill_Implementation(int32 TeamKills) {
}
void AFortPlayerStateAthena::ClientReportKill_Implementation(const AFortPlayerStateAthena* Player) {
}
void AFortPlayerStateAthena::ClientReportDBNO_Implementation(const AFortPlayerStateAthena* Player) {
}
void AFortPlayerStateAthena::ClientNotifyMatchEntered_Implementation(const FEventTournamentIds& EventIds) {
}
void AFortPlayerStateAthena::ClientAddKillFeedErrorMessage_Implementation(const TArray<FFortCreativeMessageDispatcherErrorMessage>& ErrorMessages) {
}
void AFortPlayerStateAthena::Client_OnNewLevel_Implementation(int32 NewLevel) {
}
bool AFortPlayerStateAthena::CanEditCreativeIsland() const {
return false;
}
bool AFortPlayerStateAthena::CanBeResurrected() const {
return false;
}
void AFortPlayerStateAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerStateAthena, PersonalLobbyAction);
DOREPLIFETIME(AFortPlayerStateAthena, ReplicatedTeamMemberState);
DOREPLIFETIME(AFortPlayerStateAthena, TeamKillScore);
DOREPLIFETIME(AFortPlayerStateAthena, TeamIndex);
DOREPLIFETIME(AFortPlayerStateAthena, TeamScorePlacement);
DOREPLIFETIME(AFortPlayerStateAthena, TeamScore);
DOREPLIFETIME(AFortPlayerStateAthena, Place);
DOREPLIFETIME(AFortPlayerStateAthena, DownScore);
DOREPLIFETIME(AFortPlayerStateAthena, KillScore);
DOREPLIFETIME(AFortPlayerStateAthena, SeasonLevelUIDisplay);
DOREPLIFETIME(AFortPlayerStateAthena, NumChestsOpened);
DOREPLIFETIME(AFortPlayerStateAthena, NumAmmoCansOpened);
DOREPLIFETIME(AFortPlayerStateAthena, NumSupplyDropsOpened);
DOREPLIFETIME(AFortPlayerStateAthena, NumLlamasOpened);
DOREPLIFETIME(AFortPlayerStateAthena, NumForagedItemsConsumed);
DOREPLIFETIME(AFortPlayerStateAthena, NumMinutesAlive);
DOREPLIFETIME(AFortPlayerStateAthena, NumBronzeCoinsCollected);
DOREPLIFETIME(AFortPlayerStateAthena, NumSilverCoinsCollected);
DOREPLIFETIME(AFortPlayerStateAthena, NumGoldCoinsCollected);
DOREPLIFETIME(AFortPlayerStateAthena, TotalPlayerScore);
DOREPLIFETIME(AFortPlayerStateAthena, StormSurgeEffectCount);
DOREPLIFETIME(AFortPlayerStateAthena, TeamAverageDamageDealt);
DOREPLIFETIME(AFortPlayerStateAthena, SquadId);
DOREPLIFETIME(AFortPlayerStateAthena, bThankedBusDriver);
DOREPLIFETIME(AFortPlayerStateAthena, bDidNotThankBusDriver);
DOREPLIFETIME(AFortPlayerStateAthena, bUsingAnonymousMode);
DOREPLIFETIME(AFortPlayerStateAthena, bUsingAnonymousCharacterMode);
DOREPLIFETIME(AFortPlayerStateAthena, PlayerNameCustomOverride);
DOREPLIFETIME(AFortPlayerStateAthena, MetricInformation);
DOREPLIFETIME(AFortPlayerStateAthena, SimpleMetricInformation);
DOREPLIFETIME(AFortPlayerStateAthena, bIsDisconnected);
DOREPLIFETIME(AFortPlayerStateAthena, DeathInfo);
DOREPLIFETIME(AFortPlayerStateAthena, ChangeTeamInfo);
DOREPLIFETIME(AFortPlayerStateAthena, ResurrectionChipAvailable);
DOREPLIFETIME(AFortPlayerStateAthena, bResurrectingNow);
DOREPLIFETIME(AFortPlayerStateAthena, RebootCounter);
DOREPLIFETIME(AFortPlayerStateAthena, bHoldsRebootVanLock);
DOREPLIFETIME(AFortPlayerStateAthena, MatchAbandonState);
DOREPLIFETIME(AFortPlayerStateAthena, bIsAnAthenaGameParticipant);
DOREPLIFETIME(AFortPlayerStateAthena, BotUniqueId);
DOREPLIFETIME(AFortPlayerStateAthena, bPreserveSquad);
}
AFortPlayerStateAthena::AFortPlayerStateAthena() {
PersonalLobbyAction = 0;
ReplicatedTeamMemberState = ETeamMemberState::None;
TeamMemberState = ETeamMemberState::None;
TeamMemberStateRepTime = 1;
bHasWonAGame = false;
TeamKillScore = 0;
TeamIndex = 0;
TeamScorePlacement = 0;
TeamScore = 0;
Place = 0;
DownScore = 0;
KillScore = 0;
SeasonLevelUIDisplay = 0;
HumanKillScore = 0;
AIKillCount = 0;
NumChestsOpened = 0;
NumAmmoCansOpened = 0;
NumSupplyDropsOpened = 0;
NumLlamasOpened = 0;
NumForagedItemsConsumed = 0;
NumMinutesAlive = 0;
NumBronzeCoinsCollected = 0;
NumSilverCoinsCollected = 0;
NumGoldCoinsCollected = 0;
TotalPlayerScore = 0;
StormSurgeEffectCount = 0;
TeamAverageDamageDealt = 0;
SquadId = 0;
bThankedBusDriver = false;
bDidNotThankBusDriver = false;
bUsingAnonymousMode = false;
bUsingAnonymousCharacterMode = false;
bIsTalking = false;
bIsMuted = false;
SecondsAlive = 0;
TimeOfPawnCreation = 0;
bIsDisconnected = false;
GameModeIcon = NULL;
bResurrectionChipDisabled = false;
bResurrectingNow = false;
RebootCounter = 0;
bHoldsRebootVanLock = false;
MatchAbandonState = EMatchAbandonState::None;
bIsAnAthenaGameParticipant = true;
bPreserveSquad = false;
}