mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
1028 lines
38 KiB
C++
1028 lines
38 KiB
C++
#include "FortPlayerControllerAthena.h"
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#include "AthenaMarkerComponent.h"
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#include "AthenaResurrectionComponent.h"
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#include "FortControllerComponent_ContextualChallenges.h"
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#include "FortControllerComponent_HeldDeviceUsage.h"
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#include "FortControllerComponent_IndicatedActorManagement.h"
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#include "FortControllerComponent_LocalizationService.h"
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#include "FortControllerComponent_MapDiscoverability.h"
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#include "FortControllerComponent_MinigameActivity.h"
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#include "FortControllerComponent_RechargeWeapons.h"
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#include "FortControllerComponent_SkydiveFeedback.h"
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#include "FortControllerComponent_ToxicityService.h"
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#include "FortPlayerControllerAthenaXPComponent.h"
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#include "Net/UnrealNetwork.h"
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#include "Templates/SubclassOf.h"
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void AFortPlayerControllerAthena::WriteCreateBuildingAnalytics() {
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}
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void AFortPlayerControllerAthena::UpdateUGCRestrictedForVolume_Implementation(AFortVolume* Volume, bool bRestricted) {
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}
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bool AFortPlayerControllerAthena::UpdateUGCRestrictedForVolume_Validate(AFortVolume* Volume, bool bRestricted) {
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return true;
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}
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void AFortPlayerControllerAthena::UpdateRichPresenceTimer() {
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}
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void AFortPlayerControllerAthena::UpdateCreativePlotName_Implementation(const FString& IslandId, const FString& Locale, const FString& Title) {
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}
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bool AFortPlayerControllerAthena::UpdateCreativePlotName_Validate(const FString& IslandId, const FString& Locale, const FString& Title) {
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return true;
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}
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void AFortPlayerControllerAthena::UpdateCreativePlotData_Implementation(AFortVolume* VolumeToPublish, FCreativeIslandInfo MyInfo) {
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}
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bool AFortPlayerControllerAthena::UpdateCreativePlotData_Validate(AFortVolume* VolumeToPublish, FCreativeIslandInfo MyInfo) {
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return true;
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}
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void AFortPlayerControllerAthena::UpdateCreativeIslandDescriptionTags_Implementation(const FString& IslandId, const FString& Locale, const TArray<FString>& DescriptionTags) {
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}
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bool AFortPlayerControllerAthena::UpdateCreativeIslandDescriptionTags_Validate(const FString& IslandId, const FString& Locale, const TArray<FString>& DescriptionTags) {
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return true;
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}
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void AFortPlayerControllerAthena::TellServer_ClientReceivedPlaysetDataForVolume_Implementation(FFortPlaysetStreamingData PlaysetData, AFortVolume* Volume) {
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}
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bool AFortPlayerControllerAthena::TellServer_ClientReceivedPlaysetDataForVolume_Validate(FFortPlaysetStreamingData PlaysetData, AFortVolume* Volume) {
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return true;
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}
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void AFortPlayerControllerAthena::StopRecordingHighlights() {
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}
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void AFortPlayerControllerAthena::StartRespawnLoading() {
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}
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void AFortPlayerControllerAthena::StartMatchmakingByLinkCode(const FString& LinkCode) {
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}
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void AFortPlayerControllerAthena::StartCreativeMatchmakingReadyCheck(const FString& LinkCode, bool& OutDidStartMatchmakingImmediately) {
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}
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void AFortPlayerControllerAthena::ShowHighlightSummary() {
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}
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void AFortPlayerControllerAthena::SetupClientRespawnTimerAndLocation(FVector RespawnLoc, FRotator RespawnRot, FVector OldPlayerLocation, bool bCalculateRespawnData) {
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}
