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https://github.com/FortniteModdingHub/FNGameProj.git
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38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#include "FortPickupCreative.h"
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#include "Net/UnrealNetwork.h"
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void AFortPickupCreative::SetItemResourceCost(const EFortResourceType ResourceType, const int32 Cost) {
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}
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void AFortPickupCreative::OnRep_PickupInstigatorIndex() {
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}
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void AFortPickupCreative::OnPickupInstigatorDataRemoved(int32 TrackedIndex) {
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}
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void AFortPickupCreative::OnPickupInstigatorDataChanged(int32 TrackedIndex) {
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}
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void AFortPickupCreative::GivePickupToPawn(AFortPawn* Pawn, bool DestoryAfterPickup) {
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}
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float AFortPickupCreative::GetAccentColorParam() const {
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return 0.0f;
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}
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void AFortPickupCreative::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPickupCreative, CostComponent);
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DOREPLIFETIME(AFortPickupCreative, CachedPickupInstigatorHandle);
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}
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AFortPickupCreative::AFortPickupCreative() {
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CostComponent = NULL;
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bPickupOnTouch = false;
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CachedPickupInstigatorHandle = 0;
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bUseOverrideDespawnTime = false;
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OverrideDespawnTime = 1;
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}
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