mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
327 lines
10 KiB
C++
327 lines
10 KiB
C++
#include "FortPlayerControllerGameplay.h"
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#include "Net/UnrealNetwork.h"
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bool AFortPlayerControllerGameplay::Validation_IsFlyingPossible() const {
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return false;
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}
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void AFortPlayerControllerGameplay::StartGhostMode(UFortWorldItemDefinition* ItemProvidingGhostMode) {
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}
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void AFortPlayerControllerGameplay::ShowQuicktimeEventWidget(float Duration, float SweetSpot, float PerfectTolerance, float GreatTolerance, float GoodTolerance) {
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}
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void AFortPlayerControllerGameplay::SetLastUsedCreativePropetyFilter(int32 PropertyFilterIndex) {
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}
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void AFortPlayerControllerGameplay::SetHUDElementVisibility(const FGameplayTagContainer& HUDElementTags, bool bHideElements, FName ReasonName) {
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}
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void AFortPlayerControllerGameplay::ServerRPCSetDisplayNPCNumbers_Implementation(bool bEnable) {
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}
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bool AFortPlayerControllerGameplay::ServerRPCSetDisplayNPCNumbers_Validate(bool bEnable) {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeToggleFly_Implementation(const bool bEnableOnly) {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeToggleFly_Validate(const bool bEnableOnly) {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeStopGhost_Implementation() {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeStopGhost_Validate() {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeStopFlyUp_Implementation() {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeStopFlyUp_Validate() {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeStopFlyDown_Implementation() {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeStopFlyDown_Validate() {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeStopFly_Implementation() {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeStopFly_Validate() {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeStartFlyUp_Implementation() {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeStartFlyUp_Validate() {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeStartFlyDown_Implementation() {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeStartFlyDown_Validate() {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeSetGhost_Implementation(bool bWantsToGhost) {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeSetGhost_Validate(bool bWantsToGhost) {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeSetFlightSprint_Implementation(bool bSprint) {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeSetFlightSprint_Validate(bool bSprint) {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerCreativeSetFlightSpeedIndex_Implementation(int32 Index) {
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}
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bool AFortPlayerControllerGameplay::ServerCreativeSetFlightSpeedIndex_Validate(int32 Index) {
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return true;
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}
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void AFortPlayerControllerGameplay::ServerAwardVehicleTrickPoints_Implementation(int32 InPoints, int32 InAirTimeX1000) {
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}
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bool AFortPlayerControllerGameplay::ServerAwardVehicleTrickPoints_Validate(int32 InPoints, int32 InAirTimeX1000) {
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return true;
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}
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void AFortPlayerControllerGameplay::ResetTrick(AActor* VehicleActor) {
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}
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void AFortPlayerControllerGameplay::ResetHUDElementVisibilityToSettings(const FGameplayTagContainer& HUDElementTags) {
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}
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void AFortPlayerControllerGameplay::RefreshHUDElementVisibilitiesToSettings() {
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}
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void AFortPlayerControllerGameplay::QuickTimeEventFeedbackWidget(EFortQuickTimeEventResult Result) {
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}
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void AFortPlayerControllerGameplay::PushCreativeReadyCheckInputMode() {
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}
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void AFortPlayerControllerGameplay::PopCreativeReadyCheckInputMode() {
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}
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void AFortPlayerControllerGameplay::OnWantsToGhostModeChanged(UFortCreativeOption* CreativeOption, uint8 IndexValue) {
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}
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void AFortPlayerControllerGameplay::OnWantedUIMetricsDisplayChanged(UFortCreativeOption* CreativeOption, uint8 IndexValue) {
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}
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void AFortPlayerControllerGameplay::OnWantedToSwapPhoneAndHarvestHoldChanged(UFortCreativeOption* CreativeOption, uint8 IndexValue) {
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}
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void AFortPlayerControllerGameplay::OnWantedFlightSpeedChanged(UFortCreativeOption* CreativeOption, uint8 IndexValue) {
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}
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void AFortPlayerControllerGameplay::OnVerifyAllowedToFly() {
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}
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void AFortPlayerControllerGameplay::OnRep_UIMetricsDisplayIndex() {
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}
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void AFortPlayerControllerGameplay::OnRep_PoiTagContainerTableID(int16 PreviousPoiTagContainerTableID) {
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}
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void AFortPlayerControllerGameplay::OnRep_IsFlightSprinting() {
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}
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void AFortPlayerControllerGameplay::OnRep_IsCreativeQuickbarEnabled(bool bPrevIsEnabled) {
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}
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void AFortPlayerControllerGameplay::OnRep_IsCreativeModeEnabled() {
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}
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void AFortPlayerControllerGameplay::OnRep_GhostModeRepData() {
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}
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void AFortPlayerControllerGameplay::OnRep_FlyingModifierIndex() {
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}
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void AFortPlayerControllerGameplay::OnRep_CreativeQuickbarComponent() {
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}
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bool AFortPlayerControllerGameplay::IsUsingHideOtherPlayerNames() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsInGhostMode() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativeThermometerNewUIEnabled() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativeQuickmenuEnabled() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativeQuickbarEnabled() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativeQuickbarActive() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativePreviewScreenshotAvailable() {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativePhoneAndHarvestHoldSwapped() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativeModeEnabled() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsCreativeIslandExporterEnabled() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::IsAllowedToFly() const {
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return false;
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}
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void AFortPlayerControllerGameplay::InitializeAmbientAudioController() {
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}
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void AFortPlayerControllerGameplay::HideQuicktimeEventWidget() {
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}
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void AFortPlayerControllerGameplay::HandlePoiTagContainerTableFinishedReplicating(AFortPoiManager* PoiManager) {
