mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
1365 lines
39 KiB
C++
1365 lines
39 KiB
C++
#include "FortPlayerPawn.h"
|
|
#include "Particles/ParticleSystemComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
#include "Templates/SubclassOf.h"
|
|
|
|
void AFortPlayerPawn::VerifySkydivingMatchesServer() {
|
|
}
|
|
|
|
void AFortPlayerPawn::UpdatePreviousPositionAndVelocity(float DeltaSeconds, FVector OldLocation, FVector OldVelocity) {
|
|
}
|
|
|
|
void AFortPlayerPawn::UpdateGameStateModifiedGravity(float GravityMultiplier) {
|
|
}
|
|
|
|
void AFortPlayerPawn::UpdateAimbotDetectionStatus() {
|
|
}
|
|
|
|
void AFortPlayerPawn::UnableToPerformAction(bool bPlayMontage, const FGameplayTagContainer& FailedReason) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ToggleGender() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ToggleBodyType() {
|
|
}
|
|
|
|
float AFortPlayerPawn::TimeFromJumpApex() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
void AFortPlayerPawn::SwitchToPreviousPart(const FString& PartName) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SwitchToNextPart(const FString& PartName) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SwapPawnCosmeticItemAndVariant(const FGuid& SwapId, const TArray<FFortSwapItemAndVariantData>& SwapData, bool bAllowActiveHotswap, EFortAppliedSwapItemAndVariantState ForcedSwapState) {
|
|
}
|
|
|
|
bool AFortPlayerPawn::SupportsTetheredMovement() {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerPawn::StopItemInteractionAbility(const EItemInteractionStatus ItemInteractionStatus) {
|
|
}
|
|
|
|
void AFortPlayerPawn::StopFacialAnimationStream() {
|
|
}
|
|
|
|
void AFortPlayerPawn::StopCarryingPlayer(bool bFromAbilityCancel) {
|
|
}
|
|
|
|
void AFortPlayerPawn::StartGhostModeExit(const float InGhostModeExitDuration) {
|
|
}
|
|
|
|
void AFortPlayerPawn::StartFloating() {
|
|
}
|
|
|
|
void AFortPlayerPawn::StartedInteractSearch() {
|
|
}
|
|
|
|
bool AFortPlayerPawn::ShouldPlayDeathAnimation() {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::ShouldDriverHaveReticle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::ShouldAllowShadowStanceMaterialsForPartType(EFortCustomPartType PartType) const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerPawn::SetWeaponOverrideAnimSet(UFortWeaponAnimSet* WeaponOverrideAnimSet) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetVehicleOverrideExit(bool bIgnoreLaunch) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetThrownItemTrajectoryHitResult(const FHitResult& InHitResult) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetTetherPawn(APawn* InTetherPawn) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetStasisMode(EFortPawnStasisMode InStasisMode) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetPreviousVelocity(FVector OldVelocity) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetPreviousPosition(FVector OldPosition) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetPossessedProp(ABuildingGameplayActorPlayerPropAttachment* InPossessedProp) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetPetType(const UAthenaPetItemDefinition* PetToCreate) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetPendingTetherLaunch(float Amount) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetPendingSkydiveLaunch(bool bPending) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetNumActiveBalloons(int32 NewBalloonCount) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetIsInFrontEndHologram(bool bInFrontEndHologram) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetInVortex(bool bNewValue, float UpwardLaunchVelocity, float GravityFloorAltitude, float GravityFloorWidth, float GravityFloorGravityScalar, float GravityFloorTerminalVelocity) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetInSlipperyMovement(bool bIsSlippery) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetHomeActor(AActor* NewActor) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetFortPlayerPawnLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) {
|
|
}
|
|
|
|
|
|
void AFortPlayerPawn::SetFacialTypeOverride(EFortFacialAnimTypes NewType) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetEquippedArmoredInterface(TScriptInterface<IFortArmoredInterface> InInterface) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetCustomMeshHeightAdjustTarget(int32 HeightAdjust, int32 LerpSpeed) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetClientObservedStatsFromAnotherPawn(AFortPlayerPawn* OtherPawn) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetBalloonRope(ABuildingGameplayActor* InBalloonRope) {
|
|
}
|
|
|
|
void AFortPlayerPawn::SetActorHiddenInGameWithGameplayEffect(bool bNewHidden, const TSubclassOf<UGameplayEffect>& HidePawnGameplayEffectClass, bool bRemoveAllOfThisTag) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerUpdateVehicleInputStateUnreliable_Implementation(FFortAthenaVehicleInputStateUnreliable ReliableInput, float Timestamp) {
|
|
}
|
|
bool AFortPlayerPawn::ServerUpdateVehicleInputStateUnreliable_Validate(FFortAthenaVehicleInputStateUnreliable ReliableInput, float Timestamp) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerUpdateVehicleInputStateReliable_Implementation(FFortAthenaVehicleInputStateReliable ReliableInput) {
|
|
}
|
|
bool AFortPlayerPawn::ServerUpdateVehicleInputStateReliable_Validate(FFortAthenaVehicleInputStateReliable ReliableInput) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerUnmarkRespawned_Implementation() {
