mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
216 lines
7.0 KiB
C++
216 lines
7.0 KiB
C++
#include "FortPlayerControllerZone.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerControllerZone::TestVehicleVelocity(const FString& Command) {
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}
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void AFortPlayerControllerZone::SpectateOnDeath() {
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}
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void AFortPlayerControllerZone::SetVehicleHealth(float NewHealth) {
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}
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void AFortPlayerControllerZone::ServerVoiceChatRequestJoinToken_Implementation(const FString& ChannelName) {
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}
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bool AFortPlayerControllerZone::ServerVoiceChatRequestJoinToken_Validate(const FString& ChannelName) {
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return true;
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}
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void AFortPlayerControllerZone::ServerSubmitGameplayVote_Implementation(EFortVoteType VoteType, int32 VoteDecision) {
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}
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bool AFortPlayerControllerZone::ServerSubmitGameplayVote_Validate(EFortVoteType VoteType, int32 VoteDecision) {
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return true;
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}
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void AFortPlayerControllerZone::ServerSpectatePlayerState_Implementation(AFortPlayerStateZone* PlayerToSpectate, bool bAllowStateChange) {
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}
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bool AFortPlayerControllerZone::ServerSpectatePlayerState_Validate(AFortPlayerStateZone* PlayerToSpectate, bool bAllowStateChange) {
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return true;
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}
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void AFortPlayerControllerZone::ServerSpectateActor_Implementation(AActor* NewViewTarget, bool bAllowStateChange) {
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}
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bool AFortPlayerControllerZone::ServerSpectateActor_Validate(AActor* NewViewTarget, bool bAllowStateChange) {
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return true;
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}
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void AFortPlayerControllerZone::ServerSetVehicleHealth_Implementation(float NewHealth) {
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}
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bool AFortPlayerControllerZone::ServerSetVehicleHealth_Validate(float NewHealth) {
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return true;
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}
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void AFortPlayerControllerZone::ServerSetShouldDisablePlayerTeleportingDuringMissionResults_Implementation() {
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}
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bool AFortPlayerControllerZone::ServerSetShouldDisablePlayerTeleportingDuringMissionResults_Validate() {
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return true;
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}
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void AFortPlayerControllerZone::ServerSendPartyJoinInfoToPlayer_Implementation(const FUniqueNetIdRepl& RecipientId, const FString& JoinInfoStr) {
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}
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bool AFortPlayerControllerZone::ServerSendPartyJoinInfoToPlayer_Validate(const FUniqueNetIdRepl& RecipientId, const FString& JoinInfoStr) {
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return true;
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}
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void AFortPlayerControllerZone::ServerSendLoadoutConfig_Implementation(int32 LoadoutSeed, const TArray<uint8>& Loadout) {
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}
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bool AFortPlayerControllerZone::ServerSendLoadoutConfig_Validate(int32 LoadoutSeed, const TArray<uint8>& Loadout) {
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return true;
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}
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void AFortPlayerControllerZone::ServerRequestSeatChange_Implementation(int32 TargetSeatIndex) {
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}
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bool AFortPlayerControllerZone::ServerRequestSeatChange_Validate(int32 TargetSeatIndex) {
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return true;
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}
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void AFortPlayerControllerZone::ServerRequestLoadoutRefresh_Implementation() {
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}
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void AFortPlayerControllerZone::ServerEndGameplayVote_Implementation(EFortVoteType VoteType) {
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}
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bool AFortPlayerControllerZone::ServerEndGameplayVote_Validate(EFortVoteType VoteType) {
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return true;
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}
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void AFortPlayerControllerZone::ServerDetachFromRemoteControlledPawn_Implementation() {
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}
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bool AFortPlayerControllerZone::ServerDetachFromRemoteControlledPawn_Validate() {
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return true;
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}
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void AFortPlayerControllerZone::ServerDestroyFromRemoteControlledPawn_Implementation() {
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}
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bool AFortPlayerControllerZone::ServerDestroyFromRemoteControlledPawn_Validate() {
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return true;
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}
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void AFortPlayerControllerZone::ServerBeginGameplayVote_Implementation(EFortVoteType VoteType, FFortVoteConfig VoteConfig) {
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}
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bool AFortPlayerControllerZone::ServerBeginGameplayVote_Validate(EFortVoteType VoteType, FFortVoteConfig VoteConfig) {
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return true;
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}
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void AFortPlayerControllerZone::ServerAttemptExitVehicle_Implementation() {
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}
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bool AFortPlayerControllerZone::ServerAttemptExitVehicle_Validate() {
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return true;
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}
