Files
FNGameProj/Source/FortniteGame/Private/FortPlayerCharm.cpp
T
2024-06-07 01:17:09 +02:00

34 lines
849 B
C++

#include "FortPlayerCharm.h"
#include "SkeletalMeshComponentBudgeted.h"
USoundBase* AFortPlayerCharm::GetCharmSoundAssetByIndex(const int32 IndexIn, bool& bValidOut) const {
return NULL;
}
USoundBase* AFortPlayerCharm::GetCharmSoundAssetByDescName(const FName DescNameIn, bool& bValidOut) const {
return NULL;
}
USkeletalMeshComponentBudgeted* AFortPlayerCharm::GetCharmMeshComponent() const {
return NULL;
}
FName AFortPlayerCharm::GetCharmAttachedToSocket() const {
return NAME_None;
}
USceneComponent* AFortPlayerCharm::GetCharmAttachedToComponent() const {
return NULL;
}
AFortPlayerCharm::AFortPlayerCharm() {
CharmItemDef = NULL;
CharmMesh = CreateDefaultSubobject<USkeletalMeshComponentBudgeted>(TEXT("CharmMesh0"));
bIsFrontEndPreview = false;
CharmAttachedTo = NULL;
CharmModifier = NULL;
}