|
|
}
|
|
bool AFortPlayerPawn::ServerUnmarkRespawned_Validate() {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerToggleGender_Implementation() {
|
|
}
|
|
bool AFortPlayerPawn::ServerToggleGender_Validate() {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerToggleBodyType_Implementation() {
|
|
}
|
|
bool AFortPlayerPawn::ServerToggleBodyType_Validate() {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerThrowCarriedPlayer_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerSetAttachment_Implementation(FRepFortMeshAttachment Attachment) {
|
|
}
|
|
bool AFortPlayerPawn::ServerSetAttachment_Validate(FRepFortMeshAttachment Attachment) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerSetAimbotDetection_Implementation(bool bEnableDetection) {
|
|
}
|
|
bool AFortPlayerPawn::ServerSetAimbotDetection_Validate(bool bEnableDetection) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerSendZiplineState_Implementation(const FZiplinePawnState& InZiplineState) {
|
|
}
|
|
bool AFortPlayerPawn::ServerSendZiplineState_Validate(const FZiplinePawnState& InZiplineState) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerSendAimbotDetectionStatus_Implementation(const TArray<uint8>& Payload) {
|
|
}
|
|
bool AFortPlayerPawn::ServerSendAimbotDetectionStatus_Validate(const TArray<uint8>& Payload) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerRootMotionInterruptNotifyStopMontage_Implementation(UAnimMontage* MontageToStop) {
|
|
}
|
|
bool AFortPlayerPawn::ServerRootMotionInterruptNotifyStopMontage_Validate(UAnimMontage* MontageToStop) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerReviveFromDBNO_Implementation(AController* EventInstigator) {
|
|
}
|
|
bool AFortPlayerPawn::ServerReviveFromDBNO_Validate(AController* EventInstigator) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerRespawnFromDBNO_Implementation() {
|
|
}
|
|
bool AFortPlayerPawn::ServerRespawnFromDBNO_Validate() {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerResetAbilitySystemComponent_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerPlayUnableToPerformActionMontage_Implementation() {
|
|
}
|
|
bool AFortPlayerPawn::ServerPlayUnableToPerformActionMontage_Validate() {
|
|
return true;
|
|
}
|
|
|
|
AFortAthenaVehicle* AFortPlayerPawn::ServerOnExitVehicle(ETryExitVehicleBehavior ExitForceBehavior) {
|
|
return NULL;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerInterrogateDBNOPlayer_Implementation(AFortPlayerPawn* InDBNOHoistee) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerHoistDBNOPlayer_Implementation(AFortPlayerPawn* InDBNOHoistee) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerHandlePickupInfo_Implementation(AFortPickup* Pickup, FFortPickupRequestInfo Params) {
|
|
}
|
|
bool AFortPlayerPawn::ServerHandlePickupInfo_Validate(AFortPickup* Pickup, FFortPickupRequestInfo Params) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerHandlePickup(AFortPickup* Pickup, float InFlyTime, const FVector InStartDirection, bool bPlayPickupSound) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerEquipLastWeaponOrGadget_Implementation(bool bForce) {
|
|
}
|
|
bool AFortPlayerPawn::ServerEquipLastWeaponOrGadget_Validate(bool bForce) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerDropCarriedPlayer_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerCyclePart_Implementation(EFortCustomPartType Part, bool bNextPart) {
|
|
}
|
|
bool AFortPlayerPawn::ServerCyclePart_Validate(EFortCustomPartType Part, bool bNextPart) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerCycleColorSwatch_Implementation(EColorSwatchType SwatchType, bool bNext) {
|
|
}
|
|
bool AFortPlayerPawn::ServerCycleColorSwatch_Validate(EColorSwatchType SwatchType, bool bNext) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerCycleAccessoryColorSwatch_Implementation(EFortCustomPartType Part, bool bNext) {
|
|
}
|
|
bool AFortPlayerPawn::ServerCycleAccessoryColorSwatch_Validate(EFortCustomPartType Part, bool bNext) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerChoosePart_Implementation(EFortCustomPartType Part, UCustomCharacterPart* ChosenCharacterPart) {
|
|
}
|
|
bool AFortPlayerPawn::ServerChoosePart_Validate(EFortCustomPartType Part, UCustomCharacterPart* ChosenCharacterPart) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerPawn::ServerChooseGender_Implementation(EFortCustomGender Gender) {
|
|
}
|
|
bool AFortPlayerPawn::ServerChooseGender_Validate(EFortCustomGender Gender) {
|
|
return true;
|
|
}
|
|
|
|
|
|
void AFortPlayerPawn::ReviveFromDBNO(AController* EventInstigator) {
|
|
}
|
|
|
|
void AFortPlayerPawn::RestoreDBNOCollisionAfterDrop() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ResetGameplayAttributes(const bool bIgnoreStatClamp) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ResetClothAndDynamics() {
|
|
}
|
|
|
|
void AFortPlayerPawn::RemoveExpiredIgnoredActorsAndCheckForNextTimer() {
|
|
}
|
|
|
|
void AFortPlayerPawn::RemoveAttachment() {
|
|
}
|
|
|
|
void AFortPlayerPawn::RemoveAbilityAITarget(AFortAIPawn* InTarget) {
|
|
}
|
|
|
|
void AFortPlayerPawn::RandomizeCharacter(const FString& GenderString) {
|
|
}
|
|
|
|
void AFortPlayerPawn::PushFootstepBankOverride(int32 Priority, UFortFootstepAudioBank* InFootstepBankOverride) {
|
|
}
|
|
|
|
void AFortPlayerPawn::PushAnimBPOverride(int32 Priority, TSubclassOf<UAnimInstance> InAnimBPOverride) {
