Files
FNGameProj/Source/FortniteGame/Private/FortPlayerControllerPvE.cpp
T
2024-06-07 01:17:09 +02:00

43 lines
1.5 KiB
C++

#include "FortPlayerControllerPvE.h"
void AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
}
bool AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Validate(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
return true;
}
void AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Implementation() {
}
bool AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Validate() {
return true;
}
void AFortPlayerControllerPvE::ResetPlayerDeathReportForForcePlayerRestart() {
}
void AFortPlayerControllerPvE::RequestIdleDetectionState(EFortIdleDetectionState NewIdleDetectionState, const FString& Reason) {
}
void AFortPlayerControllerPvE::RefreshHarvestingWeapon() {
}
void AFortPlayerControllerPvE::HandleQuickBarChanged(EFortQuickBars QuickBarType, const TArray<int32>& Slots) {
}
void AFortPlayerControllerPvE::ClientUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
}
void AFortPlayerControllerPvE::ClientShowIdleWarning_Implementation(float TimeUntilKick) {
}
void AFortPlayerControllerPvE::ClientHideIdleWarning_Implementation() {
}
AFortPlayerControllerPvE::AFortPlayerControllerPvE() {
bForceAutoSlotWeaponsAtStart = false;
bRecycleBrokenWeapons = false;
IdleWarningAnnouncement = NULL;
IdleKickEstimatedTime = 1;
}