Files
FNGameProj/Source/FortniteGame/Private/FortPlayerAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

358 lines
13 KiB
C++

#include "FortPlayerAnimInstance.h"
void UFortPlayerAnimInstance::SetIsPatrolling(bool NewValue) {
}
void UFortPlayerAnimInstance::HandleBeginSkydiving() {
}
float UFortPlayerAnimInstance::GetRelativeAngle(float MovementAngle, EFortCardinalDirection Direction, bool bMirrorBackside) const {
return 0.0f;
}
UAnimMontage* UFortPlayerAnimInstance::FindEmoteToPlay(AFortPlayerController* FortPlayerController, TEnumAsByte<EFortCustomBodyType::Type> InBodyType, EFortCustomGender InGender) {
return NULL;
}
void UFortPlayerAnimInstance::AnimNotify_StopFireFX(const UAnimNotify* Notify) {
}
void UFortPlayerAnimInstance::AnimNotify_SkydiveAdditiveEnd(const UAnimNotify* Notify) {
}
void UFortPlayerAnimInstance::AnimNotify_PlayWeaponInspect(const UAnimNotify* Notify) {
}
void UFortPlayerAnimInstance::AnimNotify_PlaySecondaryFireFX(const UAnimNotify* Notify) {
}
void UFortPlayerAnimInstance::AnimNotify_PlayFireFX(const UAnimNotify* Notify) {
}
UFortPlayerAnimInstance::UFortPlayerAnimInstance() {
EmoteForcedRootYaw = 1;
EmoteHipOffsetAlpha = 1;
DeltaTime = 1;
FortPlayerPawn = NULL;
AnimBodyType = EFortPlayerAnimBodyType::Small;
Gender = EFortCustomGender::Invalid;
FallAnimDuration = 1;
FallPlayRate = 1;
FortPlayerPawnAthena = NULL;
DefaultSprintingMaxPlayrate = 1;
JogStartSpeedWarpingAlpha = 1;
SlopeWarpingAlpha = 1;
RootSlopeRotationAlpha = 1;
DBNOTurnPlayRate = 1;
DBNOTurnPlayRateAbs = 1;
ADSToNonADSBlendTime = 1;
NonADSToADSBlendTime = 1;
BlendOutOfWallBlockTime = 1;
BlendOutOfWallBlockTimeRemaining = 1;
HandIKRetargetingWeight = 1;
RightHandIKAlpha = 1;
LeftHandIKAlpha = 1;
LeftHandFKAlpha = 1;
bEnableHandIK = true;
bIsBodyTypeManuallySet = false;
SnapWeapon_LHandAlpha = 1;
LegIKAlpha = 1;
PelvisAdjustmentCrouchAlpha = 1;
bIsSlopeSliding = false;
SlopeSlidingPitch = 1;
SlopeSlidingRoll = 1;
JumpAdditiveLayerAlpha = 1;
JumpAdditiveLeanAlpha = 1;
DisableRightArmAdditiveCurveAlpha = 1;
DisableArmsHeadAdditiveCurveAlpha = 1;
DisableIKRootAdditiveCurveAlpha = 1;
DisableUpperBodyAdditiveMeshSpaceCurveAlpha = 1;
AimPitchAdjustment = 1;
AimYawAdjustment = 1;
PlayMeleeAttackAO = 1;
MaxAimYawAdjustment = 1;
MaxPitch = 1;
MaxYaw = 1;
ReticleAimDistance = 1;
AimAdjustmentInterpSpeed = 1;
AimTwistCorrectionExponent = 1;
AimDriverDownwardPitchCorrectionScale = 1;
AimDriverUpwardPitchCorrectionScale = 1;
RecentlyFiredAbilityTime = 1;
WeaponAimingFreezeCurveName = TEXT("WeaponAimingFreeze");
ConsumableOffsetPose = NULL;
MissingCosmeticUpperBodyOverride = NULL;
MissingCosmeticLowerBodyOverride = NULL;
MissingCosmeticLowerBodyInMotionOverride = NULL;
bEnableMissingCosmeticOverride = false;
bAimWeaponTowardsReticle = false;
bDebugWeaponAiming = false;
bCachedPawnTransform = false;
bHasValidWeaponMuzzleSocket = false;
bShouldUseCrouchUpperBodySlot = false;
bShouldUseCrouchInPlaceAdditiveSlot = false;