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void AFortPlayerControllerAthena::SetFocalPointWithDuration(AActor* InFocalPoint, FVector InFocalPointOffset, float InFocalPointFOV, float InDuration) {
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}
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void AFortPlayerControllerAthena::SetFocalPoint(AActor* InFocalPoint, FVector InFocalPointOffset, float InFocalPointFOV) {
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}
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void AFortPlayerControllerAthena::SetCanStreamBuildingFoundationsIn(bool bCanStream) {
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}
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void AFortPlayerControllerAthena::ServerUpdateUserCameraPreview_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerUpdateUserCameraPreview_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerUpdateSkydiveLocation_Implementation(const FString& LocationStr, const FVector& Location) {
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}
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void AFortPlayerControllerAthena::ServerUpdateLevelStreamingHandshakeData_Implementation(const bool bClientLevelStreamingState) {
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}
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bool AFortPlayerControllerAthena::ServerUpdateLevelStreamingHandshakeData_Validate(const bool bClientLevelStreamingState) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerTryFindPlotItemForDefinition_Implementation(UFortCreativeRealEstatePlotItemDefinition* PlotDefinition) {
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}
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void AFortPlayerControllerAthena::ServerToggleAutoRestartMinigame_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerToggleAutoRestartMinigame_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerTickForDoneTeleporting_Implementation(AFortAthenaCreativePortal* Portal) {
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}
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void AFortPlayerControllerAthena::ServerThankBusDriverCheck_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerThankBusDriverCheck_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerThankBusDriver_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerThankBusDriver_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerTeleportViaCreativePortal_Implementation(int32 PortalIndex) {
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}
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void AFortPlayerControllerAthena::ServerTeleportToPlaygroundLobbyIsland_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerTeleportToPlaygroundLobbyIsland_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerTeleportToPlaygroundIslandDock_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerTeleportToPlaygroundIslandDock_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerStopWaitLTMLoading_Implementation() {
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}
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void AFortPlayerControllerAthena::ServerStopSavingCreativePlot_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerStopSavingCreativePlot_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerStartUnloadingVolume_Implementation(AFortVolume* VolumeToUnload) {
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}
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bool AFortPlayerControllerAthena::ServerStartUnloadingVolume_Validate(AFortVolume* VolumeToUnload) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerStartMinigame_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerStartMinigame_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerStartLoadingVolume_Implementation(AFortVolume* VolumeToLoad) {
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}
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bool AFortPlayerControllerAthena::ServerStartLoadingVolume_Validate(AFortVolume* VolumeToLoad) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerStartInteractWithIslandPortal_Implementation(AFortAthenaCreativePortal* Portal) {
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}
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void AFortPlayerControllerAthena::ServerSpawnCreativeSupplyDrop_Implementation(FVector position, TSubclassOf<AActor> InSupplyDropClass) {
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}
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bool AFortPlayerControllerAthena::ServerSpawnCreativeSupplyDrop_Validate(FVector position, TSubclassOf<AActor> InSupplyDropClass) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerSimulateLevelUp_Implementation(int32 ClientSimulatedLevel) {
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}
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bool AFortPlayerControllerAthena::ServerSimulateLevelUp_Validate(int32 ClientSimulatedLevel) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerSetTeam_Implementation(uint8 InTeam) {
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}
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bool AFortPlayerControllerAthena::ServerSetTeam_Validate(uint8 InTeam) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerSetStreamingTestStreamingLevels_Implementation(bool streaming) {
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}
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void AFortPlayerControllerAthena::ServerSetRespawnData(FVector RespawnLoc, FRotator RespawnRot, float RespawnCameraDist) {
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}
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void AFortPlayerControllerAthena::ServerSetReceiveEmailSignups_Implementation(bool bSignUp) {
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}
