mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
358 lines
13 KiB
C++
358 lines
13 KiB
C++
#include "FortPlayerAnimInstance.h"
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void UFortPlayerAnimInstance::SetIsPatrolling(bool NewValue) {
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}
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void UFortPlayerAnimInstance::HandleBeginSkydiving() {
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}
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float UFortPlayerAnimInstance::GetRelativeAngle(float MovementAngle, EFortCardinalDirection Direction, bool bMirrorBackside) const {
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return 0.0f;
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}
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UAnimMontage* UFortPlayerAnimInstance::FindEmoteToPlay(AFortPlayerController* FortPlayerController, TEnumAsByte<EFortCustomBodyType::Type> InBodyType, EFortCustomGender InGender) {
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return NULL;
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}
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void UFortPlayerAnimInstance::AnimNotify_StopFireFX(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_SkydiveAdditiveEnd(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_PlayWeaponInspect(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_PlaySecondaryFireFX(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_PlayFireFX(const UAnimNotify* Notify) {
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}
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UFortPlayerAnimInstance::UFortPlayerAnimInstance() {
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EmoteForcedRootYaw = 1;
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EmoteHipOffsetAlpha = 1;
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DeltaTime = 1;
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FortPlayerPawn = NULL;
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AnimBodyType = EFortPlayerAnimBodyType::Small;
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Gender = EFortCustomGender::Invalid;
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FallAnimDuration = 1;
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FallPlayRate = 1;
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FortPlayerPawnAthena = NULL;
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DefaultSprintingMaxPlayrate = 1;
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JogStartSpeedWarpingAlpha = 1;
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SlopeWarpingAlpha = 1;
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RootSlopeRotationAlpha = 1;
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DBNOTurnPlayRate = 1;
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DBNOTurnPlayRateAbs = 1;
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ADSToNonADSBlendTime = 1;
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NonADSToADSBlendTime = 1;
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BlendOutOfWallBlockTime = 1;
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BlendOutOfWallBlockTimeRemaining = 1;
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HandIKRetargetingWeight = 1;
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RightHandIKAlpha = 1;
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LeftHandIKAlpha = 1;
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LeftHandFKAlpha = 1;
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bEnableHandIK = true;
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bIsBodyTypeManuallySet = false;
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SnapWeapon_LHandAlpha = 1;
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LegIKAlpha = 1;
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PelvisAdjustmentCrouchAlpha = 1;
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bIsSlopeSliding = false;
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SlopeSlidingPitch = 1;
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SlopeSlidingRoll = 1;
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JumpAdditiveLayerAlpha = 1;
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JumpAdditiveLeanAlpha = 1;
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DisableRightArmAdditiveCurveAlpha = 1;
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DisableArmsHeadAdditiveCurveAlpha = 1;
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DisableIKRootAdditiveCurveAlpha = 1;
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DisableUpperBodyAdditiveMeshSpaceCurveAlpha = 1;
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AimPitchAdjustment = 1;
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AimYawAdjustment = 1;
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PlayMeleeAttackAO = 1;
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MaxAimYawAdjustment = 1;
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MaxPitch = 1;
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MaxYaw = 1;
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ReticleAimDistance = 1;
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AimAdjustmentInterpSpeed = 1;
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AimTwistCorrectionExponent = 1;
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AimDriverDownwardPitchCorrectionScale = 1;
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AimDriverUpwardPitchCorrectionScale = 1;
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RecentlyFiredAbilityTime = 1;
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WeaponAimingFreezeCurveName = TEXT("WeaponAimingFreeze");
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ConsumableOffsetPose = NULL;
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MissingCosmeticUpperBodyOverride = NULL;
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MissingCosmeticLowerBodyOverride = NULL;
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MissingCosmeticLowerBodyInMotionOverride = NULL;
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bEnableMissingCosmeticOverride = false;
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bAimWeaponTowardsReticle = false;
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bDebugWeaponAiming = false;
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bCachedPawnTransform = false;
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bHasValidWeaponMuzzleSocket = false;
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bShouldUseCrouchUpperBodySlot = false;
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bShouldUseCrouchInPlaceAdditiveSlot = false;
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bUseCustomFloorOffset = false;
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bPlayConsumableOffsetPose = false;
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bIsOnGround = false;
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bIsTargeting = false;
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bPlayUpperBodyTargeting = false;
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bPlayingRootMotion = false;
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bIsStunned = false;
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bIsMontagePlaying = false;