|
|
}
|
|
|
|
void AFortPlayerPawn::PostResIn() {
|
|
}
|
|
|
|
void AFortPlayerPawn::PopFootstepBankOverride(int32 Priority, UFortFootstepAudioBank* InFootstepBankOverride) {
|
|
}
|
|
|
|
void AFortPlayerPawn::PopAnimBPOverride(int32 Priority, TSubclassOf<UAnimInstance> InAnimBPOverride) {
|
|
}
|
|
|
|
void AFortPlayerPawn::PlayGroupEmote(const UFortMontageItemDefinitionBase* EmoteAsset) {
|
|
}
|
|
|
|
void AFortPlayerPawn::PerformSupplementalKillVolumeSweep() {
|
|
}
|
|
|
|
void AFortPlayerPawn::PassengerToPassengerAnimationStopped() {
|
|
}
|
|
|
|
void AFortPlayerPawn::PassengerToDriverAnimationStopped() {
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void AFortPlayerPawn::OnRep_WaitingForEmoteInteraction() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_VehicleInputStateUnreliable() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_VehicleInputStateReliableForReplay() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_UpdateContextTracker() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_StoredControlRotation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_StartedInteractSearch() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_ReplicatedSkyTube() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_ReplicatedIsInVortex() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_ReplicatedIsInSlipperyMovement() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_ReplicatedInGliderRedeploy() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_ReplicatedAnimMontage() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_RepAnimMontageStartSection() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_PossessedProp() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_ParachuteLockedOpen() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_NetMovementPrioritized(bool bOldNetMovementPrioritized) {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_LockGroupEmoteLeaderRotation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsTargeting() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsSlopeSliding() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsSkydivingFromBus() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsSkydiving(bool bPreviousState) {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsParachuteOpen(bool bPreviousState) {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsParachuteForcedOpen() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsInWaterVolume() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsInsideSafeZone() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsInAnyStorm() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_IsEmoteLeader() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_InVehicle() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_GroupEmoteLookTarget() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_GliderOverride() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_FootstepBankOverride() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_FacialTypeOverride() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_DBNOHoisterData(const FFortDBNOCarryHoisterData& PreviousDBNOHoisterData) {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_DBNOHoistee() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_CustomMeshHeightAdjustTarget() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_ControlledRCPawn() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_CharPartAnimMontageInfo() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_bHasStartedFloating() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_BaseCosmeticLoadout() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_AttachmentMesh() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_AppliedSwaps() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_AnimBPOverride() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_AccelerationZPack() {
|
|
}
|
|
|
|
void AFortPlayerPawn::OnRep_AccelerationPack() {
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void AFortPlayerPawn::OnEndParachuteMovement_Implementation() {
|
|
}
|
|
|
|
|
|
void AFortPlayerPawn::OnCapsuleBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
|
|
}
|
|
|
|
|
|
void AFortPlayerPawn::OnBeginParachuteMovement_Implementation() {
|
|
}
|
|
|
|
|
|
void AFortPlayerPawn::MulticastUpdateVehicleInputStateReliable_Implementation(FFortAthenaVehicleInputStateReliable ReliableInput) {
|
|
}
|
|
|
|
void AFortPlayerPawn::MulticastSetWeaponOverrideAnimSet_Implementation(UFortWeaponAnimSet* WeaponOverrideAnimSet) {
|
|
}
|
|
|
|
void AFortPlayerPawn::MulticastClearWeaponOverrideAnimSet_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::MarkSafe(TSubclassOf<UGameplayEffect> GEtoApply) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ManualReviveFromDBNO(TSubclassOf<UGameplayEffect> ReviveGameplayEffectsOverride) {
|
|
}
|
|
|
|
void AFortPlayerPawn::LocalThrowCarriedPlayer() {
|
|
}
|
|
|
|
bool AFortPlayerPawn::LocalIsTryingToGetPickup() {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerPawn::ListCharacterParts(const FString& GenderAndOrPartString) const {