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bool AFortPlayerControllerAthena::ServerSetReceiveEmailSignups_Validate(bool bSignUp) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerSetPlayset_Implementation(UFortPlaysetItemDefinition* NewPlayset) {
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}
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bool AFortPlayerControllerAthena::ServerSetPlayset_Validate(UFortPlaysetItemDefinition* NewPlayset) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerSetOnCreativePortalLoadedDelegate_Implementation(int32 PortalIndex) {
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}
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void AFortPlayerControllerAthena::ServerSetMinigameClassSlot_Implementation(uint8 InClassSlotIndex) {
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}
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void AFortPlayerControllerAthena::ServerSendSquadFriend_Implementation(AFortPlayerStateAthena* FriendInSquad) {
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}
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bool AFortPlayerControllerAthena::ServerSendSquadFriend_Validate(AFortPlayerStateAthena* FriendInSquad) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerSelectMutatorItem_Implementation(AFortGameplayMutator* Mutator, int32 ItemIndex, int32 PayloadData) {
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}
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bool AFortPlayerControllerAthena::ServerSelectMutatorItem_Validate(AFortGameplayMutator* Mutator, int32 ItemIndex, int32 PayloadData) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerSaveIslandCheckpoint_Implementation(AFortAthenaCreativePortal* Portal) {
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}
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bool AFortPlayerControllerAthena::ServerSaveIslandCheckpoint_Validate(AFortAthenaCreativePortal* Portal) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerRestartMinigame_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerRestartMinigame_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerRespondToAbandonMatch_Implementation(bool bAbandon) {
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}
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bool AFortPlayerControllerAthena::ServerRespondToAbandonMatch_Validate(bool bAbandon) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerResetCurrentVolumeWithoutTeleport_Implementation() {
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}
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void AFortPlayerControllerAthena::ServerResetCameraPreviewToDefaultLocation_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerResetCameraPreviewToDefaultLocation_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerRequestObjectTrackingDetails_Implementation(const AFortVolume* Volume) {
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}
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void AFortPlayerControllerAthena::ServerRequestNewSkydiveLeader_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerRequestNewSkydiveLeader_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerReloadCreativePlot_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerReloadCreativePlot_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerReleasePortal_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerReleasePortal_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerPlaySquadQuickChatMessage_Implementation(FAthenaQuickChatActiveEntry ChatEntry, FUniqueNetIdRepl SenderID) {
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}
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bool AFortPlayerControllerAthena::ServerPlaySquadQuickChatMessage_Validate(FAthenaQuickChatActiveEntry ChatEntry, FUniqueNetIdRepl SenderID) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerNotifyOstrichShieldOvercharge_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerNotifyOstrichShieldOvercharge_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerNotifyOstrichSelfDestruct_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerNotifyOstrichSelfDestruct_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerNotifyClientReachedMaxWaitingTimeForDeviceReplication_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerNotifyClientReachedMaxWaitingTimeForDeviceReplication_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerMarkSkydiveLocationsComplete_Implementation() {
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}
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void AFortPlayerControllerAthena::ServerLookedAtFocalPoint_Implementation() {
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}
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void AFortPlayerControllerAthena::ServerLoadPlotForPortalFromMnemonic_Implementation(AFortAthenaCreativePortal* Portal, const FString& Mnemonic) {
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}
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bool AFortPlayerControllerAthena::ServerLoadPlotForPortalFromMnemonic_Validate(AFortAthenaCreativePortal* Portal, const FString& Mnemonic) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerLoadPlotForPortal_Implementation(AFortAthenaCreativePortal* Portal, const FString& PlotItemId) {
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}
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bool AFortPlayerControllerAthena::ServerLoadPlotForPortal_Validate(AFortAthenaCreativePortal* Portal, const FString& PlotItemId) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerLoadIslandCheckpoint_Implementation(AFortAthenaCreativePortal* Portal) {
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}
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bool AFortPlayerControllerAthena::ServerLoadIslandCheckpoint_Validate(AFortAthenaCreativePortal* Portal) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerInsertExtraStreamingTestSkydiveStates_Implementation() {