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bIsPlayingMeleeAnim = false;
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bIsPlayingUpperBodySlot = false;
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bRecentlyFiredAbility = false;
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bIsGoingCommando = false;
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bDisableUpperBodySlotOnLowerBodyInIdle = false;
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bWasRelaxedLevel1 = false;
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bTempIsRelaxedLevel1 = false;
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bIsCrouching = false;
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bIsCrouchMoving = false;
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bIsCrouchSprinting = false;
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bIsSurfaceSwimming = false;
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bIsInTetheredMovement = false;
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bIsDiveJumping = false;
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bSwimmingAllowSlowSprint = false;
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bSwimmingIsWaterLanding = false;
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bSwimmingHasReachedJumpApex = false;
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bSwimmingHeadUnderWaterDuringWaterLand = false;
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bSwimmingJumpInitiatedFromWater = false;
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bSwimmingIsJumpAscending = false;
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bStoppedDivingWhileUnderWater = false;
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bSwimmingDoveIntoGround = false;
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bSwimmingPlayDBNOTurnEast = false;
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bIsSprinting = false;
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bIsAccelerating2D = false;
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bIsMoving2D = false;
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bWasMoving2D = false;
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bIsAboveMinimumLocomotionSpeed = false;
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bIsBackpedaling = false;
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bShouldWalkRightFootFwd = false;
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bShouldPlayJogStartTransition = false;
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bShouldPlayJogStopTransition = false;
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bShouldPlayJogPivotTransition = false;
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bStartTransitionActive = false;
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bStopTransitionActive = false;
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bPivotTransitionActive = false;
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bShouldPlayPostPivotTransition = false;
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bShouldEarlyOutStartState = false;
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bShouldEarlyOutStopState = false;
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bShouldEarlyOutPivotState = false;
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bIsDBNO = false;
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bIsInterrogating = false;
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bIsBeingInterrogated = false;
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bIsUsingJetpack = false;
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bIsUsingRemoteControlPawn = false;
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bIsInVehicle = false;
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bIsOstrichDriver = false;
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bIsOstrichGunner = false;
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bIsInShoppingCart = false;
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bIsShoppingCartFrontPassenger = false;
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bIsShoppingCartSidePassenger = false;
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bIsInCannon = false;
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bIsDBNOCarrying = false;
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bIsDBNOCarried = false;
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bIsFemale = false;
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bHasFacialAnimationData = false;
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bStopJogDoOnceTriggered = false;
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bStartJogDoOnceTriggered = false;
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bPivotTransitionDoOnceTriggered = true;
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bPostPivotTransitionDoOnceTriggered = false;
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bIsFallingSlow = false;
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bIsFloatingHigher = false;
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bIsFloatingHigherInAir = false;
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bIsBalloonInAir = false;
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bHasBalloons = false;
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bIsGhost = false;
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bHasIcyFeet = false;
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bIsMovingAndInMotionEmote = false;
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bIsPlayingEmote = false;
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bIsGrappleRopeActive = false;
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BuildingState = EFortBuildingState::Placement;
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FullBodyInAirFallTimeThreshold = 1;
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LocalYawNormalizationDeadzone = 1;
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FullBodyInAirLowerBodyWeight = 1;
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TargetingWeight = 1;
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MeleeTwistCurveValue = 1;
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JumpUpperBodyBlendWeight = 1;
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RightArmMaskWeight = 1;
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LeftArmMaskWeight = 1;
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UpperBodyNoAdditivesMaskWeight = 1;
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FullBodyAimOffsetAlpha = 1;
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LocomotionAdditiveAlpha = 1;
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LocalAccelYawAngle = 1;
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LocalAccelYawAngleLastTick = 1;
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LocalAccelDeltaYawAngle = 1;
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MaxSpeed = 1;
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VelocityZ = 1;
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Speed2D = 1;
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LocalVelocityYawAngle = 1;
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LocalVelocityYawAngleMinusJogBlendSpaceRotation = 1;
