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https://github.com/FortniteModdingHub/FNGameProj.git
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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#include "FortPlayerAnimInstance_FerretDriver.h"
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void UFortPlayerAnimInstance_FerretDriver::AnimNotify_JumpEntered() {
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}
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UFortPlayerAnimInstance_FerretDriver::UFortPlayerAnimInstance_FerretDriver() {
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AbsSteerAngle = 1;
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bInAir = false;
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bOnGround = false;
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bIsInRollAngleThreshold = false;
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bIsDriveStarting = false;
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bIsSteeringRotating = false;
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bIsStopped = false;
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bIsSlowingDown = false;
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bIsDrivingFast = false;
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bIsTurningRightHard = false;
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bIsTurningLeftHard = false;
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bIsBraking = false;
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bIsBoosting = false;
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bIsJumpTrick = false;
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JumpPlayRate = 1;
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bIsJumpFlipping = false;
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bShouldEnableAO = false;
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bIsBodyDragging = false;
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FallDistanceJumpingThreshold = 1;
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FallDistanceJumpTrickThreshold = 1;
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RollAngleThreshold = 1;
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StartSpeedThreshold = 1;
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SlowingSpeedThreshold = 1;
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FastSpeedThreshold = 1;
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BrakingDeltaThreshold = 1;
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SteerHardAngleThreshold = 1;
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GroundTraceUpOffset = 1;
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GroundTraceLength = 1;
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bIsJumpingAndNotRolling = false;
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bIsOnGroundAndNotRolling = false;
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bIsOnGroundAndBoosting = false;
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bPlayPivotOnGroundAndNotBoosting = false;
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LandStartPosition = 1;
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DriverAimPitch = 1;
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DriverAimYaw = 1;
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FerretCardinalDirection = EPlaneDirection::Center;
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ElevatorDeadZone = 1;
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RudderDeadZone = 1;
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bFerretShouldPlayStartTransition = false;
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bFerretShouldPlayStopTransition = false;
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FerretStopCardinalDirection = EPlaneDirection::Center;
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FerretPrePivotCardinalDirection = EPlaneDirection::Center;
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bFerretShouldPlayPivotTransition = false;
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bIsFerretRotating = false;
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bIsFerretShooting = false;
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ElevatorRotation = 1;
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bIsRollingRight = false;
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bIsRollingLeft = false;
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}
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