bUseCustomFloorOffset = false;
bPlayConsumableOffsetPose = false;
bIsOnGround = false;
bIsTargeting = false;
bPlayUpperBodyTargeting = false;
bPlayingRootMotion = false;
bIsStunned = false;
bIsMontagePlaying = false;
bIsPlayingMeleeAnim = false;
bIsPlayingUpperBodySlot = false;
bRecentlyFiredAbility = false;
bIsGoingCommando = false;
bDisableUpperBodySlotOnLowerBodyInIdle = false;
bWasRelaxedLevel1 = false;
bTempIsRelaxedLevel1 = false;
bIsCrouching = false;
bIsCrouchMoving = false;
bIsCrouchSprinting = false;
bIsSurfaceSwimming = false;
bIsInTetheredMovement = false;
bIsDiveJumping = false;
bSwimmingAllowSlowSprint = false;
bSwimmingIsWaterLanding = false;
bSwimmingHasReachedJumpApex = false;
bSwimmingHeadUnderWaterDuringWaterLand = false;
bSwimmingJumpInitiatedFromWater = false;
bSwimmingIsJumpAscending = false;
bStoppedDivingWhileUnderWater = false;
bSwimmingDoveIntoGround = false;
bSwimmingPlayDBNOTurnEast = false;
bIsSprinting = false;
bIsAccelerating2D = false;
bIsMoving2D = false;
bWasMoving2D = false;
bIsAboveMinimumLocomotionSpeed = false;
bIsBackpedaling = false;
bShouldWalkRightFootFwd = false;
bShouldPlayJogStartTransition = false;
bShouldPlayJogStopTransition = false;
bShouldPlayJogPivotTransition = false;
bStartTransitionActive = false;
bStopTransitionActive = false;
bPivotTransitionActive = false;
bShouldPlayPostPivotTransition = false;
bShouldEarlyOutStartState = false;
bShouldEarlyOutStopState = false;
bShouldEarlyOutPivotState = false;
bIsDBNO = false;
bIsInterrogating = false;
bIsBeingInterrogated = false;
bIsUsingJetpack = false;
bIsUsingRemoteControlPawn = false;
bIsInVehicle = false;
bIsOstrichDriver = false;
bIsOstrichGunner = false;
bIsInShoppingCart = false;
bIsShoppingCartFrontPassenger = false;
bIsShoppingCartSidePassenger = false;
bIsInCannon = false;
bIsDBNOCarrying = false;
bIsDBNOCarried = false;
bIsFemale = false;
bHasFacialAnimationData = false;
bStopJogDoOnceTriggered = false;
bStartJogDoOnceTriggered = false;
bPivotTransitionDoOnceTriggered = true;
bPostPivotTransitionDoOnceTriggered = false;
bIsFallingSlow = false;
bIsFloatingHigher = false;
bIsFloatingHigherInAir = false;
bIsBalloonInAir = false;
bHasBalloons = false;
bIsGhost = false;
bHasIcyFeet = false;
bIsMovingAndInMotionEmote = false;
bIsPlayingEmote = false;
bIsGrappleRopeActive = false;
BuildingState = EFortBuildingState::Placement;
FullBodyInAirFallTimeThreshold = 1;
LocalYawNormalizationDeadzone = 1;
FullBodyInAirLowerBodyWeight = 1;
TargetingWeight = 1;
MeleeTwistCurveValue = 1;
JumpUpperBodyBlendWeight = 1;
RightArmMaskWeight = 1;
LeftArmMaskWeight = 1;
UpperBodyNoAdditivesMaskWeight = 1;
FullBodyAimOffsetAlpha = 1;
LocomotionAdditiveAlpha = 1;
LocalAccelYawAngle = 1;
LocalAccelYawAngleLastTick = 1;
LocalAccelDeltaYawAngle = 1;
MaxSpeed = 1;
VelocityZ = 1;
Speed2D = 1;
LocalVelocityYawAngle = 1;
LocalVelocityYawAngleMinusJogBlendSpaceRotation = 1;
LocalVelocityYawAngleMinusMeleeTwist = 1;
LocalAccelVelocityYawDelta = 1;