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsZiplining() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsWaterSprintBoosting() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsUsingUmbrella() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsUsingPersonalVehicle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsTethered() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsSprinting() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsSkydivingFromLaunchPad() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsSkydivingFromBus() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsSkydiving() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsPassivelySkydiving() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsPassengerInVehicle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsParachuteOpen() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsParachuteLockedOpen() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsParachuteForcedOpen() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsOperatingTurret() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsNiagaraSimpleWaterSim() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsNiagaraProceduralWaterSim() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsItemAndVariantSwapActiveById(const FGuid& SwapId) const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInVortex() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInVehicle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInSlipperyMovement() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInSkyTube() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInInteractBlockingVehicle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInFrontEndHologram() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInFloatingMovement() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsInCharacterCustomization() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsEmoteBlockedByMovement() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsDrivingVehicle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsDrivingInteractBlockingVehicle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsCharacterCustomizationLoadingCompleted() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsActivelyStrafingInAir() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsActivelySkydivingUpInVortex() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::IsActivelySkydiving() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerPawn::InvokeWaterJumpSplash(const FVector& SplashPosition, float SplashScale) {
|
|
}
|
|
|
|
void AFortPlayerPawn::InvokeWaterHandSplashAttached(USceneComponent* AttachParent, FName AttachSocketName) {
|
|
}
|
|
|
|
void AFortPlayerPawn::InvokeWaterHandSplash(const FVector& SplashPosition) {
|
|
}
|
|
|
|
bool AFortPlayerPawn::HasStartedFloating() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::HasRespawnedInAir() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::HasRecentlyExitedZiplineFromJumping() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::HasControlledRCPawn() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerPawn::HandleInStasis() {
|
|
}
|
|
|
|
TScriptInterface<IFortVehicleInterface> AFortPlayerPawn::GetVehicleUInterface() const {
|
|
return NULL;
|
|
}
|
|
|
|
uint8 AFortPlayerPawn::GetVehicleSeatIndex() const {
|
|
return 0;
|
|
}
|
|
|
|
bool AFortPlayerPawn::GetVehicleOverrideExit() {
|
|
return false;
|
|
}
|
|
|
|
AActor* AFortPlayerPawn::GetVehicleActor() const {
|
|
return NULL;
|
|
}
|
|
|
|
AFortAthenaVehicle* AFortPlayerPawn::GetVehicle() const {
|
|
return NULL;
|
|
}
|
|
|
|
FHitResult AFortPlayerPawn::GetThrownItemTrajectoryHitResult() const {
|
|
return FHitResult{};
|
|
}
|
|
|
|
APawn* AFortPlayerPawn::GetTetherPawn() const {
|
|
return NULL;
|
|
}
|
|
|
|
EFortPawnStasisMode AFortPlayerPawn::GetStasisMode() const {
|
|
return EFortPawnStasisMode::None;
|
|
}
|
|
|
|
float AFortPlayerPawn::GetStamina() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
FVector AFortPlayerPawn::GetSlopeSlidingNormal() const {
|
|
return FVector{};
|
|
}
|
|
|
|
void AFortPlayerPawn::GetSlopeSlidingAngles(float& LocalPitch, float& LocalRoll) const {
|
|
}
|
|
|
|
USkeletalMeshComponent* AFortPlayerPawn::GetSkeletalMeshForPartType(EFortCustomPartType PartType) const {
|
|
return NULL;
|
|
}
|
|
|
|
USkeletalMeshComponent* AFortPlayerPawn::GetSkeletalMeshForCharmType(TEnumAsByte<EFortCustomCharmType::Type> CharmType) const {
|
|
return NULL;
|
|
}
|
|
|
|
float AFortPlayerPawn::GetSimulatedAttributeValue(const FGameplayAttribute& Attribute, const float DefaultValue) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
FVector AFortPlayerPawn::GetPreviousVelocity() {
|
|
return FVector{};
|
|
}
|
|
|
|
FVector AFortPlayerPawn::GetPreviousPosition() {
|
|
return FVector{};
|
|
}
|
|
|
|
ABuildingGameplayActorPlayerPropAttachment* AFortPlayerPawn::GetPossessedProp() const {
|
|
return NULL;
|
|
}
|
|
|
|
bool AFortPlayerPawn::GetPendingSkydiveLaunch() const {
|
|
return false;
|
|
}
|
|
|
|
float AFortPlayerPawn::GetPawnSignificance() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
int32 AFortPlayerPawn::GetPawnLOD() const {
|
|
return 0;
|
|
}
|
|
|
|
int32 AFortPlayerPawn::GetNumActiveBalloons() const {
|
|
return 0;
|
|
}
|
|
|
|
float AFortPlayerPawn::GetMaxStamina() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
void AFortPlayerPawn::GetLastWaterSurfaceInfo(FVector& OutWaterSurfacePosition, FVector& OutWaterSurfaceNormal) {
|
|
}
|
|
|
|
bool AFortPlayerPawn::GetIsSlopeSliding() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::GetIsHoldingObject() const {
|
|
return false;
|
|
}
|
|
|
|
