mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
141 lines
3.6 KiB
C++
141 lines
3.6 KiB
C++
#include "FortPlayerPushableCart.h"
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#include "FortMovementComp_GroundSpline.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerPushableCart::SetNearCheckpoint(bool bNear) {
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}
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void AFortPlayerPushableCart::RemovePlayerFromPushArea(AFortPlayerPawn* PlayerToRemove) {
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}
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void AFortPlayerPushableCart::OnSplinePointReached(int32 SplinePointReached, bool bWasMovingForward) {
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}
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void AFortPlayerPushableCart::OnRep_TotalActivePushers() {
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}
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void AFortPlayerPushableCart::OnRep_TotalActiveDefenders() {
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}
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void AFortPlayerPushableCart::OnRep_TeamRoles() {
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}
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void AFortPlayerPushableCart::OnRep_CurrentCheckpoint() {
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}
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void AFortPlayerPushableCart::OnRep_bIsNearCheckpoint() {
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}
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bool AFortPlayerPushableCart::IsNearCheckpoint() {
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return false;
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}
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bool AFortPlayerPushableCart::IsCartContested() const {
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return false;
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}
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void AFortPlayerPushableCart::GetTransformAtCheckPoint(FTransform& OutTransform, int32 CheckPointIndex) const {
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}
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int32 AFortPlayerPushableCart::GetTotalCheckPoints() const {
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return 0;
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}
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uint8 AFortPlayerPushableCart::GetTotalActivePushers() const {
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return 0;
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}
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uint8 AFortPlayerPushableCart::GetTotalActiveDefenders() const {
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return 0;
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}
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int32 AFortPlayerPushableCart::GetSplineIndexForNextCheckPoint() const {
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return 0;
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}
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int32 AFortPlayerPushableCart::GetSplineIndexForCurrentCheckPoint() const {
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return 0;
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}
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float AFortPlayerPushableCart::GetSplineDistanceAtCheckPoint(int32 CheckPointIndex) const {
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return 0.0f;
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}
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int32 AFortPlayerPushableCart::GetPushingStrength() const {
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return 0;
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}
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uint8 AFortPlayerPushableCart::GetPusherTeam() const {
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return 0;
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}
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UShapeComponent* AFortPlayerPushableCart::GetPushAreaShapeComponent_Implementation() const {
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return NULL;
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}
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float AFortPlayerPushableCart::GetPercentProgressTowardsNextCheckPoint() const {
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return 0.0f;
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}
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uint8 AFortPlayerPushableCart::GetNextCheckPointIndex() const {
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return 0;
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}
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uint8 AFortPlayerPushableCart::GetLastReachedCheckPointIndex() const {
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return 0;
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}
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bool AFortPlayerPushableCart::GetIsPlayerPushable() const {
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return false;
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}
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float AFortPlayerPushableCart::GetDistanceToNextCheckPoint() const {
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return 0.0f;
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}
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float AFortPlayerPushableCart::GetDesiredSpeed() const {
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return 0.0f;
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}
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uint8 AFortPlayerPushableCart::GetDefenderTeam() const {
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return 0;
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}
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void AFortPlayerPushableCart::GetCheckPointTransforms(TArray<FTransform>& OutTransforms) const {
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}
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float AFortPlayerPushableCart::GetCartDistanceAlongSpline() const {
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return 0.0f;
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}
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AActor* AFortPlayerPushableCart::GetCameraActor_Implementation() {
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return NULL;
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}
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void AFortPlayerPushableCart::AddPlayerToPushArea(AFortPlayerPawn* PlayerToAdd) {
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}
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void AFortPlayerPushableCart::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerPushableCart, SplineComponent);
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DOREPLIFETIME(AFortPlayerPushableCart, SplineCheckPointIndices);
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DOREPLIFETIME(AFortPlayerPushableCart, CurrentCheckPoint);
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DOREPLIFETIME(AFortPlayerPushableCart, TeamRoles);
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DOREPLIFETIME(AFortPlayerPushableCart, TotalActivePushers);
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DOREPLIFETIME(AFortPlayerPushableCart, TotalActiveDefenders);
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DOREPLIFETIME(AFortPlayerPushableCart, bIsPushable);
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DOREPLIFETIME(AFortPlayerPushableCart, bIsNearCheckpoint);
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}
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AFortPlayerPushableCart::AFortPlayerPushableCart() {
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MovementComponent = CreateDefaultSubobject<UFortMovementComp_GroundSpline>(TEXT("Ground Spline Movement Component"));
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CurrentCheckPoint = 0;
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TotalActivePushers = 0;
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TotalActiveDefenders = 0;
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bIsPushable = false;
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bIsNearCheckpoint = false;
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}
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