mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
219 lines
7.1 KiB
C++
219 lines
7.1 KiB
C++
#include "FortPlayerState.h"
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#include "CustomPlayerComponent.h"
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#include "FortAbilitySystemComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerState::UpdateScoreStatChanged() {
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}
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void AFortPlayerState::ServerChangeActiveVariantForCosmeticItem_Implementation(FName ItemTemplateToChange, FGameplayTag VariantChannelToChange, FGameplayTag DesiredActiveVariant, AFortPlayerPawn* PreviewPawn) {
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}
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bool AFortPlayerState::ServerChangeActiveVariantForCosmeticItem_Validate(FName ItemTemplateToChange, FGameplayTag VariantChannelToChange, FGameplayTag DesiredActiveVariant, AFortPlayerPawn* PreviewPawn) {
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return true;
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}
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void AFortPlayerState::OnRep_SessionOwner() {
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}
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void AFortPlayerState::OnRep_ScoreStatChanged() {
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}
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void AFortPlayerState::OnRep_PlayerTeamPrivate() {
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}
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void AFortPlayerState::OnRep_PlayerTeam() {
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}
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void AFortPlayerState::OnRep_PlatformUniqueNetId() {
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}
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void AFortPlayerState::OnRep_Platform() {
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}
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void AFortPlayerState::OnRep_PartyOwner() {
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}
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void AFortPlayerState::OnRep_InGhostMode() {
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}
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void AFortPlayerState::OnRep_HomeActor(AActor* OldHomeActor) {
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}
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void AFortPlayerState::OnRep_HeroType() {
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}
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void AFortPlayerState::OnRep_HeroId() {
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}
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void AFortPlayerState::OnRep_CurrentCharXP() {
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}
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void AFortPlayerState::OnRep_CharacterGender() {
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}
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void AFortPlayerState::OnRep_CharacterData() {
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}
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void AFortPlayerState::OnRep_CharacterColorSwatches() {
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}
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void AFortPlayerState::OnRep_CharacterBodyType() {
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}
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void AFortPlayerState::OnRep_bHasStartedPlaying() {
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}
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void AFortPlayerState::OnRep_BannerInfo() {
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}
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void AFortPlayerState::OnRep_AccessoryColorSwatches() {
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}
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bool AFortPlayerState::IsMeshNetPlayer() const {
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return false;
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}
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bool AFortPlayerState::HasStartedPlaying() const {
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return false;
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}
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FUniqueNetIdRepl AFortPlayerState::GetUniqueID() const {
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return FUniqueNetIdRepl{};
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}
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FUniqueNetIdRepl AFortPlayerState::GetPlayerUniqueNetID() const {
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return FUniqueNetIdRepl{};
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}
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AFortPlayerPawn* AFortPlayerState::GetPlayerPawnOrVehicleDriver() const {
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return NULL;
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}
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FName AFortPlayerState::GetPlayerOSSName() const {
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return NAME_None;
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}
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FUniqueNetIdRepl AFortPlayerState::GetPlatformUniqueNetId() const {
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return FUniqueNetIdRepl{};
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}
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FString AFortPlayerState::GetPlatform() const {
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return TEXT("");
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}
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AFortPlayerPawn* AFortPlayerState::GetCurrentPawn() const {
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return NULL;
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}
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void AFortPlayerState::ClientNotifyAwardGranted_Implementation(UFortAwardItemDefinition* AwardDefinition) {
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}
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void AFortPlayerState::ChangeActiveVariantForCosmeticItem(FName ItemTemplateToChange, FGameplayTag VariantChannelToChange, FGameplayTag DesiredActiveVariant, AFortPlayerPawn* PreviewPawn) {
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}
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bool AFortPlayerState::AreUniqueIDsIdentical(const FUniqueNetIdRepl& A, const FUniqueNetIdRepl& B) {
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return false;
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}
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void AFortPlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerState, bIsWorldDataOwner);
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DOREPLIFETIME(AFortPlayerState, bIsGameSessionOwner);
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DOREPLIFETIME(AFortPlayerState, bIsGameSessionAdmin);
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DOREPLIFETIME(AFortPlayerState, bIsReadyToContinue);
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DOREPLIFETIME(AFortPlayerState, bHasFinishedLoading);
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DOREPLIFETIME(AFortPlayerState, bHasStartedPlaying);
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DOREPLIFETIME(AFortPlayerState, bMeshNetPlayer);
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DOREPLIFETIME(AFortPlayerState, bRepFlag1);
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DOREPLIFETIME(AFortPlayerState, PlayerRole);
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DOREPLIFETIME(AFortPlayerState, WorldPlayerId);