AActor* AFortPlayerPawn::GetHomeActor() const {
|
|
return NULL;
|
|
}
|
|
|
|
FText AFortPlayerPawn::GetGliderDisplayName() const {
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
void AFortPlayerPawn::GetGender(bool& IsMale, bool& IsFemale) const {
|
|
}
|
|
|
|
UAnimMontage* AFortPlayerPawn::GetFrontendAnimMontageIdleOverride() const {
|
|
return NULL;
|
|
}
|
|
|
|
int32 AFortPlayerPawn::GetExtraLives() const {
|
|
return 0;
|
|
}
|
|
|
|
EFortPawnDisplayContext AFortPlayerPawn::GetDisplayContext() const {
|
|
return EFortPawnDisplayContext::BattleRoyale;
|
|
}
|
|
|
|
AFortPlayerPawn* AFortPlayerPawn::GetDBNOHoister() const {
|
|
return NULL;
|
|
}
|
|
|
|
AFortPlayerPawn* AFortPlayerPawn::GetDBNOHoistee() const {
|
|
return NULL;
|
|
}
|
|
|
|
AFortSkyTube* AFortPlayerPawn::GetCurrentSkyTube() const {
|
|
return NULL;
|
|
}
|
|
|
|
AFortPlayerPawn* AFortPlayerPawn::GetControllingPawn() const {
|
|
return NULL;
|
|
}
|
|
|
|
TSoftObjectPtr<UFXSystemAsset> AFortPlayerPawn::GetContrailParticleSystemSoftRef() {
|
|
return NULL;
|
|
}
|
|
|
|
TArray<UActorComponent*> AFortPlayerPawn::GetComponentsByClassOnAllPartModifiers(TSubclassOf<UActorComponent> ComponentClass) const {
|
|
return TArray<UActorComponent*>();
|
|
}
|
|
|
|
TArray<UActorComponent*> AFortPlayerPawn::GetComponentsByClassForPartType(TSubclassOf<UActorComponent> ComponentClass, EFortCustomPartType PartType) const {
|
|
return TArray<UActorComponent*>();
|
|
}
|
|
|
|
int32 AFortPlayerPawn::GetClientObservedStatValue(const FName StatName, int32 DefaultValue) {
|
|
return 0;
|
|
}
|
|
|
|
EFortCustomGender AFortPlayerPawn::GetCharacterGender() const {
|
|
return EFortCustomGender::Invalid;
|
|
}
|
|
|
|
AFortPlayerCharm* AFortPlayerPawn::GetCharacterCharmActorForCharmType(TEnumAsByte<EFortCustomCharmType::Type> CharmType) const {
|
|
return NULL;
|
|
}
|
|
|
|
TEnumAsByte<EFortCustomBodyType::Type> AFortPlayerPawn::GetCharacterBodyType() const {
|
|
return EFortCustomBodyType::NONE;
|
|
}
|
|
|
|
float AFortPlayerPawn::GetBaseAimPitchQuantized() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
UFXSystemComponent* AFortPlayerPawn::GetActivePlayerWaterBoostComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
UFXSystemComponent* AFortPlayerPawn::GetActivePlayerSwimmingComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
UFXSystemComponent* AFortPlayerPawn::GetActivePlayerJumpSplashInWaterComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
UFXSystemComponent* AFortPlayerPawn::GetActivePlayerInWaterComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
UFXSystemComponent* AFortPlayerPawn::GetActivePlayerHandSplashInWaterComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
FGameplayTagContainer AFortPlayerPawn::GatherMetaTags(const UAthenaCosmeticItemDefinition* CosmeticItem) const {
|
|
return FGameplayTagContainer{};
|
|
}
|
|
|
|
void AFortPlayerPawn::ForceOpenParachuteAndOverrideGlider(const UAthenaGliderItemDefinition* InGliderOverride, bool NewBResetGliderOverrideOnLanding, bool bForceIntoGliderRedeploy) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ForceDetachFromRemoteControlledPawn() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ExitSkyTube(AFortSkyTube* SkyTube, bool& bIsLastTube) {
|
|
}
|
|
|
|
void AFortPlayerPawn::EnterSkyTube(AFortSkyTube* SkyTube, bool& bIsFirstTube) {
|
|
}
|
|
|
|
void AFortPlayerPawn::EndZiplining(bool bFromJump) {
|
|
}
|
|
|
|
void AFortPlayerPawn::EndSkydiving() {
|
|
}
|
|
|
|
void AFortPlayerPawn::EndHovering() {
|
|
}
|
|
|
|
void AFortPlayerPawn::EndGhostModeExit() {
|
|
}
|
|
|
|
void AFortPlayerPawn::EndFloating() {
|
|
}
|
|
|
|
void AFortPlayerPawn::EndedInteractSearch() {
|
|
}
|
|
|
|
void AFortPlayerPawn::DriverToPassengerAnimationStopped() {
|
|
}
|
|
|
|
bool AFortPlayerPawn::DontHandsOnHips() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::DontCrossArms() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerPawn::DisableFaceRotation(float DurationInSeconds, bool bSetStasis) {
|
|
}
|
|
|
|
void AFortPlayerPawn::DestroyBalloonRope() {
|
|
}
|
|
|
|
void AFortPlayerPawn::DebugDestroyVehicle() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ConstructItemSwapClonedFromLoadout(const FFortAthenaLoadout& Loadout, const UAthenaCosmeticItemDefinition* Item, FFortSwapItemAndVariantData& SwapData) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ClientUnequipCurrentWeaponById_Implementation(FGuid WeaponItemGuid, bool bSetWeaponAttachment) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ClientResetAbilitySystemComponent_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ClientNotifyAbilityFailed_Implementation(const UGameplayAbility* FailedAbility, const FGameplayTagContainer& FailedReason) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ClientExecuteGameplayCueOnSpecificPlayer_Implementation(const FGameplayTag GameplayCueTag) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ClientAcknowledgeVehicleInputState_Implementation(float Timestamp) {
|
|
}
|
|
|
|
void AFortPlayerPawn::ClearWeaponOverrideAnimSet() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ClearExistingCosmeticPetInstance() {
|
|
}
|
|
|
|
bool AFortPlayerPawn::CanUseInventoryAsDriver() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::CanShootFromVehicle() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::CanPredictJumpApex() {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerPawn::CanInterrogateFromDBNO(AController* EventInstigator) {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerPawn::CancelJumpAbility() {