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}
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void AFortPlayerControllerAthena::ServerGiveCreativeItem_Implementation(const FFortItemEntry& CreativeItem, const FGuid& ItemToRemoveGuid) {
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}
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bool AFortPlayerControllerAthena::ServerGiveCreativeItem_Validate(const FFortItemEntry& CreativeItem, const FGuid& ItemToRemoveGuid) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerGenerateMockMatchReport_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerGenerateMockMatchReport_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerEndUnloadingVolume_Implementation(AFortVolume* VolumeToUnload) {
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}
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bool AFortPlayerControllerAthena::ServerEndUnloadingVolume_Validate(AFortVolume* VolumeToUnload) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerEndMinigame_Implementation(bool bAbandon) {
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}
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bool AFortPlayerControllerAthena::ServerEndMinigame_Validate(bool bAbandon) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerEndLoadingVolume_Implementation(AFortVolume* VolumeToLoad) {
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}
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bool AFortPlayerControllerAthena::ServerEndLoadingVolume_Validate(AFortVolume* VolumeToLoad) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerEnableAnonymousMode_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerEnableAnonymousMode_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerEnableAnonymousCharacterMode_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerEnableAnonymousCharacterMode_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerDBNOReviveStarted_Implementation(AFortPlayerPawnAthena* DBNOPawn) {
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}
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bool AFortPlayerControllerAthena::ServerDBNOReviveStarted_Validate(AFortPlayerPawnAthena* DBNOPawn) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerDBNOReviveInterrupted_Implementation(AFortPlayerPawnAthena* DBNOPawn) {
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}
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bool AFortPlayerControllerAthena::ServerDBNOReviveInterrupted_Validate(AFortPlayerPawnAthena* DBNOPawn) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerCreateProfileGoCollectionForSublevels_Implementation(const FString& SublevelSearchString, int32 GridStepsX, int32 GridStepsY, int32 RotationSteps, int32 Quad) {
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}
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bool AFortPlayerControllerAthena::ServerCreateProfileGoCollectionForSublevels_Validate(const FString& SublevelSearchString, int32 GridStepsX, int32 GridStepsY, int32 RotationSteps, int32 Quad) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerClientIsReadyToRespawn_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerClientIsReadyToRespawn_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerClearSkydiveLeader_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerClearSkydiveLeader_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerClaimPortal_Implementation() {
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}
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bool AFortPlayerControllerAthena::ServerClaimPortal_Validate() {
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return true;
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}
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void AFortPlayerControllerAthena::ServerBroadcastDeviceButtonComponentClickedDelegate_Implementation(const UFortCreativeDeviceButtonComponent* DeviceButtonComponent) {
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}
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bool AFortPlayerControllerAthena::ServerBroadcastDeviceButtonComponentClickedDelegate_Validate(const UFortCreativeDeviceButtonComponent* DeviceButtonComponent) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerBeginEndPreview_Implementation(bool bInBegin) {
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}
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bool AFortPlayerControllerAthena::ServerBeginEndPreview_Validate(bool bInBegin) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerApplyOverrideWrapToVehicle_Implementation(const TSoftObjectPtr<UAthenaItemWrapDefinition>& ItemWrap) {
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}
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void AFortPlayerControllerAthena::ServerApplyOverrideWrapToItem_Implementation(const FGuid& Guid, const TSoftObjectPtr<UAthenaItemWrapDefinition>& ItemWrap) {
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}
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bool AFortPlayerControllerAthena::ServerApplyOverrideWrapToItem_Validate(const FGuid& Guid, const TSoftObjectPtr<UAthenaItemWrapDefinition>& ItemWrap) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerAddToCachedPurchased_Implementation(UFortItemDefinition* ItemDefinition, int32 Count) {
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}
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bool AFortPlayerControllerAthena::ServerAddToCachedPurchased_Validate(UFortItemDefinition* ItemDefinition, int32 Count) {
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return true;
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}
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void AFortPlayerControllerAthena::ServerAddSimulatedXp_Implementation(float XpAmmount, const FText& Source, FGameplayTag MetaData) {
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}
