Files
FNGameProj/Source/FortniteGame/Private/FortPlayerStartupController.cpp
T
2024-06-07 01:17:09 +02:00

56 lines
1.4 KiB
C++

#include "FortPlayerStartupController.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerStartupController::HandlePlayerStartupControllerReset_Implementation() {
}
void AFortPlayerStartupController::HandlePlayerStartupControllerRegistered_Implementation() {
}
void AFortPlayerStartupController::HandlePlayerStartupControllerDestroyed_Implementation() {
}
void AFortPlayerStartupController::HandlePlayerStartupControllerCreated_Implementation() {
}
void AFortPlayerStartupController::HandleAllInCountdownInitiated_Implementation() {
}
int32 AFortPlayerStartupController::GetNumPlayersStillWaitingFor() {
return 0;
}
int32 AFortPlayerStartupController::GetNumPlayersExpected() {
return 0;
}
int32 AFortPlayerStartupController::GetNumPlayersCurrentlyReady() {
return 0;
}
float AFortPlayerStartupController::GetContainmentTimeRemaining() {
return 0.0f;
}
void AFortPlayerStartupController::DropContainmentTimeToAllInCountdownTime() {
}
void AFortPlayerStartupController::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerStartupController, ContainmentTimer);
}
AFortPlayerStartupController::AFortPlayerStartupController() {
UseIndividualHoldingAreas = false;
DelayAfterFirstInTime = 1;
ContainmentTimer = 1;
AllInCountdownTime = 1;
ErodeShieldTime = 1;
StopJoinabilityTime = 1;
DestroyImmediately = false;
}