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}
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void AFortPlayerControllerGameplay::GrantCreativePhoneItemDefLoadedCallback() {
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}
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FVehicleTrickInfo AFortPlayerControllerGameplay::GetVehicleTrickInfo() {
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return FVehicleTrickInfo{};
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}
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FString AFortPlayerControllerGameplay::GetSpectatingPlayerName() {
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return TEXT("");
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}
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FString AFortPlayerControllerGameplay::GetSettingsFilteredPlayerName(const AFortPlayerState* OtherPlayerState) const {
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return TEXT("");
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}
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int32 AFortPlayerControllerGameplay::GetLastUsedCreativePropetyFilter() {
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return 0;
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}
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UFortAmbientAudioController* AFortPlayerControllerGameplay::GetAmbientAudioController() {
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return NULL;
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}
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void AFortPlayerControllerGameplay::FollowPreviousTeammate() {
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}
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void AFortPlayerControllerGameplay::FollowNextTeammate() {
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}
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void AFortPlayerControllerGameplay::EndGhostMode() {
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}
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void AFortPlayerControllerGameplay::DisplayNPCNumbers(bool bDisplay) {
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}
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void AFortPlayerControllerGameplay::DisplayHUDElementVisibility() {
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}
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void AFortPlayerControllerGameplay::DisableTrickCredit(float Duration) {
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}
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void AFortPlayerControllerGameplay::CreativeToggleFly(const bool bEnableOnly) {
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}
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void AFortPlayerControllerGameplay::ClientRemoveItemAbilitySet_Implementation(UFortAbilitySet* AbilitySet, FGuid ItemGuid) {
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}
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void AFortPlayerControllerGameplay::ClientCreativeStopFly_Implementation() {
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}
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void AFortPlayerControllerGameplay::ClientCreativeSetUIMetricsDisplayIndex_Implementation(int32 Index) {
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}
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void AFortPlayerControllerGameplay::ClientCreativePhoneCreated_Implementation() {
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}
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void AFortPlayerControllerGameplay::ClientApplyItemAbilitySet_Implementation(UFortAbilitySet* AbilitySet, FGuid ItemGuid) {
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}
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void AFortPlayerControllerGameplay::CheckGhostModeItemReplicated() {
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}
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void AFortPlayerControllerGameplay::CheckGhostModeItemRemoved(UFortWorldItemDefinition* GhostModeItemDef) {
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}
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bool AFortPlayerControllerGameplay::CanFollowTeammate() const {
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return false;
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}
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bool AFortPlayerControllerGameplay::AreHUDElementsVisible(const FGameplayTagContainer& HUDElementTags) const {
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return false;
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}
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void AFortPlayerControllerGameplay::ActivateCreativePreviewScreenshot(bool bActivate) {
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}
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void AFortPlayerControllerGameplay::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerControllerGameplay, PoiTagContainerTableID);
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DOREPLIFETIME(AFortPlayerControllerGameplay, CreativeQuickbarComponent);
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DOREPLIFETIME(AFortPlayerControllerGameplay, GhostModeRepData);
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DOREPLIFETIME(AFortPlayerControllerGameplay, ServerNumNPCs);
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DOREPLIFETIME(AFortPlayerControllerGameplay, ServerMaxNumNPCs);
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DOREPLIFETIME(AFortPlayerControllerGameplay, bDisplayNPCNumbers);
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DOREPLIFETIME(AFortPlayerControllerGameplay, FlyingModifierIndex);
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DOREPLIFETIME(AFortPlayerControllerGameplay, UIMetricsDisplayIndex);
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DOREPLIFETIME(AFortPlayerControllerGameplay, bIsFlightSprinting);
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DOREPLIFETIME(AFortPlayerControllerGameplay, bIsCreativeModeEnabled);
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DOREPLIFETIME(AFortPlayerControllerGameplay, bIsCreativeQuickbarEnabled);
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DOREPLIFETIME(AFortPlayerControllerGameplay, bCreativeMCPProfileIsMatchamkingEnabled);
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DOREPLIFETIME(AFortPlayerControllerGameplay, bIsCreativeThermometerNewUIEnabled);
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DOREPLIFETIME(AFortPlayerControllerGameplay, bIsCreativeIslandExporterEnabled);
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}
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AFortPlayerControllerGameplay::AFortPlayerControllerGameplay() {
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FortAmbientAudioController = NULL;
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PoiTagContainerTableID = 0;
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CreativeCameraPreviewScreenshotClass = NULL;
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CreativeQuickbarComponent = NULL;
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ServerNumNPCs = 0;
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ServerMaxNumNPCs = 0;
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bDisplayNPCNumbers = false;
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bHasSetInitialPoiTags = false;
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CreativeModeFlyingInputComponent = NULL;
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CreativeModeInputComponent = NULL;
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CreativeGlobalOptionsInputComponent = NULL;
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CreativeModePreviewScreenshotInputComponent = NULL;
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CreativeModeInGameReadyCheckInputComponent = NULL;
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FlyingModifiers.AddDefaulted(5);
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FlyingModifierIndex = 0;
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UIMetricsDisplayIndex = 0;
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FlightSpeedWhenEnteredSprint = 0;
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bIsFlightSprinting = false;
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bIsCreativeModeEnabled = false;
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bIsCreativeQuickbarEnabled = true;
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bIsCreativeQuickmenuEnabled = true;
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bCreativeMCPProfileIsMatchamkingEnabled = false;
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bIsCreativeThermometer2Enabled = false;
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bIsCreativeThermometerNewUIEnabled = false;
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bIsCreativeIslandExporterEnabled = false;
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DefaultCameraModifierClasses.AddDefaulted(1);
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CreativeOptionsInternal = NULL;
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}
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