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bool AFortPlayerControllerAthena::ServerAddSimulatedXp_Validate(float XpAmmount, const FText& Source, FGameplayTag MetaData) {
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return true;
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}
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void AFortPlayerControllerAthena::SendPhysicsBallHitToServer_Implementation(AFortPhysicsPawnObject* PhysicsObject, const float ClientPing, APawn* HittingPawn, const FVector VelocityOfHitter, const FVector HitNormal, const FTimeStampedPhysicsPawnState ClientBallState) {
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}
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bool AFortPlayerControllerAthena::SendPhysicsBallHitToServer_Validate(AFortPhysicsPawnObject* PhysicsObject, const float ClientPing, APawn* HittingPawn, const FVector VelocityOfHitter, const FVector HitNormal, const FTimeStampedPhysicsPawnState ClientBallState) {
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return true;
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}
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void AFortPlayerControllerAthena::SendClientPhysicsBallStateToServer_Implementation(AFortPhysicsPawnObject* PhysicsObject, const float ClientPing, const FTimeStampedPhysicsPawnState ClientBallState) {
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}
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bool AFortPlayerControllerAthena::SendClientPhysicsBallStateToServer_Validate(AFortPhysicsPawnObject* PhysicsObject, const float ClientPing, const FTimeStampedPhysicsPawnState ClientBallState) {
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return true;
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}
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void AFortPlayerControllerAthena::RestoreCreativePlot_Implementation(const FString& IslandId) {
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}
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bool AFortPlayerControllerAthena::RestoreCreativePlot_Validate(const FString& IslandId) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::RespawnTurnCameraBackOn() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::RespawnPlayerAfterDeath(bool bEnterSkydiving) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ResetMyCurrentCreativePlot_Implementation() {
|
|
}
|
|
bool AFortPlayerControllerAthena::ResetMyCurrentCreativePlot_Validate() {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::RemoveDroppableTaggedItems(const FGameplayTagContainer GameplayTagContainer) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::RemoveDroppableItems() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ReduceDroppableResources(const float ReductionPercentage) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::RecordTeamStats() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::RecordMatchStats() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::PublishCreativePlot_Implementation(AFortVolume* VolumeToPublish, FCreativePublishOptions MyPublishOptions) {
|
|
}
|
|
bool AFortPlayerControllerAthena::PublishCreativePlot_Validate(AFortVolume* VolumeToPublish, FCreativePublishOptions MyPublishOptions) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::PrepareClientForRespawning() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::PreLobbyIslandTeleport() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::PostLobbyIslandTeleport(AFortPlayerPawn* PlayerPawn) {
|
|
}
|
|
|
|
|
|
void AFortPlayerControllerAthena::OnServerMarkerAdded(FFortWorldMarkerData MarkerData) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnRep_TrackedVictimsShared() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnRep_SkydiveLeader() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnRep_FocalPoint() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnRep_CreativePlotLinkedVolume() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnRep_CreativeIslands() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnPostGameForced_Implementation() {
|
|
}
|
|
bool AFortPlayerControllerAthena::OnPostGameForced_Validate() {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnMinigameStarted() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnMinigameEnded() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnMatchmakingPartyReady() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnGameServerNodeTypeChanged(EMeshNetworkNodeType NewNodeType) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnFortPlayerPawnAthenaDied(AFortPlayerPawnAthena* FortPlayerPawnAthena) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnCreativePlotLinkedVolumeMinigameChanged(AFortMinigame* Minigame) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnClientVolumeManagerReplicated() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::OnClientEnterVolume(APlayerState* InPlayerState, AFortVolume* InVolume) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::MultiKillExpired() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::MakeNewCreativePlotFromLinkCode_Implementation(const FString& LinkCode, const FString& Locale, const FString& Title) {
|
|
}
|
|
bool AFortPlayerControllerAthena::MakeNewCreativePlotFromLinkCode_Validate(const FString& LinkCode, const FString& Locale, const FString& Title) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::MakeNewCreativePlot_Implementation(const UFortCreativeRealEstatePlotItemDefinition* PlotType, const FString& Locale, const FString& Title) {
|
|
}
|
|
bool AFortPlayerControllerAthena::MakeNewCreativePlot_Validate(const UFortCreativeRealEstatePlotItemDefinition* PlotType, const FString& Locale, const FString& Title) {
|
|