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LocalVelocityYawAngleMinusMeleeTwist = 1;
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LocalAccelVelocityYawDelta = 1;
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SpeedAdjustedPlayrate = 1;
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LeanAdditiveAlpha = 1;
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LeanAngle = 1;
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SprintYawAngle = 1;
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LocomotionTransitionAdditiveAlpha = 1;
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StartStateWeight = 1;
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StartStateRotationMultiplier = 1;
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StartAnimDeltaAngleNorth = 1;
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StartAnimDeltaAngleEast = 1;
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StartAnimDeltaAngleSouth = 1;
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StartAnimDeltaAngleWest = 1;
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StopStateRotationMultiplier = 1;
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StopStateWeight = 1;
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StopAnimDeltaAngle = 1;
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JogPrePivotTimer = 1;
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PivotStateWeight = 1;
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PrePivotAnimDeltaAngle = 1;
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PostPivotAnimDeltaAngle = 1;
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TransitionPlayRate = 1;
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YawDeltaCurrentTick = 1;
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YawDeltaLastTick = 1;
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YawDeltaSmoothed = 1;
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AbsYawDeltaSmoothed = 1;
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PawnToVehicleDeltaYawAngleDegrees = 1;
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LastPawnToVehicleDeltaYawAngleDegrees = 1;
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SavedWeaponAbilityLastFireTime = 1;
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SwimDiveJumpLayerAlpha = 1;
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FullBodyAdditiveLayerAlpha = 1;
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SwimmingImmersionDepth = 1;
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SwimmingYawDeltaRatePerSecond = 1;
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SwimmingSpeedRelativeToFlow = 1;
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SwimmingYawDeltaRatePerSecondSmooth = 1;
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SwimmingYawDeltaRatePerSecondSmoothClamped = 1;
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SwimmingSprintYawDeltaRatePerSecondSmooth = 1;
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SwimmingDivePitch = 1;
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SwimmingDivePitchDeltaRatePerSec = 1;
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SwimmingVelocityAngle = 1;
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SwimmingLocalAccelerationYawAngleSmooth = 1;
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SwimmingResetStoppedDivingWhileUnderWaterTime = 1;
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SwimmingResetDoveIntoGroundTime = 1;
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SwimmingDiveJumpingBlendOutTime = 1;
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WeaponCoreAnim = EFortWeaponCoreAnimation::MAX;
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WeaponCoreAnimForEmptyHands = EFortWeaponCoreAnimation::Melee;
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DefaultWeaponAnimSet = NULL;
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WeaponAnimSet = NULL;
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WeaponOverrideAnimSet = NULL;
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WeaponAnimSetForEmptyHands = NULL;
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PreviousFrameLocomotionCardinalDirection = EFortCardinalDirection::North;
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LocomotionCardinalDirection = EFortCardinalDirection::North;
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StartTransitionInitialDirection = EFortCardinalDirection::North;
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StopCardinalDirection = EFortCardinalDirection::North;
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PrePivotCardinalDirection = EFortCardinalDirection::North;
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PostPivotCardinalDirection = EFortCardinalDirection::North;
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LocomotionDeltaAngle_N = 1;
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LocomotionDeltaAngle_S = 1;
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LocomotionDeltaAngle_E = 1;
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LocomotionDeltaAngle_W = 1;
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TargetingSpeed = 1;
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JumpUpperBodyBlendSpeed = 1;
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TargetingWeightInLocomotion = 1;
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MinimumLocomotionSpeed = 1;
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BackpedalSpeedThresholdAngle = 1;
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SpeedAdjustedPlayratePivotSpeed = 1;
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AuthoredCrouchSprintSpeed = 1;
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AuthoredCrouchWalkSpeed = 1;
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AuthoredCrouchJogSpeed = 1;
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AuthoredSprintSpeed = 1;
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AuthoredWalkSpeed = 1;
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AuthoredJogBwdSpeed = 1;
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AuthoredJogFwdSpeed = 1;
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AuthoredJogStrafeSpeed = 1;
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LeanFadeInSpeed = 1;
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LeanFadeOutSpeed = 1;
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LeanAngleMultiplier = 1;
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LeanAngleBackpedalMultiplier = 1;
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SprintYawAngleInterpSpeed = 1;
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SprintYawAngleFadeOutSpeed = 1;
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LocomotionDeadZoneAngle = 1;
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StartStateRotationFadeInSpeed = 1;
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StopStateRotationFadeOutSpeed = 1;
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JogPivotTimeToPivot = 1;
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PostPivotAnimInterpSpeed = 1;
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MaxAllowedPivotRotation = 1;
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MeleeTwistCurveValueName = TEXT("MeleeTwist");