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DOREPLIFETIME(AFortPlayerState, PartyOwnerUniqueId);
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DOREPLIFETIME(AFortPlayerState, HeroId);
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DOREPLIFETIME(AFortPlayerState, HeroType);
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DOREPLIFETIME(AFortPlayerState, CurrentCharXP);
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DOREPLIFETIME(AFortPlayerState, MyBackpackPickup);
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DOREPLIFETIME(AFortPlayerState, InitialExperienceLevel);
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DOREPLIFETIME(AFortPlayerState, InitialExperienceAmount);
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DOREPLIFETIME(AFortPlayerState, ExperienceDeltas);
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DOREPLIFETIME(AFortPlayerState, Platform);
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DOREPLIFETIME(AFortPlayerState, Banner);
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DOREPLIFETIME(AFortPlayerState, bIsSimulatingDamage);
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DOREPLIFETIME(AFortPlayerState, CharacterGender);
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DOREPLIFETIME(AFortPlayerState, CharacterBodyType);
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DOREPLIFETIME(AFortPlayerState, CharacterData);
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DOREPLIFETIME(AFortPlayerState, CharacterColorSwatches);
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DOREPLIFETIME(AFortPlayerState, CharacterPartColorSwatches);
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DOREPLIFETIME(AFortPlayerState, PlayerTeam);
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DOREPLIFETIME(AFortPlayerState, PlayerTeamPrivate);
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DOREPLIFETIME(AFortPlayerState, ReplicatedStats_Campaign);
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DOREPLIFETIME(AFortPlayerState, ReplicatedStats_Zone);
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DOREPLIFETIME(AFortPlayerState, bAreZoneStatsFinalized);
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DOREPLIFETIME(AFortPlayerState, ReadyCheckState);
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DOREPLIFETIME(AFortPlayerState, HomeActor);
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DOREPLIFETIME(AFortPlayerState, PlatformUniqueNetId);
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DOREPLIFETIME(AFortPlayerState, bInGhostMode);
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}
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AFortPlayerState::AFortPlayerState() {
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bIsWorldDataOwner = false;
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bIsGameSessionOwner = false;
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bIsGameSessionAdmin = false;
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bIsReadyToContinue = false;
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bHasFinishedLoading = false;
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bHasStartedPlaying = false;
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bMeshNetPlayer = false;
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bRepFlag1 = true;
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PlayerRole = EFortPlayerRole::Player;
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WorldPlayerId = 0;
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HeroType = NULL;
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CurrentCharXP = 0;
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InitialExperienceLevel = 0;
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InitialExperienceAmount = 0;
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bIsSimulatingDamage = false;
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CharacterGender = EFortCustomGender::Both;
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CharacterBodyType = EFortCustomBodyType::Small;
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CharacterColorSwatches[0] = NULL;
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CharacterColorSwatches[1] = NULL;
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LocalCharacterGender = EFortCustomGender::Both;
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LocalCharacterBodyType = EFortCustomBodyType::Small;
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LocalCharacterParts[0] = NULL;
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LocalCharacterParts[1] = NULL;
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LocalCharacterParts[2] = NULL;
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LocalCharacterParts[3] = NULL;
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LocalCharacterParts[4] = NULL;
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LocalCharacterParts[5] = NULL;
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LocalCharacterCharms[0] = NULL;
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LocalCharacterCharms[1] = NULL;
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LocalCharacterCharms[2] = NULL;
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LocalCharacterCharms[3] = NULL;
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LocalCharacterColorSwatches[0] = NULL;
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LocalCharacterColorSwatches[1] = NULL;
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CustomPRIComponent = CreateDefaultSubobject<UCustomPlayerComponent>(TEXT("CustomPRIComponent"));
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CharacterPartColorSwatches[0] = NULL;
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CharacterPartColorSwatches[1] = NULL;
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CharacterPartColorSwatches[2] = NULL;
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CharacterPartColorSwatches[3] = NULL;
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CharacterPartColorSwatches[4] = NULL;
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CharacterPartColorSwatches[5] = NULL;
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LocalCharacterPartColorSwatches[0] = NULL;
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LocalCharacterPartColorSwatches[1] = NULL;
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LocalCharacterPartColorSwatches[2] = NULL;
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LocalCharacterPartColorSwatches[3] = NULL;
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LocalCharacterPartColorSwatches[4] = NULL;
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LocalCharacterPartColorSwatches[5] = NULL;
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PlayerTeam = NULL;
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PlayerTeamPrivate = NULL;
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bSkipReplicatedStats = false;
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bAreZoneStatsFinalized = false;
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ReadyCheckState = EReadyCheckState::CheckStarted;
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HomeActor = NULL;
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AbilitySystemComponent = CreateDefaultSubobject<UFortAbilitySystemComponent>(TEXT("AbilitySystemComponent"));
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TrustedPlatformType = ETrustedPlatformType::Unknown;
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bInvitedToConsoleSession = false;
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bInitializedPlayerCustomizationOptionsFromClientSettings = false;
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CachedPreviousWorldPlayerId = 0;
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bInGhostMode = false;
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}
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