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void AFortPlayerControllerZone::ServerActivateMission_Implementation() {
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}
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bool AFortPlayerControllerZone::ServerActivateMission_Validate() {
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return true;
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}
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void AFortPlayerControllerZone::RewindVehicle(const FString& Command) {
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}
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void AFortPlayerControllerZone::ResurrectPlayer() {
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}
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void AFortPlayerControllerZone::RespawnPlayer() {
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}
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void AFortPlayerControllerZone::ResetExecuteJetpackToggle() {
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}
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void AFortPlayerControllerZone::PushDeathInputComponent() {
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}
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void AFortPlayerControllerZone::PopDeathInputComponent() {
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}
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void AFortPlayerControllerZone::OnRep_VoiceChatChannel() {
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}
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void AFortPlayerControllerZone::KillAllVehicles(const FString& Command) {
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}
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bool AFortPlayerControllerZone::IsUsingAnonymousMode() const {
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return false;
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}
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bool AFortPlayerControllerZone::IsUsingAnonymousCharacterMode() const {
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return false;
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}
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bool AFortPlayerControllerZone::IsClientNotifiedOfPawnDied() const {
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return false;
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}
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int32 AFortPlayerControllerZone::GetVehicleSeatTransitionTargetIndex() const {
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return 0;
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}
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void AFortPlayerControllerZone::DumpPhysicsVehicleBuffer(const FString& Command) {
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}
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void AFortPlayerControllerZone::DisableRangedWeaponScopeFX() {
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}
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void AFortPlayerControllerZone::ClientVoiceChatSendJoinToken_Implementation(bool bSuccess, const FString& Error, const FString& Token) {
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}
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void AFortPlayerControllerZone::ClientUpdatePlaylistFlags_Implementation(const TArray<uint8>& Buffer) {
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}
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void AFortPlayerControllerZone::ClientSendPartyJoinInfoToPlayer_Implementation(const FString& JoinInfoStr) {
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}
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void AFortPlayerControllerZone::ClientPresentGameplayVote_Implementation(uint32 Payload) {
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}
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void AFortPlayerControllerZone::ClientOnZoneEndScoreReports_Implementation(const TArray<FFortPlayerScoreReport>& ScoreReports) {
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}
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void AFortPlayerControllerZone::ClientOnPawnSpawned_Implementation() {
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}
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void AFortPlayerControllerZone::ClientOnPawnRevived_Implementation(AController* EventInstigator) {
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}
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void AFortPlayerControllerZone::ClientOnPawnDied_Implementation(FFortPlayerDeathReport DeathReport) {
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}
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void AFortPlayerControllerZone::ClientClearDeathNotification_Implementation() {
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}
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void AFortPlayerControllerZone::ClientAckLoadoutConfig_Implementation(int32 LoadoutSeed) {
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}
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bool AFortPlayerControllerZone::AreResurrectionAndRespawnTimeRemainingValid() const {
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return false;
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}
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void AFortPlayerControllerZone::AllowLoadoutRefresh() {
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}
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void AFortPlayerControllerZone::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerControllerZone, PlayerLeecherStatus);
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DOREPLIFETIME(AFortPlayerControllerZone, VoiceChatChannel);
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DOREPLIFETIME(AFortPlayerControllerZone, VoiceChatChannelImplementation);
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DOREPLIFETIME(AFortPlayerControllerZone, DesyncNotifyList);
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}
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AFortPlayerControllerZone::AFortPlayerControllerZone() {
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bDontChangeReticleColorForEnemy = false;
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LastVehicleSeatSwitchTime = 1;
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PlayerToSpectateOnDeath = NULL;
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DeathInputComponent = NULL;
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RemoteControlledPawnInputComponent = NULL;
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bClientNotifiedOfPawnDied = false;
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bEnterCameraModeOnDeath = true;
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PlayerLeecherStatus = ELeecherStatus::NotReady;
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LastScoreEarnedTime = 1;
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VehicleSeatTransitionTargetIndex = 0;
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VoiceChatChannelImplementation = 0;
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bJetpackExecuteToggle = false;
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bAllowMovementCancellableActionsWithIceFeet = true;
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MoveForwardOnlyEmoteCancelBackwardsThreshold = 1;
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MoveForwardOnlyEmoteCancelStrafeThreshold = 1;
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}
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