|
|
}
|
|
|
|
void AFortPlayerPawn::BroadcastSetWeaponOverrideAnimSet_Implementation(UFortWeaponAnimSet* WeaponOverrideAnimSet) {
|
|
}
|
|
|
|
void AFortPlayerPawn::BroadcastClearWeaponOverrideAnimSet_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerPawn::BP_ForceOpenParachute() {
|
|
}
|
|
|
|
void AFortPlayerPawn::BP_ForceLockParachuteOpen(bool bLocked) {
|
|
}
|
|
|
|
void AFortPlayerPawn::BeginZiplining(const AFortAthenaZipline* Zipline, USceneComponent* SocketComponent) {
|
|
}
|
|
|
|
void AFortPlayerPawn::BeginSkydiving(bool bFromBus) {
|
|
}
|
|
|
|
void AFortPlayerPawn::BeginHovering() {
|
|
}
|
|
|
|
void AFortPlayerPawn::AttemptInstantInteractSearch() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ApplyWrapToSaveTheWorldHoverboard() {
|
|
}
|
|
|
|
void AFortPlayerPawn::ApplyCosmeticLoadout() {
|
|
}
|
|
|
|
|
|
|
|
|
|
void AFortPlayerPawn::AITargetDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
|
|
}
|
|
|
|
void AFortPlayerPawn::AddIgnoredActor(AActor* InActorToIgnore, const float InIgnoreDuration) {
|
|
}
|
|
|
|
void AFortPlayerPawn::AddAttachment(USkeletalMesh* Attachment, TSubclassOf<UAnimInstance> InAnimBP) {
|
|
}
|
|
|
|
void AFortPlayerPawn::AddAbilityAITarget(AFortAIPawn* InTarget) {
|
|
}
|
|
|
|
void AFortPlayerPawn::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortPlayerPawn, VehicleInputStateReliable);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsNearSafeZoneEdge);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsWaterJump);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsWaterSprintBoost);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsWaterSprintBoostPending);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsTargeting);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsTargetingConsumableThrow);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsSwappingCharacterParts);
|
|
DOREPLIFETIME(AFortPlayerPawn, StasisMode);
|
|
DOREPLIFETIME(AFortPlayerPawn, BuildingState);
|
|
DOREPLIFETIME(AFortPlayerPawn, AccelerationZPack);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsInWaterVolume);
|
|
DOREPLIFETIME(AFortPlayerPawn, CachedTeamControllingRC);
|
|
DOREPLIFETIME(AFortPlayerPawn, BalloonActiveCount);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsSkydiving);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsParachuteOpen);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsParachuteForcedOpen);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsSkydivingFromBus);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsSkydivingFromLaunchPad);
|
|
DOREPLIFETIME(AFortPlayerPawn, bReplicatedIsInVortex);
|
|
DOREPLIFETIME(AFortPlayerPawn, bReplicatedIsInSlipperyMovement);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsSlopeSliding);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsProxySimulationTimedOut);
|
|
DOREPLIFETIME(AFortPlayerPawn, bInGliderRedeploy);
|
|
DOREPLIFETIME(AFortPlayerPawn, bStartedInteractSearch);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsUsingJetpack);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsPlayingEmote);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsRespawning);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsRespawningInAir);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsWaitingForEmoteInteraction);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsEmoteLeader);
|
|
DOREPLIFETIME(AFortPlayerPawn, bShouldSyncAnimationWithEmoteLeader);
|
|
DOREPLIFETIME(AFortPlayerPawn, bShouldJitterAnimationSyncWithEmoteLeader);
|
|
DOREPLIFETIME(AFortPlayerPawn, bDoubleFileEmoteSecondLine);
|
|
DOREPLIFETIME(AFortPlayerPawn, bLockGroupEmoteLeaderRotation);
|
|
DOREPLIFETIME(AFortPlayerPawn, GroupEmoteLookTarget);
|
|
DOREPLIFETIME(AFortPlayerPawn, GroupEmoteLeaderRotationYawOffset);
|
|
DOREPLIFETIME(AFortPlayerPawn, ReplicatedCustomMeshHeightAdjustTarget);
|
|
DOREPLIFETIME(AFortPlayerPawn, VehicleInputStateUnreliable);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsInAnyStorm);
|
|
DOREPLIFETIME(AFortPlayerPawn, bIsInsideSafeZone);
|
|
DOREPLIFETIME(AFortPlayerPawn, bHasStartedFloating);
|
|
DOREPLIFETIME(AFortPlayerPawn, ZiplineState);
|
|
DOREPLIFETIME(AFortPlayerPawn, bCanPredictJumpApex);
|
|
DOREPLIFETIME(AFortPlayerPawn, VehicleStateRep);
|
|
DOREPLIFETIME(AFortPlayerPawn, InteractingPCRep);
|
|
DOREPLIFETIME(AFortPlayerPawn, PossessedProp);
|
|
DOREPLIFETIME(AFortPlayerPawn, BaseCosmeticLoadout);
|
|
DOREPLIFETIME(AFortPlayerPawn, AppliedSwaps);
|
|
DOREPLIFETIME(AFortPlayerPawn, ServerLoadoutChangeSync);
|
|
DOREPLIFETIME(AFortPlayerPawn, RepCharPartAnimMontageInfo);
|
|
DOREPLIFETIME(AFortPlayerPawn, ClientObservedStats);
|
|
DOREPLIFETIME(AFortPlayerPawn, AnimBPOverride);
|
|
DOREPLIFETIME(AFortPlayerPawn, FootstepBankOverride);
|
|
DOREPLIFETIME(AFortPlayerPawn, DBNOHoisterData);
|
|
DOREPLIFETIME(AFortPlayerPawn, DBNOHoistee);
|
|
DOREPLIFETIME(AFortPlayerPawn, PackedReplicatedSlopeAngles);
|
|
DOREPLIFETIME(AFortPlayerPawn, PlayerStatus);
|
|
DOREPLIFETIME(AFortPlayerPawn, AccelerationPack);
|
|
DOREPLIFETIME(AFortPlayerPawn, RepAnimMontageInfo);
|
|
DOREPLIFETIME(AFortPlayerPawn, RepAnimMontageStartSection);
|
|
DOREPLIFETIME(AFortPlayerPawn, bNetMovementPrioritized);
|
|
DOREPLIFETIME(AFortPlayerPawn, LandingMontagePair);
|
