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https://github.com/FortniteModdingHub/FNGameProj.git
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34 lines
849 B
C++
34 lines
849 B
C++
#include "FortPlayerCharm.h"
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#include "SkeletalMeshComponentBudgeted.h"
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USoundBase* AFortPlayerCharm::GetCharmSoundAssetByIndex(const int32 IndexIn, bool& bValidOut) const {
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return NULL;
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}
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USoundBase* AFortPlayerCharm::GetCharmSoundAssetByDescName(const FName DescNameIn, bool& bValidOut) const {
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return NULL;
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}
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USkeletalMeshComponentBudgeted* AFortPlayerCharm::GetCharmMeshComponent() const {
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return NULL;
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}
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FName AFortPlayerCharm::GetCharmAttachedToSocket() const {
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return NAME_None;
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}
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USceneComponent* AFortPlayerCharm::GetCharmAttachedToComponent() const {
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return NULL;
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}
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AFortPlayerCharm::AFortPlayerCharm() {
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CharmItemDef = NULL;
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CharmMesh = CreateDefaultSubobject<USkeletalMeshComponentBudgeted>(TEXT("CharmMesh0"));
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bIsFrontEndPreview = false;
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CharmAttachedTo = NULL;
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CharmModifier = NULL;
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}
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