Files
FNGameProj/Source/FortniteGame/Private/FortPickupCreative.cpp
T
2024-06-07 01:17:09 +02:00

38 lines
1.0 KiB
C++

#include "FortPickupCreative.h"
#include "Net/UnrealNetwork.h"
void AFortPickupCreative::SetItemResourceCost(const EFortResourceType ResourceType, const int32 Cost) {
}
void AFortPickupCreative::OnRep_PickupInstigatorIndex() {
}
void AFortPickupCreative::OnPickupInstigatorDataRemoved(int32 TrackedIndex) {
}
void AFortPickupCreative::OnPickupInstigatorDataChanged(int32 TrackedIndex) {
}
void AFortPickupCreative::GivePickupToPawn(AFortPawn* Pawn, bool DestoryAfterPickup) {
}
float AFortPickupCreative::GetAccentColorParam() const {
return 0.0f;
}
void AFortPickupCreative::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPickupCreative, CostComponent);
DOREPLIFETIME(AFortPickupCreative, CachedPickupInstigatorHandle);
}
AFortPickupCreative::AFortPickupCreative() {
CostComponent = NULL;
bPickupOnTouch = false;
CachedPickupInstigatorHandle = 0;
bUseOverrideDespawnTime = false;
OverrideDespawnTime = 1;
}