return true;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsUnderPlotLimit(int32& MaxIslands, int32& NumIslands, bool bIncludeDeleted) {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsTryToFireRestrictedByTypeCooldowns() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsPlayerRebootingNow() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsPlayerInReadOnlyVolume() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsPlayerInPublishedVolume() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsPlayerInFeaturedVolume() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsPlayerInAVolumeTheyCanCreateIn() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsPlayerInAMinigame() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsPartyMemberReadyCheckStatusInProgress() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsOnPublishedIsland() {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsMatchmaking() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsLoadingScreenActive() {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsClientNotifiedOfWin() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsClientNotifiedOfTeamWin() const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::IsClientNotifiedOfLoss() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::HighlightNumberReturned(int32 NumHighlights) {
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::HasItems(const TArray<EFortItemType>& ExcludedItemTypes) const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::HandlePlayersLeftChanged(int32 NumPlayersLeft) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::HandleGamePhaseStepChanged(const TScriptInterface<IFortSafeZoneInterface>& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::HandleGamePhaseChanged(EAthenaGamePhase NewPhase) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::GetTrackedVictims(AFortPlayerStateAthena*& EliminatedVictim, AFortPlayerStateAthena*& DownedVictim) const {
|
|
}
|
|
|
|
TArray<AFortPlayerStateAthena*> AFortPlayerControllerAthena::GetSquadMemberPlayerStates(const bool bIncludeSelf) const {
|
|
return TArray<AFortPlayerStateAthena*>();
|
|
}
|
|
|
|
int32 AFortPlayerControllerAthena::GetSquadKillsCount() const {
|
|
return 0;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::GetSquadKills(TArray<int32>& Kills) const {
|
|
}
|
|
|
|
int32 AFortPlayerControllerAthena::GetProfilePlotEntries(bool bIncludeDeleted) {
|
|
return 0;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::GetPlaysetSize(int32& SizeX, int32& SizeY, int32& SizeZ) const {
|
|
}
|
|
|
|
UFortPlaysetItemDefinition* AFortPlayerControllerAthena::GetPlayset() const {
|
|
return NULL;
|
|
}
|
|
|
|
FText AFortPlayerControllerAthena::GetPlaylistGameTypeText() const {
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
AFortMinigame* AFortPlayerControllerAthena::GetMinigame() const {
|
|
return NULL;
|
|
}
|
|
|
|
int32 AFortPlayerControllerAthena::GetMaxNumberOfPlots() {
|
|
return 0;
|
|
}
|
|
|
|
UAthenaPlayerMatchReport* AFortPlayerControllerAthena::GetMatchReport() {
|
|
return NULL;
|
|
}
|
|
|
|
UAthenaMarkerComponent* AFortPlayerControllerAthena::GetMarkerComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
int32 AFortPlayerControllerAthena::GetInventorySpace() const {
|
|
return 0;
|
|
}
|
|
|
|
AFortGameStateAthena* AFortPlayerControllerAthena::GetGameStateAthena() const {
|
|
return NULL;
|
|
}
|
|
|
|
AFortVolume* AFortPlayerControllerAthena::GetCurrentVolumeOrCreativePlotLinkedVolume() const {
|
|
return NULL;
|
|
}
|
|
|
|
AFortVolume* AFortPlayerControllerAthena::GetCurrentVolume() const {
|
|
return NULL;
|
|
}
|
|
|
|
EFortVolumeType AFortPlayerControllerAthena::GetCurrentFortVolumeType() const {
|
|
return EFortVolumeType::None;
|
|
}
|
|
|
|
UCreativeUserContentManager* AFortPlayerControllerAthena::GetCreativeUserContentManager() const {
|
|
return NULL;
|
|
}
|
|
|
|
AFortVolume* AFortPlayerControllerAthena::GetCreativePlotLinkedVolume() const {
|
|
return NULL;
|
|
}
|
|
|
|
int32 AFortPlayerControllerAthena::GetCachedHighlightCount() {
|
|
return 0;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ForceSpectatorToCursorMode() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::FollowSpecialActor() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::EnableCreativeContentManagerBasedOnPlaylist() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::DuplicateCreativePlot_Implementation(const FString& IslandId, const FString& Locale, const FString& Title) {
|
|
}
|
|
bool AFortPlayerControllerAthena::DuplicateCreativePlot_Validate(const FString& IslandId, const FString& Locale, const FString& Title) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::DestroyCreativePlot_Implementation(const FString& IslandId) {
|
|
}
|
|
bool AFortPlayerControllerAthena::DestroyCreativePlot_Validate(const FString& IslandId) {
|
|
return true;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientUpdateGeneratedSkydivePath_Implementation(const FString& LocationStr, const FVector& DropLocationStr, const FVector& GlideLocationStr, const FVector& LandingLocationStr) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientStopWaitLTMLoading_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientStartWaitLTMLoading_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientStartRespawnPreparation_Implementation(FVector RespawnLoc, FRotator RespawnRot, float RespawnCameraDist, FName InRespawnCameraBehavior, const FText& HUDReasonText) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSignalPortalLoadCompleteViaDelegate_Implementation(const FAsyncTaskResult& Result) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSetStreamingTestStreamingLevels_Implementation(bool streaming) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSetDeathReport_Implementation(FFortPlayerDeathReport InDeathReport) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSendTeamStatsForPlayer_Implementation(const FAthenaMatchTeamStats& TeamStats) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSendStateEncryptionKey_Implementation(const FPlayerStateEncryptionKey& Key) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSendMatchStatsForPlayer_Implementation(const