Files
FNGameProj/Source/FortniteGame/Private/FortPlayerControllerOutpost.cpp
T
2024-06-07 01:17:09 +02:00

126 lines
4.1 KiB
C++

#include "FortPlayerControllerOutpost.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerControllerOutpost::UpgradeBuildingByDefinition(UFortOutpostItemDefinition* OutpostBuilding) {
}
void AFortPlayerControllerOutpost::UpgradeBuilding(EOutpostBuildings OutpostBuilding) {
}
void AFortPlayerControllerOutpost::ToggleOwnerInPIE() {
}
void AFortPlayerControllerOutpost::ServerUpgradePOST_Implementation() {
}
bool AFortPlayerControllerOutpost::ServerUpgradePOST_Validate() {
return true;
}
void AFortPlayerControllerOutpost::ServerUpgradeBuilding_Implementation(UFortOutpostItemDefinition* BuildingToUpgrade) {
}
bool AFortPlayerControllerOutpost::ServerUpgradeBuilding_Validate(UFortOutpostItemDefinition* BuildingToUpgrade) {
return true;
}
void AFortPlayerControllerOutpost::ServerMoveItemToStorageVault_Implementation(const FFortItemEntry& NewlyStoredItem) {
}
bool AFortPlayerControllerOutpost::ServerMoveItemToStorageVault_Validate(const FFortItemEntry& NewlyStoredItem) {
return true;
}
void AFortPlayerControllerOutpost::ServerMoveItemFromStorageVault_Implementation(const FFortItemEntry& NewlyCollectedItem) {
}
bool AFortPlayerControllerOutpost::ServerMoveItemFromStorageVault_Validate(const FFortItemEntry& NewlyCollectedItem) {
return true;
}
void AFortPlayerControllerOutpost::ServerLeaveOutpostAsParty_Implementation() {
}
bool AFortPlayerControllerOutpost::ServerLeaveOutpostAsParty_Validate() {
return true;
}
void AFortPlayerControllerOutpost::ServerDepositPOSTResource_Implementation(FGuid ItemGuid, int32 Count) {
}
bool AFortPlayerControllerOutpost::ServerDepositPOSTResource_Validate(FGuid ItemGuid, int32 Count) {
return true;
}
void AFortPlayerControllerOutpost::ServerCleanUpOnExit_Implementation() {
}
bool AFortPlayerControllerOutpost::ServerCleanUpOnExit_Validate() {
return true;
}
void AFortPlayerControllerOutpost::OnRep_PostDepositedResources() {
}
void AFortPlayerControllerOutpost::LeaveOutpostAsParty() {
}
bool AFortPlayerControllerOutpost::IsOutpostOwner() const {
return false;
}
int32 AFortPlayerControllerOutpost::GetOutpostCoreLevel() const {
return 0;
}
int32 AFortPlayerControllerOutpost::GetHighestEnduranceWaveReached() const {
return 0;
}
void AFortPlayerControllerOutpost::GetBuildingUpgradeCostFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, TArray<FFortItemQuantityPair>& OutWorldItems, TArray<FFortItemQuantityPair>& OutAccountItems) const {
}
void AFortPlayerControllerOutpost::GetBuildingUpgradeCost(EOutpostBuildings OutpostBuilding, TArray<FFortItemQuantityPair>& OutWorldItems, TArray<FFortItemQuantityPair>& OutAccountItems) const {
}
int32 AFortPlayerControllerOutpost::GetBuildingMaxLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const {
return 0;
}
int32 AFortPlayerControllerOutpost::GetBuildingMaxLevel(EOutpostBuildings OutpostBuilding) const {
return 0;
}
int32 AFortPlayerControllerOutpost::GetBuildingLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const {
return 0;
}
int32 AFortPlayerControllerOutpost::GetBuildingLevel(EOutpostBuildings OutpostBuilding) const {
return 0;
}
void AFortPlayerControllerOutpost::DumpInventory() {
}
void AFortPlayerControllerOutpost::ClientOnOutpostRefundOccurred_Implementation() {
}
void AFortPlayerControllerOutpost::ClientOnBuildingLevelChanged_Implementation(UFortOutpostItemDefinition* UpgradedBuilding, int32 InLevelBeforeUpgrade) {
}
bool AFortPlayerControllerOutpost::CanUpgradeBuildingFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, bool bLog) const {
return false;
}
bool AFortPlayerControllerOutpost::CanUpgradeBuilding(EOutpostBuildings OutpostBuilding, bool bLog) const {
return false;
}
void AFortPlayerControllerOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerControllerOutpost, PostDepositedResources);
}
AFortPlayerControllerOutpost::AFortPlayerControllerOutpost() {
BuildingBeingUpgraded = NULL;
LevelBeforeUpgrade = 0;
bOutpostRefundDialogPending = false;
bIsOutpostOwnerInPIE = true;
}