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MeleeAnimCurveValueName = TEXT("MeleeAnim");
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AdditiveLayerCurveValueName = TEXT("AdditiveLayer");
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MaskRightArmCurveValueName = TEXT("MaskRightArm");
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StartAnimCurveValueName = TEXT("StartAnim");
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StopAnimCurveValueName = TEXT("StopAnim");
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PivotAnimCurveValueName = TEXT("PivotAnim");
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bShouldDisableJogTransitions = false;
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bIsShieldUp = false;
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bIsJumpBoosting = false;
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bShouldProcessFullAnimUpdate = true;
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bIsWaterJump = false;
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bIsWaterSprintBoostPending = false;
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bIsWaterSprintBoosting = false;
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bIsRelaxedLevel1AndNotJumpBoosting = false;
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bPlayWeaponInspect = false;
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bInterruptWeaponInspect = false;
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bInterruptWeaponInspectNoBlend = false;
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bPlayRelaxedEntry = false;
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bInterruptRelaxedEntryNoBlend = false;
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bIsGrapplerActive = false;
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bSwimmingSprintSlowEnoughTimePassed = true;
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bSwimmingIsJumpOrLanding = false;
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bSwimmingIsWaterPaddlingToSurface = false;
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bIsRelaxedLevel1AndNotJumpingFromWater = false;
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bIsRelaxedLevel2AndNotJumpingFromWater = false;
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bIsMeleeGuarding = false;
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bIsMeleeDeflecting = false;
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bUsingUncleBrolly = false;
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bIsPlayingForwardMotionAnim = false;
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bIsPatrolling = false;
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HeadTrackingReticleSocketName = TEXT("Glasses");
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HeadTrackingReticleSocketLookAtAxis = EAxis::Y;
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HeadTrackingReticleInterpSpeed = 1;
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HeadTrackingReticlePitchAlpha = 1;
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HeadTrackingReticleAimDistance = 1;
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HeadTrackingReticleAimDistanceDownsights = 1;
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IdlePelvisOffsetAlpha = 1;
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PawnLOD = 0;
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WeaponInspectDelayTimeRemaining = 1;
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MinDelayBetweenWeaponInspects = 1;
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ParaGliderTurnAlpha = 1;
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ParaGliderAddAlpha = 1;
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DisabledFullBodySprintTimeRemaining = 1;
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bIsFullBodySprintTransitionDisabled = false;
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bParaGlide_OpenGlider = false;
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bIsCharacterCustomizationLoaded = false;
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bParaGlideSurferHipsAreLow = false;
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bWantsGliderAnimAssetUpdate = false;
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bTransition_FullBody_Sprinting = false;
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bTransition_Swimming_FullBody_Sprinting = false;
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bTransition_NewFallAditive_NewFallLandAdditive = false;
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bTransition_NewFallAditive_NewFallLandAdditive_Brolly = false;
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bTransition_Sprinting_FullBody = false;
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bTransition_FullBody_SwimSprinting = false;
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bTransition_FullBody_Stunned = false;
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bTransition_FullBody_DBNOMove = false;
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bTransition_FullBody_DBNOTurn = false;
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bTransition_Fullbody_LaunchpadTakeOff = false;
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bEarlyOut_Lowerbody_Turns = false;
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bTransition_LowerBody_Shuffle = false;
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bTransition_LowerBody_Movement = false;
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bTransition_LocomotionAdditive_CrouchTurning = false;
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bLocomotion_Idles_to_Turns = false;
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bFullBodyAdditives_NewFallAdditive_to_BalloonLoop = false;
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bTransition_IdleAdditive_to_SwimJumpStart = false;
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bTransition_SwimJumpStart_to_NewJumpAdditive = false;
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bTransition_DiveJumpLoop_to_DiveJumpFall = false;
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bTransition_SwimDiveLandOnGround_to_SplitBody = false;
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bTransition_Sprinting_to_Conduit = false;
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bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false;
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bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd = false;
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bTransition_SwimJumpSurfaceLoop_to_IdleAdditive = false;
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bTransition_NewFallLandAdditive_to_SwimJumpFallLoop = false;
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bTransition_NewJumpLoopAdditive_to_NewFallAdditive = false;
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bIsUmbrellaFailing = false;
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bEnableEmptyHands = false;
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bHideWeaponForEmptyHands = false;
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bSupressJogStartAdditiveForLiveEvent = false;
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}
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