SpeedAdjustedPlayrate = 1;
LeanAdditiveAlpha = 1;
LeanAngle = 1;
SprintYawAngle = 1;
LocomotionTransitionAdditiveAlpha = 1;
StartStateWeight = 1;
StartStateRotationMultiplier = 1;
StartAnimDeltaAngleNorth = 1;
StartAnimDeltaAngleEast = 1;
StartAnimDeltaAngleSouth = 1;
StartAnimDeltaAngleWest = 1;
StopStateRotationMultiplier = 1;
StopStateWeight = 1;
StopAnimDeltaAngle = 1;
JogPrePivotTimer = 1;
PivotStateWeight = 1;
PrePivotAnimDeltaAngle = 1;
PostPivotAnimDeltaAngle = 1;
TransitionPlayRate = 1;
YawDeltaCurrentTick = 1;
YawDeltaLastTick = 1;
YawDeltaSmoothed = 1;
AbsYawDeltaSmoothed = 1;
PawnToVehicleDeltaYawAngleDegrees = 1;
LastPawnToVehicleDeltaYawAngleDegrees = 1;
SavedWeaponAbilityLastFireTime = 1;
SwimDiveJumpLayerAlpha = 1;
FullBodyAdditiveLayerAlpha = 1;
SwimmingImmersionDepth = 1;
SwimmingYawDeltaRatePerSecond = 1;
SwimmingSpeedRelativeToFlow = 1;
SwimmingYawDeltaRatePerSecondSmooth = 1;
SwimmingYawDeltaRatePerSecondSmoothClamped = 1;
SwimmingSprintYawDeltaRatePerSecondSmooth = 1;
SwimmingDivePitch = 1;
SwimmingDivePitchDeltaRatePerSec = 1;
SwimmingVelocityAngle = 1;
SwimmingLocalAccelerationYawAngleSmooth = 1;
SwimmingResetStoppedDivingWhileUnderWaterTime = 1;
SwimmingResetDoveIntoGroundTime = 1;
SwimmingDiveJumpingBlendOutTime = 1;
WeaponCoreAnim = EFortWeaponCoreAnimation::MAX;
WeaponCoreAnimForEmptyHands = EFortWeaponCoreAnimation::Melee;
DefaultWeaponAnimSet = NULL;
WeaponAnimSet = NULL;
WeaponOverrideAnimSet = NULL;
WeaponAnimSetForEmptyHands = NULL;
PreviousFrameLocomotionCardinalDirection = EFortCardinalDirection::North;
LocomotionCardinalDirection = EFortCardinalDirection::North;
StartTransitionInitialDirection = EFortCardinalDirection::North;
StopCardinalDirection = EFortCardinalDirection::North;
PrePivotCardinalDirection = EFortCardinalDirection::North;
PostPivotCardinalDirection = EFortCardinalDirection::North;
LocomotionDeltaAngle_N = 1;
LocomotionDeltaAngle_S = 1;
LocomotionDeltaAngle_E = 1;
LocomotionDeltaAngle_W = 1;
TargetingSpeed = 1;
JumpUpperBodyBlendSpeed = 1;
TargetingWeightInLocomotion = 1;
MinimumLocomotionSpeed = 1;
BackpedalSpeedThresholdAngle = 1;
SpeedAdjustedPlayratePivotSpeed = 1;
AuthoredCrouchSprintSpeed = 1;
AuthoredCrouchWalkSpeed = 1;
AuthoredCrouchJogSpeed = 1;
AuthoredSprintSpeed = 1;
AuthoredWalkSpeed = 1;
AuthoredJogBwdSpeed = 1;
AuthoredJogFwdSpeed = 1;
AuthoredJogStrafeSpeed = 1;
LeanFadeInSpeed = 1;
LeanFadeOutSpeed = 1;
LeanAngleMultiplier = 1;
LeanAngleBackpedalMultiplier = 1;
SprintYawAngleInterpSpeed = 1;
SprintYawAngleFadeOutSpeed = 1;
LocomotionDeadZoneAngle = 1;
StartStateRotationFadeInSpeed = 1;
StopStateRotationFadeOutSpeed = 1;
JogPivotTimeToPivot = 1;
PostPivotAnimInterpSpeed = 1;
MaxAllowedPivotRotation = 1;
MeleeTwistCurveValueName = TEXT("MeleeTwist");
MeleeAnimCurveValueName = TEXT("MeleeAnim");
AdditiveLayerCurveValueName = TEXT("AdditiveLayer");
MaskRightArmCurveValueName = TEXT("MaskRightArm");
StartAnimCurveValueName = TEXT("StartAnim");