FAthenaMatchStats& Stats) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSendEndMatchReportHeartbeat_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSendEndBattleRoyaleMatchForPlayer_Implementation(bool bSuccess, const FAthenaRewardResult& Result) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSendDebugPoiVolumeData_Implementation(const FString& PoiVolumes) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientSendDebugPoiLocationTags_Implementation(const FGameplayTagContainer& InPoiTags) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientRequestLevelStreamingHandshake_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientReportTournamentPlacementPointsScored_Implementation(int32 Placement, int32 PointsEarned) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientReceiveSquadQuickChatMessage_Implementation(FAthenaQuickChatActiveEntry ChatEntry, AFortPlayerController* SenderPC) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientReceiveKillNotification_Implementation(AFortPlayerStateZone* Killer, AFortPlayerStateZone* Killed) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientPublishCreativePlotComplete_Implementation(const FString& ResultErrorCode, const FString& LinkJson) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientPreviewScreenshotModeActivated_Implementation(bool bSuccess, bool bForceQuit) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientNotifyWon_Implementation(APawn* FinisherPawn, const UFortWeaponItemDefinition* FinishingWeapon, EDeathCause DeathCause) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientNotifyTeamWon_Implementation(APawn* FinisherPawn, const UFortWeaponItemDefinition* FinishingWeapon, EDeathCause DeathCause) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientNotifyTeamLost_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientNotifyLost_Implementation(APawn* WinningPawn, EEndOfMatchReason LostReason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientNotifyAbortRespawn_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientMutatorEvent_Implementation(AFortGameplayMutator* Mutator, int32 EventId, int32 PayloadData) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientMarkSkydivePathsComplete_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientHideScreenWhileRespawning_Implementation(const FText& HUDReasonText) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientEnterCameraMode_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientCycleQuickBarToCreativeItem_Implementation(const FGuid& CreativeItemGuid, const UFortWorldItemDefinition* CreativeItemDef) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientCheckIfSafeToTurnOnCamera_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBroadcastPlotItemID_Implementation(const FString& PlotID) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBroadcastOnUpdateCreativePlotName_Implementation(bool bSuccess, const FText& Reason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBroadcastOnUpdateCreativeDescriptionTags_Implementation(bool bSuccess, const FText& Reason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBroadcastOnRestoreCreativePlotFinished_Implementation(bool bSuccess, const FText& Reason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBroadcastOnMakeNewCreativePlotFinished_Implementation(bool bSuccess, const FText& Reason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBroadcastOnDuplicateCreativePlotFinished_Implementation(bool bSuccess, const FText& Reason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBroadcastOnDestroyCreativePlotFinished_Implementation(bool bSuccess, const FText& Reason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBotStopDogpile_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientBotStartDogpile_Implementation(FVector DogpilePosition) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientAutoEquipFirstItem_Implementation(FGuid ItemGuid, bool bForceExecution) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientAlertPortalDoneTeleporting_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientAlertLeaveIsland_Implementation() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClientAddProfileGoCollection_Implementation(const FString& CollectionName, const TArray<FProfileGoScenario>& NewScenarios) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::Client_DisplayQuestUpdate_Implementation(FFortUpdatedObjectiveStat ObjectiveUpdated, const AFortPlayerState* QuestOwner, const AFortPlayerState* AssistingPlayer) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClearInventorySpaces(int32 NumSpaces) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ClearDroppableItems() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::CheckIfSafeToTurnOnCamera() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::CheckIfSafeToRespawn() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::CheckIfLevelStreamingCompleteForHandshake() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::CheckIfClientLoadedLTM() {
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::CanPlayerCreateInCurrentVolume(AFortVolume*& OutCurrentVolume) const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortPlayerControllerAthena::CanFollowSpecialActor() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::CancelMatchmaking(EMatchmakingCancelReasonV2 CancelReason) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::CancelCreativeMatchmakingReadyCheck() {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::BroadcastDeviceButtonComponentClickedDelegate(const UFortCreativeDeviceButtonComponent* DeviceButtonComponent) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::ApplyOverrideWrapToVehicle(const TSoftObjectPtr<UAthenaItemWrapDefinition>& ItemWrap) {
|
|
}
|
|
|
|
