Files
FNGameProj/Source/FortniteGame/Private/FortPlayerAnimInstance_FerretDriver.cpp
T
2024-06-07 01:17:09 +02:00

57 lines
1.7 KiB
C++

#include "FortPlayerAnimInstance_FerretDriver.h"
void UFortPlayerAnimInstance_FerretDriver::AnimNotify_JumpEntered() {
}
UFortPlayerAnimInstance_FerretDriver::UFortPlayerAnimInstance_FerretDriver() {
AbsSteerAngle = 1;
bInAir = false;
bOnGround = false;
bIsInRollAngleThreshold = false;
bIsDriveStarting = false;
bIsSteeringRotating = false;
bIsStopped = false;
bIsSlowingDown = false;
bIsDrivingFast = false;
bIsTurningRightHard = false;
bIsTurningLeftHard = false;
bIsBraking = false;
bIsBoosting = false;
bIsJumpTrick = false;
JumpPlayRate = 1;
bIsJumpFlipping = false;
bShouldEnableAO = false;
bIsBodyDragging = false;
FallDistanceJumpingThreshold = 1;
FallDistanceJumpTrickThreshold = 1;
RollAngleThreshold = 1;
StartSpeedThreshold = 1;
SlowingSpeedThreshold = 1;
FastSpeedThreshold = 1;
BrakingDeltaThreshold = 1;
SteerHardAngleThreshold = 1;
GroundTraceUpOffset = 1;
GroundTraceLength = 1;
bIsJumpingAndNotRolling = false;
bIsOnGroundAndNotRolling = false;
bIsOnGroundAndBoosting = false;
bPlayPivotOnGroundAndNotBoosting = false;
LandStartPosition = 1;
DriverAimPitch = 1;
DriverAimYaw = 1;
FerretCardinalDirection = EPlaneDirection::Center;
ElevatorDeadZone = 1;
RudderDeadZone = 1;
bFerretShouldPlayStartTransition = false;
bFerretShouldPlayStopTransition = false;
FerretStopCardinalDirection = EPlaneDirection::Center;
FerretPrePivotCardinalDirection = EPlaneDirection::Center;
bFerretShouldPlayPivotTransition = false;
bIsFerretRotating = false;
bIsFerretShooting = false;
ElevatorRotation = 1;
bIsRollingRight = false;
bIsRollingLeft = false;
}