StopAnimCurveValueName = TEXT("StopAnim");
PivotAnimCurveValueName = TEXT("PivotAnim");
bShouldDisableJogTransitions = false;
bIsShieldUp = false;
bIsJumpBoosting = false;
bShouldProcessFullAnimUpdate = true;
bIsWaterJump = false;
bIsWaterSprintBoostPending = false;
bIsWaterSprintBoosting = false;
bIsRelaxedLevel1AndNotJumpBoosting = false;
bPlayWeaponInspect = false;
bInterruptWeaponInspect = false;
bInterruptWeaponInspectNoBlend = false;
bPlayRelaxedEntry = false;
bInterruptRelaxedEntryNoBlend = false;
bIsGrapplerActive = false;
bSwimmingSprintSlowEnoughTimePassed = true;
bSwimmingIsJumpOrLanding = false;
bSwimmingIsWaterPaddlingToSurface = false;
bIsRelaxedLevel1AndNotJumpingFromWater = false;
bIsRelaxedLevel2AndNotJumpingFromWater = false;
bIsMeleeGuarding = false;
bIsMeleeDeflecting = false;
bUsingUncleBrolly = false;
bIsPlayingForwardMotionAnim = false;
bIsPatrolling = false;
HeadTrackingReticleSocketName = TEXT("Glasses");
HeadTrackingReticleSocketLookAtAxis = EAxis::Y;
HeadTrackingReticleInterpSpeed = 1;
HeadTrackingReticlePitchAlpha = 1;
HeadTrackingReticleAimDistance = 1;
HeadTrackingReticleAimDistanceDownsights = 1;
IdlePelvisOffsetAlpha = 1;
PawnLOD = 0;
WeaponInspectDelayTimeRemaining = 1;
MinDelayBetweenWeaponInspects = 1;
ParaGliderTurnAlpha = 1;
ParaGliderAddAlpha = 1;
DisabledFullBodySprintTimeRemaining = 1;
bIsFullBodySprintTransitionDisabled = false;
bParaGlide_OpenGlider = false;
bIsCharacterCustomizationLoaded = false;
bParaGlideSurferHipsAreLow = false;
bWantsGliderAnimAssetUpdate = false;
bTransition_FullBody_Sprinting = false;
bTransition_Swimming_FullBody_Sprinting = false;
bTransition_NewFallAditive_NewFallLandAdditive = false;
bTransition_NewFallAditive_NewFallLandAdditive_Brolly = false;
bTransition_Sprinting_FullBody = false;
bTransition_FullBody_SwimSprinting = false;
bTransition_FullBody_Stunned = false;
bTransition_FullBody_DBNOMove = false;
bTransition_FullBody_DBNOTurn = false;
bTransition_Fullbody_LaunchpadTakeOff = false;
bEarlyOut_Lowerbody_Turns = false;
bTransition_LowerBody_Shuffle = false;
bTransition_LowerBody_Movement = false;
bTransition_LocomotionAdditive_CrouchTurning = false;
bLocomotion_Idles_to_Turns = false;
bFullBodyAdditives_NewFallAdditive_to_BalloonLoop = false;
bTransition_IdleAdditive_to_SwimJumpStart = false;
bTransition_SwimJumpStart_to_NewJumpAdditive = false;
bTransition_DiveJumpLoop_to_DiveJumpFall = false;
bTransition_SwimDiveLandOnGround_to_SplitBody = false;
bTransition_Sprinting_to_Conduit = false;
bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false;
bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd = false;
bTransition_SwimJumpSurfaceLoop_to_IdleAdditive = false;
bTransition_NewFallLandAdditive_to_SwimJumpFallLoop = false;
bTransition_NewJumpLoopAdditive_to_NewFallAdditive = false;
bIsUmbrellaFailing = false;
bEnableEmptyHands = false;
bHideWeaponForEmptyHands = false;
bSupressJogStartAdditiveForLiveEvent = false;
}