void AFortPlayerControllerAthena::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, FocalPoint);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, FocalPointOffset);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, FocalPointFOV);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, SkydiveLeader);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, LastDownedVictim);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, LastElimVictim);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, bNextRespawnInAir);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, MaxPlotCount);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, bMarkedAlive);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, CreativeIslands);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, LastUsedSavePlot);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, bIsAllowedToPublish);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, BroadcastRemoteClientInfo);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, CreativePlotLinkedVolume);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, OwnedPortal);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, CachedPurchasedItems);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, CurrentPlayset);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, CreativeUserContentManager);
|
|
DOREPLIFETIME(AFortPlayerControllerAthena, CreativeObjectTrackingComponent);
|
|
}
|
|
|
|
AFortPlayerControllerAthena::AFortPlayerControllerAthena() {
|
|
FireAbilityToWeaponSwitchTime = 1;
|
|
SwappingItemDefinition = NULL;
|
|
WinScreenDelayTime = 1;
|
|
bSkipPlayWinEffects = false;
|
|
bAllowPlayersCreditOnLeave = true;
|
|
FocalPoint = NULL;
|
|
FocalPointFOV = 1;
|
|
FocalPointDuration = 1;
|
|
SkydiveLeaderManualCameraTime = 1;
|
|
SkydiveLeader = NULL;
|
|
LastDownedVictim = NULL;
|
|
LastElimVictim = NULL;
|
|
bLeaveDisconnectedPawnsInGame = true;
|
|
DisconnectedPawn = NULL;
|
|
PreviousPawn = NULL;
|
|
bUseDeferredFireInputs = true;
|
|
bReplicateViewTargetInventory = true;
|
|
bHasHadValidPawn = false;
|
|
bClientNotifiedOfWin = false;
|
|
bClientNotifiedOfTeamWin = false;
|
|
bClientNotifiedOfLoss = false;
|
|
bHighlightRecordingEnabled = false;
|
|
bPlaceDangerMarkerWhenTargeting = false;
|
|
bDeferringStartRecordingHighlights = false;
|
|
CachedHighlightCount = 0;
|
|
HighlightFirstKillTime = 1;
|
|
HighlightKillMultiple = 0;
|
|
HighlightDownMultiple = 0;
|
|
HighlightKillCooldown = 1;
|
|
HighlightKillRewindTime = 1;
|
|
RespawnCamera_Time = 1;
|
|
RespawnCamera_HoldPositionTime = 1;
|
|
bNextRespawnInAir = false;
|
|
MaximumNumberOfPawnsToSearchForEmoteMusic = 0;
|
|
PickupSwapHoldTime = 1;
|
|
bUseNewPickupSwapLogic = true;
|
|
SpectatorLevelStreamDistance = 1;
|
|
RespawnLevelStreamDistance = 1;
|
|
RespawnCameraActor = NULL;
|
|
bDelayedTeleporting = false;
|
|
bBlockTeleporting = false;
|
|
MaxPlotCount = 0;
|
|
bNoInGameMatchmaking = false;
|
|
AudioOnExitAircraft = NULL;
|
|
AudioOnExitAircraftHornDoppler = NULL;
|
|
MinQuickChatCooldown = 1;
|
|
QuickChatOffCooldownTime = 1;
|
|
bMarkedAlive = false;
|
|
bIsAllowedToPublish = false;
|
|
MapCursorSpeed = 1;
|
|
MapCursorSpeedGamepad = 1;
|
|
bMatchStatsForPlayerSent = false;
|
|
bAddedBookProgressStatsToGamemode = false;
|
|
bHasSentMatchEndedQuestProgress = false;
|
|
bEnableBroadcastRemoteClientInfo = true;
|
|
BroadcastRemoteClientInfo = NULL;
|
|
StrongMyHero = NULL;
|
|
EndMatchHeartbeatTimerDelay = 1;
|
|
EndMatchHeartbeatTimestamp = 4294967295;
|
|
WarmupPlayerStart = NULL;
|
|
FullScreenMapInputComponent = NULL;
|
|
FullScreenScoreboardInputComponent = NULL;
|
|
CurrentFullscreenInputComponent = NULL;
|
|
GameChannelRecommendationInputComponent = NULL;
|
|
SubscriptionNudgeInputComponent = NULL;
|
|
BattleLabInputComponent = NULL;
|
|
bUseTrapPicker = false;
|
|
DoubleTapEditTime = 1;
|
|
MatchReport = NULL;
|
|
MinimapIndicatorClass = NULL;
|
|
MinimapChallengeIndicatorClass = NULL;
|
|
MinimapChallengeIndicators = NULL;
|
|
bEnableInGameChallengeLocationIndicators = false;
|
|
SquadMarkerActorClass = NULL;
|
|
BuildingsCreated = 0;
|
|
BuildingsEdited = 0;
|
|
BuildingsRepaired = 0;
|
|
BuildingsUpgraded = 0;
|
|
BuildingActionDoneLastAtTime = 1;
|
|
TimeStartedTrackingBuildingAnalytics = 1;
|
|
CreativePlotLinkedVolume = NULL;
|
|
OwnedPortal = NULL;
|
|
CurrentPlayset = NULL;
|
|
DestructedBuildingInGridTimeoutOverride = 1;
|
|
MarkerComponent = CreateDefaultSubobject<UAthenaMarkerComponent>(TEXT("MarkerComponent"));
|
|
ResurrectionComponent = CreateDefaultSubobject<UAthenaResurrectionComponent>(TEXT("ResurrectionComponent"));
|
|
HeldDeviceUsageComponent = CreateDefaultSubobject<UFortControllerComponent_HeldDeviceUsage>(TEXT("HeldDeviceUsageComponent"));
|
|
XPComponent = CreateDefaultSubobject<UFortPlayerControllerAthenaXPComponent>(TEXT("XPComponent"));
|
|
DiscoverabilityComponent = CreateDefaultSubobject<UFortControllerComponent_MapDiscoverability>(TEXT("DiscoverabilityComponent"));
|
|
SkydiveFeedback = CreateDefaultSubobject<UFortControllerComponent_SkydiveFeedback>(TEXT("SkydiveFeedbackComponent"));
|
|
ContextualChallenges = CreateDefaultSubobject<UFortControllerComponent_ContextualChallenges>(TEXT("ContextualChallenges"));
|
|
IndicatedActorManagementComponent = CreateDefaultSubobject<UFortControllerComponent_IndicatedActorManagement>(TEXT("IndicatedActorManagementComponent"));
|
|
LocalizationServiceComponent = CreateDefaultSubobject<UFortControllerComponent_LocalizationService>(TEXT("LocalizationServiceComponent"));
|
|
ToxicityServiceComponent = CreateDefaultSubobject<UFortControllerComponent_ToxicityService>(TEXT("ToxicityServiceComponent"));
|
|
RechargingWeaponsComponent = CreateDefaultSubobject<UFortControllerComponent_RechargeWeapons>(TEXT("RechargeWeaponsComponent"));
|
|
MinigameActivityComponent = CreateDefaultSubobject<UFortControllerComponent_MinigameActivity>(TEXT("MinigameActivityComponent"));
|
|
TimeSinceLastCreativeSpawn = 4294967295;
|
|
bIgnoreSignifanceBasedCustomDepthRendering = false;
|
|
CreativeUserContentManager = NULL;
|
|
CreativeObjectTrackingComponent = NULL;
|
|
CreativeItemToRemoveWhenAddingInventoryItem = NULL;
|
|
}
|
|
|