|
DOREPLIFETIME(AFortPlayerPawn, bParachuteLockedOpen);
|
|
DOREPLIFETIME(AFortPlayerPawn, AttachmentMesh);
|
|
DOREPLIFETIME(AFortPlayerPawn, VortexParams);
|
|
DOREPLIFETIME(AFortPlayerPawn, ReplicatedSkyTube);
|
|
DOREPLIFETIME(AFortPlayerPawn, PetState);
|
|
DOREPLIFETIME(AFortPlayerPawn, GliderOverrideStack);
|
|
DOREPLIFETIME(AFortPlayerPawn, RemoteViewData32);
|
|
DOREPLIFETIME(AFortPlayerPawn, ControlledRCPawn);
|
|
DOREPLIFETIME(AFortPlayerPawn, StoredControlRotation);
|
|
DOREPLIFETIME(AFortPlayerPawn, FacialTypeOverride);
|
|
}
|
|
|
|
AFortPlayerPawn::AFortPlayerPawn() {
|
|
bIsNearSafeZoneEdge = false;
|
|
bPlayingSafeZoneEffects = false;
|
|
bDoSafeZoneCleanup = false;
|
|
bIsSwimmingAnimLayerLinked = false;
|
|
bIsSprintJump = false;
|
|
bHasDisableSprintTag = false;
|
|
bDisableSwimSprintCancel = false;
|
|
bIsWaterJump = false;
|
|
bIsWaterSprintBoost = false;
|
|
bIsWaterSprintBoostPending = false;
|
|
bPlayingPassengerToPassengerAnimation = false;
|
|
bPlayingDriverToPassengerAnimation = false;
|
|
bIsTargeting = false;
|
|
bIsTargetingConsumableThrow = false;
|
|
bIsSwappingCharacterParts = false;
|
|
bBalloonMovementActivated = false;
|
|
bIsScriptedBot = false;
|
|
bBuildHotfix = false;
|
|
StasisMode = EFortPawnStasisMode::None;
|
|
BuildingState = EFortBuildingState::None;
|
|
AccelerationZPack = 0;
|
|
ParachuteDirectionalSpeedMultiplierCurve = NULL;
|
|
SkydivingDirectionalSpeedMultiplierCurve = NULL;
|
|
BallooningDirectionalSpeedMultiplierCurve = NULL;
|
|
DirectionalSpeedMultiplierCurve = NULL;
|
|
MinimumTimeBetweenSteps = 1;
|
|
LastStepTime = 1;
|
|
bIsInWaterVolume = false;
|
|
bNotifyBlueprintWhenLandscapeTeleporting = true;
|
|
CachedTeamControllingRC = 0;
|
|
BalloonActiveCount = 0;
|
|
bParachuteDeployFixedVerticalDistance = true;
|
|
bIsSkydiving = false;
|
|
bIsParachuteOpen = false;
|
|
bLocalIsSkydiving = false;
|
|
bLocalIsParachuteForcedOpen = false;
|
|
bIsParachuteForcedOpen = false;
|
|
bIsSkydivingFromBus = false;
|
|
bIsSkydivingFromLaunchPad = false;
|
|
bPendingSkydiveLaunch = false;
|
|
bIsInVortex = false;
|
|
bReplicatedIsInVortex = false;
|
|
bIsInSlipperyMovement = false;
|
|
bReplicatedIsInSlipperyMovement = false;
|
|
bIsBelowAutoDeployTestHeight = false;
|
|
bIsSlopeSliding = false;
|
|
bIsProxySimulationTimedOut = false;
|
|
bIsPedestalHero = false;
|
|
bInGliderRedeploy = false;
|
|
bLocalInGliderRedeploy = false;
|
|
bBeingRepossessed = false;
|
|
bInitAbilitySystemComponentFromPlayerState = true;
|
|
bStartedInteractSearch = false;
|
|
bPawnLODDirty = false;
|
|
bIsUsingJetpack = false;
|
|
bIsPlayingEmote = false;
|
|
bShowingOverdriveEffect = false;
|
|
bIsRespawning = false;
|
|
bIsRespawningInAir = false;
|
|
bInitializedPostRepPlayerState = false;
|
|
bEnableCharacterPartRigidBodyNode = false;
|
|
bInitializedCharacterPartRBANSettings = false;
|
|
bIsLocalViewTarget = false;
|
|
bHasWaterParticleSystem = true;
|
|
bIsInFrontEndHologram = false;
|
|
bForceMoveRelativeToCameraRotation = false;
|
|
bIsWaitingForEmoteInteraction = false;
|
|
bIsEmoteLeader = false;
|
|
bShouldSyncAnimationWithEmoteLeader = false;
|
|
bShouldJitterAnimationSyncWithEmoteLeader = false;
|
|
bDoubleFileEmoteSecondLine = false;
|
|
bLockGroupEmoteLeaderRotation = false;
|
|
GroupEmoteLookTarget = NULL;
|
|
GroupEmoteLeaderRotationYawOffset = 1;
|
|
GroupEmoteMaximumZDifference = 1;
|
|
CurrentMontagerLeader = NULL;
|
|
CurrentSyncedMontage = NULL;
|
|
bCharacterPartsCastIndirectShadows = true;
|
|
CharacterGender = EFortCustomGender::Invalid;
|
|
CharacterBodyType = EFortCustomBodyType::NONE;
|
|
JumpLastActivatedTime = 1;
|
|
CrouchMeshOffset = 1;
|
|
CustomMeshHeightAdjust = 1;
|
|
CustomMeshHeightAdjustLerpSpeed = 1;
|
|
CustomMeshHeightAdjustLerpTarget = 1;
|
|
ReplicatedCustomMeshHeightAdjustTarget = 0;
|
|
bIsInAnyStorm = false;
|
|
bIsInsideSafeZone = false;
|
|
SafeZoneAppliedGE = NULL;
|
|
SelfReviveGameplayEffect = NULL;
|
|
TeammateReviveGameplayEffect = NULL;
|
|
DBNOInteractionCollisionProfile = TEXT("FortTriggerOnlyInteractions");
|
|
DBNODeferTime = 1;
|
|
DBNOInteractCollisionComponent = NULL;
|
|
AggroRangeOverride = 1;
|
|
SetByCallerReviveSignalInStorm = 1;
|
|
LastBuildingMetadata = NULL;
|
|
SprintCancelTime = 1;
|
|
WaterSprintBoostAllowedTimer = 1;
|
|
bHasStartedFloating = false;
|
|
ZiplineSocketZOffset = 1;
|
|
ClientSwimDiveInputTime = 1;
|
|
bCanPredictJumpApex = false;
|
|
UnableToPerformActionMontage = NULL;
|
|
UnableToPerformActionSound = NULL;
|
|
MoveSoundStimulusBroadcastInterval = 1;
|
|
EmoteStartTime = 1;
|
|
EmoteRandomNum = 1;
|
|
bPlayingPassengerToDriverAnimation = false;
|
|
VehicleSpeedAtTimeOfJump = 1;
|
|
InteractingPCRep = NULL;
|
|
TetherComponent = NULL;
|
|
PendingTetherLaunch = 1;
|
|
TetherJumpLastTime = 1;
|
|
bSupportsTetheredMovement = true;
|
|
BalloonRope = NULL;
|
|
PossessedProp = NULL;
|
|
SlopeCameraOffsetFrameCounter = 0;
|
|
VehicleInputComponent = NULL;
|
|
BluePrintPlaceAnimation = NULL;
|
|
BluePrintEditAnimation = NULL;
|
|
EmoteInteractionCollisionProfile = TEXT("FortTriggerOnlyInteractions");
|
|
EmoteInteractCollisionComponent = NULL;
|
|
BlueprintPaperMID = NULL;
|
|
AccessoryColorSwatchHandler[0] = NULL;
|
|
AccessoryColorSwatchHandler[1] = NULL;
|
|
AccessoryColorSwatchHandler[2] = NULL;
|
|
AccessoryColorSwatchHandler[3] = NULL;
|
|
AccessoryColorSwatchHandler[4] = NULL;
|
|
AccessoryColorSwatchHandler[5] = NULL;
|
|
