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https://github.com/FortniteModdingHub/FNGameProj.git
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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
#include "FortPlayerControllerPvE.h"
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void AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
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}
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bool AFortPlayerControllerPvE::ServerUpdateQuickBarRecordsCache_Validate(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
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return true;
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}
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void AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Implementation() {
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}
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bool AFortPlayerControllerPvE::ServerTriggerSetupTeleportCameraEvent_Validate() {
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return true;
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}
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void AFortPlayerControllerPvE::ResetPlayerDeathReportForForcePlayerRestart() {
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}
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void AFortPlayerControllerPvE::RequestIdleDetectionState(EFortIdleDetectionState NewIdleDetectionState, const FString& Reason) {
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}
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void AFortPlayerControllerPvE::RefreshHarvestingWeapon() {
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}
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void AFortPlayerControllerPvE::HandleQuickBarChanged(EFortQuickBars QuickBarType, const TArray<int32>& Slots) {
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}
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void AFortPlayerControllerPvE::ClientUpdateQuickBarRecordsCache_Implementation(const FQuickBar& PrimaryQuickBarRecord, const FQuickBar& SecondaryQuickBarRecord) {
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}
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void AFortPlayerControllerPvE::ClientShowIdleWarning_Implementation(float TimeUntilKick) {
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}
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void AFortPlayerControllerPvE::ClientHideIdleWarning_Implementation() {
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}
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AFortPlayerControllerPvE::AFortPlayerControllerPvE() {
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bForceAutoSlotWeaponsAtStart = false;
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bRecycleBrokenWeapons = false;
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IdleWarningAnnouncement = NULL;
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IdleKickEstimatedTime = 1;
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}
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