Hero = NULL;
|
|
DisplayContext = EFortPawnDisplayContext::BattleRoyale;
|
|
HACK_CustomPRIComponent = NULL;
|
|
CharacterParts[0] = NULL;
|
|
CharacterParts[1] = NULL;
|
|
CharacterParts[2] = NULL;
|
|
CharacterParts[3] = NULL;
|
|
CharacterParts[4] = NULL;
|
|
CharacterParts[5] = NULL;
|
|
CharacterColorSwatches[0] = NULL;
|
|
CharacterColorSwatches[1] = NULL;
|
|
CharacterPartColorSwatches[0] = NULL;
|
|
CharacterPartColorSwatches[1] = NULL;
|
|
CharacterPartColorSwatches[2] = NULL;
|
|
CharacterPartColorSwatches[3] = NULL;
|
|
CharacterPartColorSwatches[4] = NULL;
|
|
CharacterPartColorSwatches[5] = NULL;
|
|
CharacterCharms[0] = NULL;
|
|
CharacterCharms[1] = NULL;
|
|
CharacterCharms[2] = NULL;
|
|
CharacterCharms[3] = NULL;
|
|
CharacterPartSkeletalMeshComponents[0] = NULL;
|
|
CharacterPartSkeletalMeshComponents[1] = NULL;
|
|
CharacterPartSkeletalMeshComponents[2] = NULL;
|
|
CharacterPartSkeletalMeshComponents[3] = NULL;
|
|
CharacterPartSkeletalMeshComponents[4] = NULL;
|
|
CharacterPartSkeletalMeshComponents[5] = NULL;
|
|
CharacterPartSMHiddenRefCount[0] = 0;
|
|
CharacterPartSMHiddenRefCount[1] = 0;
|
|
CharacterPartSMHiddenRefCount[2] = 0;
|
|
CharacterPartSMHiddenRefCount[3] = 0;
|
|
CharacterPartSMHiddenRefCount[4] = 0;
|
|
CharacterPartSMHiddenRefCount[5] = 0;
|
|
ServerLoadoutChangeSync = 0;
|
|
bAllowClientLoadoutChangeSync = true;
|
|
PreviousCharacterParts[0] = NULL;
|
|
PreviousCharacterParts[1] = NULL;
|
|
PreviousCharacterParts[2] = NULL;
|
|
PreviousCharacterParts[3] = NULL;
|
|
PreviousCharacterParts[4] = NULL;
|
|
PreviousCharacterParts[5] = NULL;
|
|
CharacterPartModifiers[0] = NULL;
|
|
CharacterPartModifiers[1] = NULL;
|
|
CharacterPartModifiers[2] = NULL;
|
|
CharacterPartModifiers[3] = NULL;
|
|
CharacterPartModifiers[4] = NULL;
|
|
CharacterPartModifiers[5] = NULL;
|
|
AnimBPOverride = NULL;
|
|
OriginalAnimBP = NULL;
|
|
OnCrouchStartSound = NULL;
|
|
OnCrouchEndSound = NULL;
|
|
FootstepBankOverride = NULL;
|
|
OriginalFootstepBank = NULL;
|
|
PickupSpeedMultiplier = 1;
|
|
MaxIndicatorVisibilityDistForEnemies = 1;
|
|
MaxIndicatorVisibilityDistForAllies = 1;
|
|
DBNOHoistee = NULL;
|
|
DBNOHoisterAnimSet = NULL;
|
|
DBNOHoisteeAnimClass = NULL;
|
|
ThrowCarriedPlayerStrengthXY = 1;
|
|
ThrowCarriedPlayerStrengthZ = 1;
|
|
DropCarriedPlayerForwardOffset = 1;
|
|
DropCarriedPlayerHeightOffset = 1;
|
|
DropCarriedPlayerTraceHeight = 1;
|
|
bAllowDBNOCarry = false;
|
|
bAllowDBNOCarryEnemies = true;
|
|
bIsBeingDBNOCarried = false;
|
|
bIsDBNOCarrying = false;
|
|
bRequestedThrowCarriedPlayer = false;
|
|
PackedReplicatedSlopeAngles = 0;
|
|
CustomizationAssetLoader = NULL;
|
|
SpawnParticles = NULL;
|
|
SpawnSound = NULL;
|
|
bIsLocalPlayer = false;
|
|
bDamagedEnemy = false;
|
|
PlayerStatus = 0;
|
|
AccelerationPack = 0;
|
|
RepAnimMontageStartSection = 0;
|
|
bNetMovementPrioritized = false;
|
|
VisibilityComponent = NULL;
|
|
BlendablesPostProcessComp = NULL;
|
|
bUseControllerRotationYawToRestore = false;
|
|
CurrentGliderOpenSound = NULL;
|
|
CurrentGliderCloseSound = NULL;
|
|
bParachuteLockedOpen = false;
|
|
bLocalParachuteLockedOpen = false;
|
|
AttachmentMeshComponent = NULL;
|
|
BotScriptedBehavior = NULL;
|
|
ReplicatedSkyTube = NULL;
|
|
CurrentSkyTube = NULL;
|
|
UnderwaterDamageComponent = NULL;
|
|
GliderClass = NULL;
|
|
PetState = NULL;
|
|
CosmeticPetInstance = NULL;
|
|
ParachuteAttachment = NULL;
|
|
bResetGliderOverrideOnLanding = false;
|
|
ParachuteCooldownToOpen = 1;
|
|
ParachuteCooldownToClose = 1;
|
|
PreDrivingAnimBP = NULL;
|
|
CurrentVehicleAnimLayerOverlayClass = NULL;
|
|
CurrentSwimmingAnimLayerOverlayClass = NULL;
|
|
DefaultSwimmingAnimLayerOverlayClass = NULL;
|
|
TimeBeforeSwimmingLayerDeactivated = 1;
|
|
ParachuteAudioLoop = NULL;
|
|
ParachuteAndSkydiveAudioFadeInTime = 1;
|
|
ParachuteAndSkydiveAudioFadeOutTime = 1;
|
|
SkydiveAudioLoop = NULL;
|
|
SoundOnParachuteForcedOpen = NULL;
|
|
SkydivingLoop1P = NULL;
|
|
SkydivingLoop3P = NULL;
|
|
ParachuteOpenLoop1P = NULL;
|
|
ParachuteOpenLoop3P = NULL;
|
|
SwimmingAudioLoop = NULL;
|
|
SwimmingAudioFadeOutTime = 1;
|
|
SwimmingAudioInterpSpeed = 1;
|
|
SoundOnSwimmingLoop = NULL;
|
|
RemoteViewData32 = 0;
|
|
LastQuickBarSwitchRequestTime = 1;
|
|
CrouchStartTime = 1;
|
|
CrouchEndTime = 1;
|
|
CrouchLerpTime = 1;
|
|
MeleeAbilityCooldown = 1;
|
|
bDisallowInterrogation = false;
|
|
bDisallowInterrogationOnNPC = false;
|
|
FacialTypeOverride = EFortFacialAnimTypes::Default;
|
|
GhostModeExitStartTime = 1;
|
|
GhostModeExitDuration = 1;
|
|
PSC_PlayerInWater = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("PlayerInWaterFX"));
|
|
PSC_PlayerInWaterSurfaceSwimming = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("PlayerInWaterSurfaceSwimmingFX"));
|
|
NiagaraPlayerInWaterBasicAsset = NULL;
|
|
NiagaraPlayerInWaterSwimmingAsset = NULL;
|
|
NiagaraPlayerWaterHandSplashAsset = NULL;
|
|
NiagaraPlayerWaterFootSplashAsset = NULL;
|
|
NiagaraPlayerWaterLargePlayerSplashAsset = NULL;
|
|
NiagaraPlayerWaterBoostAsset = NULL;
|
|
NiagaraPlayerStandingInWater = NULL;
|
|
NiagaraPlayerSwimmingInWater = NULL;
|
|
NiagaraPlayerHandSplashInWater = NULL;
|
|
NiagaraPlayerFootSplashInWaterLeft = NULL;
|
|
NiagaraPlayerFootSplashInWaterRight = NULL;
|
|
NiagaraPlayerJumpSplashInWater = NULL;
|
|
NiagaraPlayerWaterBoost = NULL;
|
|
bWaterFootSplashActive = false;
|
|
bEnableWaterInteractionEffects = true;
|
|
}
|
|
|